Official Playstation 3 Themes Thread


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Now that the public can make their own PS3 themes I thought I would make a thread so people can post their PS3 themes in so people can download them.

Post or PM me the info to your theme like a screenshot,download link, theme name and file size and who is was made by and I will add it to the list :)

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Sfere

Created by: KoL

Download Link: http://-kol.deviantart.com/art/Sfere-PlayS...Themes-69323778

File Size: 3.2 MB

Screenshot:

sfereps3ye5.th.jpg

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Edited by American Ninja
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I'd love to make some Themes, however Sony seem to forget about us Mac Users :(

Nice idea on the thread though :)

yes, i'm waiting for someone to make a mac (terminal?) version of the exe...

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I'd love to make some Themes, however Sony seem to forget about us Mac Users :(

Nice idea on the thread though :)

haha sony didnt forget about the mac users, they jus dont care :)

well you have to make the icons, wallpapers, etc., manually edit the XML then drag the xml to the exe and it will compile the theme. Here are the files. http://au.playstation.com/support/ps3/faqs...heme_v101-E.zip

ahh so i downloaded this and extracted the files n what not... but the program opens in the command prompt... am i suppose to copy the program to a flash drive and open the program on the PS3??

please clarify

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ahh so i downloaded this and extracted the files n what not... but the program opens in the command prompt... am i suppose to copy the program to a flash drive and open the program on the PS3??

please clarify

There is a readme .txt file and a Custom_Theme .pdf file with the program, they explain what to do!

and by the the way

Welcome to Neowin :)

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haha sony didnt forget about the mac users, they jus dont care :)

ahh so i downloaded this and extracted the files n what not... but the program opens in the command prompt... am i suppose to copy the program to a flash drive and open the program on the PS3??

please clarify

You don't need to open the exe. You just have to drag and drop the xml in your folder theme to the exe and it will compile it. After it compiles you need to create a THEME folder in your USB. This is the structure of the folder /PS3/THEME/theme.p3t

From the read me:

Building a Theme File with p3tcompiler

Either type the following at the command prompt:

p3tcompiler.exe sample1\sample.xml

or drag-and-drop an XML file onto the p3tcompiler.exe icon.

A theme file with file extension "p3t" will be created.

Preview (how to install the themes)

1. Place the theme file in the /PS3/THEME/ directory of a Memory Stick

or USB storage, and connect it to PLAYSTATION?3.

2. Select "Settings" > "Theme Settings" > "Theme" in the system software

and install a theme file from the recording media.

3. Select "Settings" > "Theme Settings" > "Theme" in the system

software again. A list of theme files will be shown in the option menu.

4. Select a theme file and "Apply". This theme will be applied to the

screen.

More info about themes here http://www.us.playstation.com/PS3/Network/...date.html#theme

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You don't need to open the exe. You just have to drag and drop the xml in your folder theme to the exe and it will compile it. After it compiles you need to create a THEME folder in your USB. This is the structure of the folder /PS3/THEME/theme.p3t

Sorry, I think I didn't quite understand. If a Mac can't execute an .exe, how on earth are we meant to drag the XML to the .exe to compile the file?

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Sorry, I think I didn't quite understand. If a Mac can't execute an .exe, how on earth are we meant to drag the XML to the .exe to compile the file?

No you cant do that with a Mac. This is for Windows only.

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No you cant do that with a Mac. This is for Windows only.

Ah, sorry. I misread your previous post, thinking you was saying for Mac users to drag the XMl to the EXE file. lol

So, I really doubt Sony will release a Mac compiler, which is rubbish. I hope someone can do a Mac compiler. T_T

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I have Windows XP installed on my MBP but I have non of my Adobe software for Windows :(

maybe you can make all the images on OS X then when you have all the images created go to XP and compile.

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Sorry, I think I didn't quite understand. If a Mac can't execute an .exe, how on earth are we meant to drag the XML to the .exe to compile the file?

Cuz Macs use .dmg?

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