PS3 development was easy, says COD4 developer


Recommended Posts

It’s been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.

Many a developer has moaned at the complexity of the code behind sony’s next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.

They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.

Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.

The developer stated, “There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].”

“We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.”

News Source:PSU

Looks like it is easy after all...HA!

Edited by Tech Star
Link to comment
Share on other sites

Have you ever thought that this is the type of attitude that adds negativity to this forum? Check the posts about devs complaining about the PS3 and you won't see the OP putting in a personal viewpoint like that.

That being said, COD4 looks great across both platforms and is proof that either console can put out a good game.

Link to comment
Share on other sites

I don't see how they got "PS3 development is easy" from him saying "We didn't have any problems." Also - any details on who this guy is? Did he actually work on the PS3 version?

Link to comment
Share on other sites

Have you ever thought that this is the type of attitude that adds negativity to this forum? Check the posts about devs complaining about the PS3 and you won't see the OP putting in a personal viewpoint like that.

+1

Great job ruining a bit of good news for Sony. You'd think that you'd go easy considering that doesn't happen often.

One dev saying it wasn't a problem doesn't make it not a problem. If a lot of devs think it's hard, that's a lot of games you get ****ed on.

-Spenser

Link to comment
Share on other sites

I don't see any negativity in his comment at all, hell I like his comment.

Guess either some developers are just making excuses, or they just aren't as skilled as some others.

Link to comment
Share on other sites

when it comes to a relationship between consoles and developers, it's developers that should get accustomed to new consoles, not the other way around.

That's a terrible line of logic. The developers determine whether your console will do well. If they don't like coding for it, that's not their problem. It's the job of those that create the console to take that into account if they want the console to be successful.

-Spenser

Link to comment
Share on other sites

That's a terrible line of logic. The developers determine whether your console will do well. If they don't like coding for it, that's not their problem. It's the job of those that create the console to take that into account if they want the console to be successful.

-Spenser

No, you're wrong.

Link to comment
Share on other sites

No, you're wrong.

So lets say that there is an imaginary 4th console in this race, and it was impossible to code for. Who's fault does the failure of this console lie in? The company of the console? Or the developers that are unable to make good games for it?

Link to comment
Share on other sites

So lets say that there is an imaginary 4th console in this race, and it was impossible to code for. Who's fault does the failure of this console lie in? The company of the console? Or the developers that are unable to make good games for it?

But see that's the thing:

coding for ps3 ISN'T IMPOSSIBLE, it just might be a bit harder, or different. When Sony or Microsoft want developers to code for their console, they send them developer kits....

Link to comment
Share on other sites

But see that's the thing:

coding for ps3 ISN'T IMPOSSIBLE, it just might be a bit harder, or different. When Sony or Microsoft want developers to code for their console, they send them developer kits....

your logic is still flawed. if you want your console to succeed, make it easily usable to those who will actually get your product sold and popular.

there should be a certain learning curve as consoles get more complex, but it shouldn't be so to the point where developers are turned off to that console.

Link to comment
Share on other sites

But see that's the thing:

coding for ps3 ISN'T IMPOSSIBLE, it just might be a bit harder, or different. When Sony or Microsoft want developers to code for their console, they send them developer kits....

But why should a developer pour hours in learning a completely new console platform when a competing console offers an amazing SDK and developer support on an already established platform that stands up graphically to the new platform? Sony's developer kits are notorious for being buggy and poorly written. Microsoft has a history of excellent developer products, and therefore the SDK is outstanding.

In summary, let's say a developer has the following choice:

1. A new, unproven, complicated platform, with poorly written SDK, plus it requires hacks and workarounds to achieve decent quality.

2. An established platform, excellent developer tools, and maintained by the most well-known software company in history

Which would you choose?

Link to comment
Share on other sites

your logic is still flawed. if you want your console to succeed, make it easily usable to those who will actually get your product sold and popular.

there should be a certain learning curve as consoles get more complex, but it shouldn't be so to the point where developers are turned off to that console.

mind posting a link to a source, where I can see these developers being turned off?

They way I see if, if you're smart enough to become a developer, with the whole school thing and all, and i know I'm not, you should be smart enough to adopt yourself or learn to code for something that's slightly different and/or difficult.

You want a prime example of that learning curve you're talking about, go look at a GT5 720p trailer......

But why should a developer pour hours in learning a completely new console platform when a competing console offers an amazing SDK and developer support on an already established platform that stands up graphically to the new platform? Sony's developer kits are notorious for being buggy and poorly written. Microsoft has a history of excellent developer products, and therefore the SDK is outstanding.

In summary, let's say a developer has the following choice:

1. A new, unproven, complicated platform, with poorly written SDK, plus it requires hacks and workarounds to achieve decent quality.

2. An established platform, excellent developer tools, and maintained by the most well-known software company in history

Which would you choose?

What in god are you talking about?

How in hell can a console be new, unproven, AND complicated platform with poorly written SDK, in the same time?

You know what the difference between what I am trying to prove and what you're trying to prove?

You talk as a complete Microsoft Fanboy whereas I do not, nor do I talk as a Sony Fanboy.

Link to comment
Share on other sites

They way I see if, if you're smart enough to become a developer, with the whole school thing and all, and i know I'm not, you should be smart enough to adopt yourself or learn to code for something that's slightly different and/or difficult.

Slightly different? We're not talking about slightly different. We're talking about having the platform, tools, and hardware support that lets developers focus on making cool content. Where content can be anything from quality gameplay, to convincing AI, to pretty shadows.

If instead you have to spend half (or more) of your time optimizing in unusual and complicated ways for performance, and jumping through hoops to accomplish simple tasks, then you're not going to be a productive developer.

Less productivity means lower quality and/or delays. That's exactly what the PS3 is chok full of.

How in hell can a console be new, unproven, AND complicated platform with poorly written SDK, in the same time?

Ask Sony?

You know what the difference between what I am trying to prove and what you're trying to prove?

You talk as a complete Microsoft Fanboy whereas I do not, nor do I talk as a Sony Fanboy.

I wasn't aware you were trying to prove anything. However, the irony of your last statement was good for a chuckle.

Link to comment
Share on other sites

thank you for turning another topic into a ps3 vs 360.

As I said before, you want to look at learning curves and the difficult coding behind the ps3, go look at the the GT5 HD trailer and tell me that it's DIFFICULT to code for.

Link to comment
Share on other sites

thank you for turning another topic into a ps3 vs 360.

As I said before, you want to look at learning curves and the difficult coding behind the ps3, go look at the the GT5 HD trailer and tell me that it's DIFFICULT to code for.

Be honest, do you know even the slightest bit about coding anything, be it games, software...just anything at all?

Link to comment
Share on other sites

yeah, i do, though i found cisco classes boring.....

So you would know that dividing different tasks to different processors, managing these tasks while also dealing with symbolization, resource sharing, memory issues and limitations (and that putting it simply) would be considerably more difficult than a more traditional setup, like the Xbox 360 or a PC. Especially when you have multiple platforms to think about (3rd party developers), unlike the developers of Gran Turismo which only have the one platform to consider. Even more so when you?re owned by Sony, probably have access to resources other developers don't, had them for a longer time, and are also most likely funded like hell from them.

There are plenty of developers who have shown frustration with the PS3, and few that have had a great deal of positive things to say. If that doesn?t convince you you?re either not listening, or don?t want to listen.

Link to comment
Share on other sites

thank you for turning another topic into a ps3 vs 360.

As I said before, you want to look at learning curves and the difficult coding behind the ps3, go look at the the GT5 HD trailer and tell me that it's DIFFICULT to code for.

No, you're wrong. :rolleyes:

Hell, you didn't even acknowledge Brandon's post either, which gave a very good understanding of the matter. The PS3 is not impossible to code for. It is not impossible to make great looking games for. The problem is, however, that developers are simply having a rough time developing for it. This in turn is causing game delays that shouldn't really exist.

I mean, I can watch a kickass trailer of ANY game, but that doesn't mean it was easy to do. Where you get that idea is about as logical as saying,"Sports cars are easy to build! Just look at Ford's [insert model of car]!!" Hell, applying that logic anywhere makes me laugh.

Your profile says you're 23, but I'm willing to bet you're a good 10 years younger. Though, my 8 year old brother seems to understand this concept, so maybe you're younger? I dunno. Now that I'm thinking about it, I have no clue why I'm taking your half-assed posts so seriously in the first place. :ermm:

Link to comment
Share on other sites

You have to stop calling people fanboys.

GT has been in development for years(?) and only has to focus on the PS3 platform. Of course it's gonna look good if they've had all this time to optimize everything.

As for the other games you stated:

Assassin's Creed - I haven't been following this game very carefully so eh.

Army of Two - No info has been released about this game recently. Game has been delayed until March.

COD4 - Infinity Ward is a good dev, nothing bad here.

The Darkness - Nothing bad there

Oblivion - Came out 1 year after the 360 and PC versions

Link to comment
Share on other sites

You have to stop calling people fanboys.

GT has been in development for years(?) and only has to focus on the PS3 platform. Of course it's gonna look good if they've had all this time to optimize everything.

As for the other games you stated:

Assassin's Creed - I haven't been following this game very carefully so eh.

Army of Two - No info has been released about this game recently. Game has been delayed until March.

COD4 - Infinity Ward is a good dev, nothing bad here.

The Darkness - Nothing bad there

Oblivion - Came out 1 year after the 360 and PC versions

A PlayStation 3 version of Oblivion was released on March 20, 2007 in North America, following delays similar to those for the Xbox 360 release. Both versions had delays, and the PS3 also came out later than 360, thought by now everyone would know that.

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.