Official PS2-PC emulation topic - PCSX2


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Ok, this isn't news, but I myself over the last few days have found out PS2-PC emulation has come along way and I'd like to have a topic here on Neowin to discuss it - As far as im aware this is completely "legal" on here unless files/content is shared which breaks rules - And they wont be!

So lets get started...

Emulator in discussion - PCSX2

Latest Release - 0.9.4 / Latest Nightly Beta - 0.9.5 SVN Rev. 227 ( http://www.pcsx2.net/downloads.php?p=publicbeta )

PCSX2 0.9.4 has arrived....

Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:

- ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X

- VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.

- ZeroGS 0.97 - ZeroGS DirectX has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.

- Path3 GS fixes - Fixes corrupting textures on many games.

- Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

- Dual Layer DVD reading support for games like Xenosaga.

- Network Play! Enjoy playing your favourite online game with PS2 Players. (WinPCap Required), You can read up on how to do it by following this link: http://forums.ngemu.com/pcsx2-official-f...guide.html

- Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms. For Windows, we recommend you stick to the 32bit build rather than the 64bit one.

- Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!

Linux users, you can grab the source from the download section, or on sourceforge here.

The rest of you, you can download your preferred version from these links provided by Zerofrog

PCSX2 0.9.4 Source Code

PCSX2 0.9.4 32Bit Binaries

PCSX2 0.9.4 32Bit Installer

Or from our official download section, here!

If you get a d3dx9_36.dll not found error, you need to update your directx from here.

Enjoy!

EDIT: There was a slight bug in the ZeroGS plugin. We've updated the binary and setup files. If you have a graphics that supports pixel shader 3.0, and zerogs reports it as 2.0, then grab the new files.

EDIT2: There was another bug on TLB builds and x64 builds that made the emulator ~10-20% slower. It has been fixed now. If you are not on windows xp using the VM build, please get the new setup (or update sourceforge rev 196). Thanks

Source: http://www.pcsx2.net/

And for the important stuff, some screens!

ffxa.jpg

ffxb.jpg

ffxiiia.jpg

ffxiiic.jpg

More Screens - http://www.pcsx2.net/screenshots.php

Compatibility list - http://www.pcsx2.net/compat.php?c=key

All I'll say are things are getting up to PS1 level emulation - You do however need a good rig to hit framerates similar to those in the screens!

One last thing, Shadow of the Colossus on the PC :drool: (it's not perfect yet though :()

Also I don't see why hooking up your PS3 controller to the PC ( http://news.filefront.com/how-to-use-a-ps3...roller-on-a-pc/ ) wouldn't work! I'll be checking that out later today

Edited by Audioboxer
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I always figured talking about emulation for a console that was still in production, the ps2, was not allowed.

Which is why there was a PSP-PS1 emulator discussion which was ok because the PS1 is no longer in production, but I could be wrong.

Either way, its interesting to see how far they have come along with it.

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People discuss PSP CFW, and emulation for other platforms (PS1/N64/Snes/ect) on Neowin.

As far as I was aware it's fine unless things like the console BIOS/ROMS/ect get linked/shared.

:unsure:

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No reason really, you still need the CD to use these kinda things I think.

Still.

Uhh why wouldn't you want to play your originals with a large graphics boost, and without the need to power up your PS2?

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Uhh why wouldn't you want to play your originals with a large graphics boost, and without the need to power up your PS2?

oh come now.. its not a "large" graphics boost.. maybe a slight one.

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oh come now.. its not a "large" graphics boost.. maybe a slight one.

At a higher resolution. It looks a lot sharper (I currently have FFXII on my TV now and comparing it to the screenshots Audioboxer posted).

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People discuss PSP CFW, and emulation for other platforms (PS1/N64/Snes/ect) on Neowin.

As far as I was aware it's fine unless things like the console BIOS/ROMS/ect get linked/shared.

:unsure:

The problem is that all the platforms you named are no longer being made.

But I'm sure either way a mod will clear it up for us, save us talking for pages whether it is legal or not.

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oh come now.. its not a "large" graphics boost.. maybe a slight one.

Did you look at the screenshots? :blink:

Higher res, AA, smoothing ect...

Let me ask you then, WHY NOT?

Running PS2 games through an HDTV looks quite horrible IMO... so why not run them through your PC with a noticeable graphical boost?

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