PS3 Media Server / Universal Media Server Guide


Recommended Posts

zerolimit

Its only at the beggining of the movie. Like 5-10 min into it! after that its all good! I have a 50 inch Plasma 1080i

Link to post
Share on other sites
+Audioboxer
Its only at the beggining of the movie. Like 5-10 min into it! after that its all good! I have a 50 inch Plasma 1080i

Specific to one movie or is it happening with all/a lot of your stuff?

Link to post
Share on other sites
zerolimit

just 2 movies for now, no other movies have it!

Link to post
Share on other sites
+Audioboxer

MASSIVE update to MKV2VOB,

V2.0.1 beta 22/Feb/2008

Added boost AAC/DTS volume option.

Fixed overflow crash.

Fixed file splitting cut off after 2gb.

V2.0.0 beta 22/Feb/2008

Im making this a beta because its untested with windows xp (i only have vista)

Completely new GUI with tons of features so I probably forgot to list them all.

Allows set temp directory.

Set preferred audio language.

File splitting (FAT32, DVD-R etc...)

Select a rar file and it automatically unrar and convert the mkv.

Queue multiple files for batch processing.

Queue entire directory for batch processing.

Support files with AAC audio (converts to AC3).

Checks if enough free disk space before each step.

Faster mpeg2 transcoding.

Automatically checks for and downloads updates each time its started.

Fixed bug with mpeg2 stuttering in the beginning and then out of sync.

Fixed bug with files encoded with latest x264.exe might be unnecessarily transcoded.

KNOWN BUG: tsmuxer crashes after muxing mpeg2 video, i have worked around this for vista by autoclose the crash window, for xp you probably have to click end task manually.

KNOWN BUG: split files might have a few seconds of video corruption in the beginning, i dont know how to find the keyframes sorry, i worked around this by duplicating the first few seconds at the end of the previous file.

POSSIBLE BUG: The filesize used for splitting is done using file sizes from specifications on wikipedia, i have not tested if it actually fits on fat32,dvd-r etc..

WARNING: Be careful with the "delete file/folder" after convert option, it might not detect all possible failures/crashes of the conversion tools.

http://forum.doom9.org/showthread.php?t=131782

Going to be testing it out just now, and if everything works well, I'll be overhauling my guide again to relfect the new version.

ps. (Much requested change "temp" folder option in new build, file splitting and AAC support!!) :)

It is a beta and you can expect some more versions to roll out over the next few days no doubt - Tsmuxer, one of the programs MKV2VOB uses has gone through quite a big update, so one of the updates to MKV2VOB will be to include that.

Also for the subtitle prayers,

mkv2vob does not use ffdshow it uses mencoder for mpeg2.

edit: mencoder has hardcode subtitles option, ill check this out sunday/monday when i have some free time.

i will add the hardcoded subtitles option sunday/monday but it will only be for transcoded video.

This program right now literally makes the PS3 10x more lucrative ;)

Edited by Audioboxer
Link to post
Share on other sites
+Audioboxer

Quick update to my guide before I go to bed.

It's just a rough one, to help out anyone new who downloads MKV2VOB and has never used it before.

I'll do a biiig update tomorrow, remove stuff not needed anymore, finish off explaining the new MKV2VOB and finally get the PSP remote play section done.

For now, best of luck getting everything to work ;)

GOTSent has been dropped out of my guide completely, Sentry23 made a great app, but MKV2VOB just does it better now. (Y) to him for all his work, but it now makes things easier for everyone that one program can do it all.

Link to post
Share on other sites
morficus

is there anything like TVeristy for OS X or Linux?

I've seen a few apps.. but they don't seem to be as good as TVersity on Widows. Just wondering what you guys used

Link to post
Share on other sites
zerolimit

I tried the new beta but have notice it takes alot longer to do the work!

Link to post
Share on other sites
Huleboeren
I tried the new beta but have notice it takes alot longer to do the work!

Sure you didnt tick some option so it did something out of the usual? :p

Link to post
Share on other sites
+Audioboxer
I tried the new beta but have notice it takes alot longer to do the work!

I think the way it does things changed for better compatibility.

However good news is, as I said above a new version of tsmuxer is out. One of the new features of it, is it can change things to profile 4.1 on the fly, something ANOTHER program in MKV2VOB has do to just now. That other program takes longer.

3r1c is testing it out, and if it works ok, it means you'll only need 1x the space of your MKV, and the whole process will be a loooot faster than it is just now.

He said expect an update today/tomorrow on this.

Link to post
Share on other sites
Huleboeren

That move temp folder doesnt work for me :s

I have 60gig free on my temp drive, and output drive

but it still says insufficient space :(

Link to post
Share on other sites
+Audioboxer
That move temp folder doesnt work for me :s

I have 60gig free on my temp drive, and output drive

but it still says insufficient space :(

Is it a DTS file?

Some others have complained about that bug happening when using an MKV with DTS. Some guy says he has 50GB free and it still says insufficient space.

I'd expect another update today, mainly to update to new tsmuxer but I think 3r1c will fix some of these bugs as well.

Even after having 50GB free HDD, it will continue to say Insufficient Disk Space... , I previously stated it was 8GB but the file is only 6.56GB.
I will do some actual testing but i just looked over the free disk space code and it looks ok.

Can you tell me how far does it go before it gets to the error.

only thing i can think of is it uses the movie time length and maybe this file is reporting a very long time in error.

Link to post
Share on other sites
Huleboeren

Yep its with DTS sound..

Link to post
Share on other sites
+Audioboxer
Yep its with DTS sound..

If you're wanting to watch the movie just now, best thing you can try is converting the DTS audio to AC3 yourself and rebuilding the MKV, and then running the new MKV with AC3 audio through MKV2VOB.

I can help you do that, little bit time consuming (not hours, but more work(.

If not, I'd just wait till later today when we'll no doubt see an MKV2VOB update to fix the space requirement issue and include the new build of tsmuxer.

Link to post
Share on other sites
Huleboeren

Yeah I think Ill just wait - trying with non-dts clips/movies now..

Link to post
Share on other sites
+Audioboxer
Yeah I think Ill just wait - trying with non-dts clips/movies now..

It should work, I done a 5.1 AC3/MKV earlier with my temp folder changed to another drive and it went fine.

Link to post
Share on other sites
ynnoj

Lost in HD courtesy of my Playstation 3 :woot:

Thanks for the guide (Y)

Link to post
Share on other sites
+Audioboxer
Lost in HD courtesy of my Playstation 3 :woot:

Thanks for the guide (Y)

Yeah I get Lost in HD every week :D

Pop it on a memory stick and im good to go.

Link to post
Share on other sites
Huleboeren

My movies without dts worked flawlessly - no insufficient space thingy popping up :)

Its great that you can batch remux/whatever your files now :yes:

Link to post
Share on other sites
zerolimit

I redid the movie that came out from 12 gigs to 25 gigs and now its 12 gigs again! Perfect!

Link to post
Share on other sites
+Audioboxer
Direct mkv remuxing (300% faster) and subtitles already done and working :)

Expect an update soon!

Direct MKV remuxing is awesome, files will be done in no time now!

Subtitle support is also great, but as said earlier it will only work if you transcode - The only downers there, are a small loss in quality and a file 1.5 - 2x the size, but how many movies will you NEED subtitles in? - Very few, but having the option is (Y)

Link to post
Share on other sites
zerolimit

you guys using the beta right? For me for some reason it takes longer =( anyone else?

Link to post
Share on other sites
+Audioboxer
you guys using the beta right? For me for some reason it takes longer =( anyone else?

I really couldn't tell if you if it took any longer :/

It might have, but I have quite a decent rig for calculations/processing/file movement (eg CPU and RAM are good) - It's just my graphics card that's a little dated :laugh:

So the process only ever took me 10-15mins I'd say anyway.

Not to worry, if you see what I wrote above, direct MKV remuxing is coming, which means for everyone, things will be really fast (Y)

V2.0.2 beta 24/Feb/2008

Added subtitles support.

Removed need for h264info.

Updated tsmuxer.

Remux now 300-400% faster.

Updated disk space check to ignore 0 result, and provide a more detailed error.

Tweaked loader.exe so it does not set off nod32.

Note about subtitles:

Subtitles are added if the following 2 conditions are met.

1. A subtitle found in the mkv matches the language selected in config tab.

2. The subtitle language is different from the audio language in the mkv.

Enabling subtitles causes the video to always transcode regardless of transcode setting.

The guys a machine!

Enjoy guys :D

Does anyone want to test subs?

ps. Looks like the DTS space issues are fixed as well!

Link to post
Share on other sites
+Audioboxer

Took me 3 minutes to do a 720p movie! (AC3 MKV, DTS MKV will take a little longer as it has to be converted to AC3)

:o

Link to post
Share on other sites
Huleboeren

Yay - cant wait to try it..

Is he still working alone on the project? or has he gotten support?

Link to post
Share on other sites
  • Andrew featured and unpinned this topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By indospot
      Discuss: What does the future of gaming look like?
      by João Carrasqueira

      For decades, the gaming community, or part of it, has gotten used to the famed “console wars”. The race between each console manufacturer has, for a long time, been a topic of discussion for fans, as have the consequences of losing the console wars. Especially after the Sega Dreamcast - the company's last traditional console after a series of failures in the market - the idea of a company becoming a software-only company was a scary one. I distinctly remember how people would discuss the possibility of Nintendo going the same route during the Wii U era, and how worrying that thought was to fans like me.

      But as we head into another generation of gaming consoles from Sony and Microsoft, the gaming landscape is changing, and I think it’s very fair to say that Microsoft is spearheading that change.

      When it first introduced Xbox Game Pass in 2017, Microsoft gave Xbox what is arguably one of the best deals in gaming, with over 100 games available from the get-go at a monthly cost that’s a fraction of the price of a single game. It instantly gave gamers access to a huge library of games from Microsoft and third-party developers, and that was a huge advantage for Xbox consoles. But since then, it’s become increasingly clear that it’s not about consoles.

      Last year, Microsoft introduced Game Pass for PC, and with that, you didn’t even have to buy Microsoft’s hardware to get access to a long list of games, once again, for a very low monthly fee. Sure, it requires a Windows 10 PC that can run games, but most gaming PCs already run Windows 10 (based on the latest Steam hardware survey), and the hardware requirements would be there even outside of Game Pass. And this month, the next step - game streaming from the cloud officially launched on Android as part of Game Pass Ultimate, and now you don’t even need a PC or a Windows license. Plus, you can play your games anywhere, and not have to worry nearly as much about the specifications of your device.

      Microsoft knows this transition to cloud gaming isn’t going to be instant, so of course the new consoles still have a reason to exist, but the sales numbers for that hardware are hardly going to matter. It’s no longer a “console war”, but a more generic gaming war, and eventually maybe just a service war. And after Microsoft announced its acquisition of Bethesda earlier this week, plus bundling EA Play into Game Pass, it’s clear that it’s willing to put down the money and effort to lead the next generation of gaming. Truth be told, Game Pass is completely unmatched in terms of scope and value.

      But I can’t help feeling like I’ve seen a lot of this before in another medium. At the dawn of the 2010s, Netflix was the video streaming service. You’d hardly ever hear about any other service of the kind, and almost any show or movie you could want to watch was on there. And all of that came at the low cost of $9 per month, so there was almost no reason not to use the service.

      But eventually, other media companies caught on, and today, the video streaming landscape is a mess. CBS All-Access, Disney+, Peacock, Hulu, Amazon Prime Video, and more are fighting it out, and while most of these haven’t posed a major threat in terms of subscriber numbers, they’ve slowly chipped away at Netflix’s library, pushing the company to create more original content – resulting in more costs and potentially smaller returns.



      We’re at the dawn of a new era of gaming, and just like Netflix did 10 years ago, Microsoft is undeniably leading the transition to this new method of bringing games to users. But eventually, other companies will catch on, and Microsoft knows that. I feel like that brings about a ton of questions on how the gaming market will develop, and whether Microsoft will be able to leverage its head-start to stay ahead in the future.

      Phil Spencer, the head of Xbox, has said that it doesn’t necessarily see Sony and Nintendo as rivals, and instead points to companies like Google, which has its own Stadia service, and Amazon, which just announced its Luna cloud gaming service yesterday. But we're still early in the cloud gaming days, and both Stadia and Luna are from offering the value Microsoft offers with Game Pass Ultimate. Neither of those companies had the experience with building games, or the relationship with existing developers to kickstart a new gaming platform with major experiences on board. A lot of that done has to be done from scratch for these companies, and it will take a while for them to even have the chance to become as attractive as Game Pass Ultimate now is.

      But then, what about the companies that do already have these relationships – Sony and Nintendo? An argument that can be made for Google and Amazon entering the race against Microsoft is that those companies have the cloud capacity to back that kind of gaming service, but I don’t think that means they have to create one such service to be successful. Amazon has a major cloud infrastructure, and it does offer Prime Video, but Amazon Web Services are also the backbone of services like Netflix. Amazon is still making money from the streaming market by offering its infrastructure to other services.

      So what’s to stop these companies from doing that again with gaming, with Sony and Nintendo coming in to create their own distribution platforms, building on their existing properties and their relationships with existing developers and publishers? I think there’s room for the market to evolve in this way.

      When other companies come into the fight, regardless of who they are, Microsoft will have to face a more serious fight, and I wonder if the company can be a leader in that market. Companies will start fighting harder for exclusive titles, and just like Microsoft acquired Bethesda, other big acquisitions could happen to rival it. At some point, the game streaming market will likely go through the same problems we’re seeing today with video streaming, and I’m not sure it will necessarily be better for consumers. You don’t see many shows running on different video subscription services at the same time, and it’s possible that more games will become exclusive to specific services in the future, potentially forcing customers to buy into more services to get access to the games they like.

      One last question I have, especially being a Nintendo fan, is what will happen to dedicated gaming hardware. Nintendo is known for two things – making a profit on hardware sales and designing games around specific hardware features. Most games can be played with traditional controllers, but a lot of the experiences Nintendo promotes involve some kind of gimmick exclusive to its hardware. ARMS for the Nintendo Switch used motion controls as its primary control method, and the minigames in something like 1-2-Switch are based on many different Joy-Con features, including motion, the IR camera, and HD rumble. While it’s not impossible to imagine the company developing games with more traditional controls in mind, I feel like that would take away a lot of what makes Nintendo unique. Maybe controllers and accessories can deliver these experiences on different devices, rather than having to be tied to a console, or, who knows, maybe Nintendo will try to live on as a console manufacturer in this new landscape.

      Nintendo's ARMS has you throwing punches in real life So, let me pass these questions on to you: how will the gaming market evolve once companies start rivaling Microsoft’s Xbox Game Pass? Which companies do you see becoming players in this new landscape, and which ones do you think will drop out? Which ones offer their own services, and which ones will only make games? Will dedicated gaming hardware become unnecessary, particularly in the case of companies like Nintendo, which usually designs many of its games around specific hardware features? Will console exclusives be replaced with service exclusives and make the game streaming market as troublesome as the video streaming market? What do you think? Sound off in the comments and let us know!

    • By Usama Jawad96
      Football Manager 2021 is not coming to the PlayStation... because Sony didn't send dev kits
      by Usama Jawad

      The Football Manager series has been a staple among fans of the sport as well as people who enjoy simulation games in general. The first title in the series was launched back in 2004 and since then, it has followed a yearly release schedule. Over the past decade or so, it has not launched on any home console.

      Now, the latest entry in the series, Football Manager 2021 is finally making its way back to current- and next-gen consoles as well. However, support for PlayStation 4 and PlayStation 5 is notably excluded, only because Sony didn't send dev kits to the developer.

      In a blog post, the company has announced that Football Manager 2021 is coming to Steam and Epic Games Store on November 24, and people who purchase it through these storefronts will also get Football Manager 2021 Touch for PC and Mac for free. iOS and Android versions are coming soon too, with the Switch edition expected to arrive before the end of the year.

      In a surprise reveal, the game is making a return to Xbox One, Series S, and Series X as well, with optimizations for Xbox controllers in tow along with the ability to carry saves across Windows 10 utilizing Microsoft's Xbox Play Anywhere technology. This will be the first release of the series on a Microsoft console since 2008. However, a firm release date for the Xbox Edition has not been announced as of yet.

      Interestingly, mention of the PlayStation 4 and PlayStation 5 edition is completely absent in the blog post. Responding to curious fans on Twitter, the game's director Miles Jacobson stated that this is because Microsoft "asked" for Football Manager 2021 on Xbox while Sony did not. He further revealed that:

      It's quite interesting to see that while Microsoft was proactive about getting an arguably popular title to its current- and next-generation consoles, Sony could seemingly not be bothered to even send dev kits to the developer. With this being the title's first home console release in well over a decade, only time will tell whether the company made the right choice or not. In the meantime, those interested can head over to the pre-order page for Football Manager 2021 here.

    • By Usama Jawad96
      Going into the next generation, Sony needs to stop its deceptive marketing tactics
      by Usama Jawad



      Let me say this right off the bat: When it comes to gaming, I'm platform-agnostic. I'll play on whatever machine offers a decent gaming experience, regardless of whether it's made by Sony, Microsoft, Nintendo, or any PC-maker for that matter. I strongly believe that as long as you're satisfied with the gaming experience offered by a piece of hardware, you should enjoy it regardless of whether it packs the most powerful silicon on the market.

      With that out of the way, let's start with the topic on hand. I have mostly played on the PlayStation 4 in this generation and have really enjoyed Sony's exclusives especially God of War, The Last of Us Remastered, Spider-Man, Horizon Zero Dawn, Death Stranding (which is not a PS4 exclusive anymore), and more. Sony has really built my trust in this generation and while I'm very excited about the budget-friendly Xbox Series S, the PlayStation 5 feels like a no-brainer to me as well given the absolutely incredible PS4 exclusives this generation.

      However, before I dip my toes into the next generation of consoles, I need Sony to stop its deceptive marketing tactics which were quite clearly exposed in its PlayStation 5 showcase event earlier this week.



      For starters, Sony Interactive Entertainment's Jim Ryan had been making a huge deal for the past few months about how the company believes in console generations. In an interview with GamesIndustry.biz back in May, the executive went on to say:

      Notice the emphasis on the PlayStation 5 offering features not possible on the PlayStation 4 at all. Fans were led to believe that games were going to be built ground-up for the next-gen console, offering experiences that the current-gen is not capable of.



      Following this statement, when Halo: Infinite was announced as a cross-gen exclusive by Microsoft, the company drew a lot of criticism from the online community, which claimed that the reason for the unimpressive visuals were likely due to the title being held back by current-gen hardware. Soon after this negative reception, Microsoft was forced to delay its highly-anticipated Xbox Series X|S launch title into next year.

      Because Sony had so strongly stated that it believes in generations and its games taking full advantage of new hardware, it was praised by many for taking this bold step, unlike Microsoft.

      Fast-forward to the Japanese tech giant's showcase event earlier this week, and and most of us learned via prominent game journalist Geoff Keighley - so not even via Sony directly, at first - that three of the company's supposedly exclusive PlayStation 5 titles, namely Horizon: Forbidden West, Spider-Man: Miles Morales, and SackBoy A Big Adventure, are also coming to the PlayStation 4. Sony's Jim Ryan explains the company's change of heart as follows:

      While I completely agree with Ryan that it simply wouldn't make sense from a business point-of-view to abandon a huge current-gen PlayStation community, it goes against everything the executive has been emphasizing for the past few months. None of these aforementioned titles were announced as cross-gen, and all of Sony's marketing material mention them as PlayStation 5 titles only. The community has noticed this U-turn and is understandably calling out Sony for it.

      Don't get me wrong, I don't mean to sound like an entitled gamer. As the happy owner of a PlayStation 4, it's actually good to know that I'll be able to play upcoming AAA titles without shelling out hundreds of bucks for new hardware.

      What's problematic to me is the lack of clear communication from Sony's end. It's disingenuous to customers to have them lambast Microsoft's cross-gen strategy for the past few months and then suddenly announce that you're planning on following that strategy too. Is the current-gen hardware then holding back PlayStation 5 titles too? Is it worth upgrading to the PlayStation 5 so early in the generation's cadence knowing that I'll be able to play most titles on current-gen hardware? I mean, sure, better frames-per-second, ray-tracing, and 4K textures sound like things worth upgrading to, but the absence of those never stopped me from enjoying all the PlayStation 4 exclusives I mentioned at the start of this piece.

      At the end of the day, it's the offerings of the game itself that make me stick to certain hardware. If the gameplay of Spider-Man: Miles Morales and Horizon: Forbidden West is good enough for me on the PlayStation 4, maybe I don't even need to buy the PlayStation 5 for these particular games so soon.

      Overall, I probably wouldn't have minded this move as much as long as Sony had made stuff like this clear from the start rather than harping about how it believes in console generations. It's the lost trust due to unclear communication that's the problem here, not the games launching with cross-gen capabilities.

      But this is not the only place where Sony lost my trust. The other notable instance is the PlayStation 5 pre-orders fiasco. In an interview with Geoff Keighley back in July, Sony Head of Worldwide Marketing Eric Lempel stated that the company would give "plenty of time" before opening pre-orders. During the firm's showcase event earlier this week, no mention was made regarding pre-orders. Some people received emails from Sony with unique URLs to place orders for the PlayStation 5 but there was no mention of this even on the PlayStation Blog.

      Keighley once again flew in to save the day and announced that PlayStation 5 pre-orders would open on Thursday, and shortly after, the PlayStation Twitter account also announced the same. Amidst this confusion, it appears some retailers chose to open pre-orders on the same day (that is, Wednesday) and then all hell broke loose, with practically every retailer making their PlayStation 5 listings active with the console being sold out in minutes. So much for the "plenty of time" being offered to customers to place their orders.

      The thing is, this wasn't completely or directly Sony's fault. Some trigger-happy retailer decided to open pre-orders early and chaos ensued. The problem is, Sony as a major corporation launching a highly-anticipated should have foreseen this, it should have clearly announced pre-order dates beforehand, and it should have been more than a one-day notice.

      Note that as someone who lives in Pakistan where Sony doesn't even officially launch consoles, the pre-order fiasco doesn't even bother me directly. What bothers me about this is that this is yet another instance of Sony's lack of clear communication. Due to the company's mishandling of the situation and not providing customers crystal-clear instructions, potentially hundreds of thousands of customers around the globe weren't even given a chance to be among the first to get their hands on the console come November, simply because they believed that Sony would indeed be giving them ample notice, as promised.



      In the other camp, Microsoft is now capitalizing on Sony's misfires, and rightly so. It has poked fun at Sony's pre-order snafu, and just recently and clearly announced pre-order dates in various countries. With pre-orders starting on September 22, this is what I call "plenty of time" to decide whether you want to lighten your wallet right now or wait a bit.

      Similarly, the company has also uploaded videos on its Xbox YouTube channel, highlighting Quick Resume and faster loading times capabilities on the Series S. Note that these videos highlight the power of the less-powerful $299 console, not the $499 Series X. To me, this is the epitome of confidence from Microsoft's part about its faith in its upcoming consoles as well as a very clear message to customers about the benefits they can expect from investing in the company's machines. One can safely assume that the performance on the Xbox Series X will be better. This is something that instills confidence for potential customers, and it's all thanks to the company's transparent communication over the past few months. Sure you might not like the titles available on the Series X|S consoles, and that is fine, but at least you know exactly what you're getting when you buy either of the two machines. This clarity has been missing from most of Sony's marketing material.

      That said, there's still almost two months before the PlayStation 5 launches. Instead of making claims that it can't back up with its games and events, the company should instead focus on clearly telling consumers what they can expect when they purchase a PlayStation 5. The latest antics from the company have definitely fanned flames of "console wars" among the gaming community and are good for marketing, but they ultimately harm Sony's image when it can't live up to its promises. Right now, almost every Tweet by the PlayStation Twitter account is being criticized for how the company handled the pre-orders situation, and the frustration is understandable. With the next generation just around the corner, it isn't smart to alienate a loyal playerbase.

      While these latest snafus by Sony don't turn me away from the PlayStation 5 (I really want to play God of War: Ragnarok!), but the firm's - unintentionally or intentionally - deceptive marketing tactics have diminished my trust, which means that I'll have to be very careful with setting expectations for next-gen, because I can't take anything Sony says at face value anymore.

    • By Usama Jawad96
      Poll: Which next-generation console are you interested in buying?
      by Usama Jawad



      The next generation of consoles is just around the corner, and we are now aware of almost all the important details including specifications, features, launch titles, value for money, pricing, and availability.

      From Sony's end, we have two offerings: the PlayStation 5 and the PlayStation 5 Digital Edition. These siblings are the same in almost every aspect including a 3.5GHz octa-core AMD Ryzen Zen 2 CPU, a 10TFLOPS GPU, 16GB of GDDR6 RAM, a custom 825GB SSD, and games targeting up to 4K 120Hz video output. The only difference between the two consoles is that the standard PlayStation 5 packs an Ultra HD Blu-Ray disc drive, while the Digital Edition does not. The pre-orders situation has been messy so far, but the consoles officially launch starting on November 12 with price tags of $499 for PlayStation 5 and $399 for the PlayStation 5 Digital Edition.



      Over in Microsoft's camp, the situation is quite different. We have two consoles, namely the Xbox Series X and the Series S, but both pack considerably different hardware and are intended for different audiences.

      The more powerful Series X packs a 3.8GHz (3.6GHz with SMT) octa-core custom Zen 2 CPU, a 12TFLOPS GPU, 16GB of GDDR6 RAM, a custom 1TB SSD with Xbox Velocity Architecture, and games targeting up to 4K 120Hz video output. It also packs an Ultra HD Blu-Ray disc drive.

      Meanwhile the less powerful Xbox Series S differs with a 3.6GHz (3.4GHz with SMT) custom Zen 2 CPU, 4TFLOPS GPU, 10GB of GDDR6 RAM, a custom 512GB SSD with the same architecture as its sibling, and games targeting up to 1440p 120Hz video output. It lacks an Ultra HD Blu-Ray disc drive as well and is meant to be an all-digital console.

      Given their differing internals, the Series X is priced at $499 while the budget-friendly Series S sports a price tag of $299. Pre-orders for Microsoft's offerings start from September 22, with the consoles officially launching on November 10.

      With potential customers such as Neowin readers now aware of what the tech behemoths are offering, their price tags, availability, and bang for your buck, we are interested to know: which console are you looking to buy come holiday season or later? Do you have eyes on multiple consoles rather than sticking with a single option in this generation?

      Let us know by voting in the poll below (multiple options can be selected)! We're also interested to know the reasoning behind your choice so feel free to leave your thoughts in the comments section!

    • By Garg Ankit
      Sony confirms PlayStation 5 will not support PS1, PS2, or PS3 titles
      by Garg Ankit

      Now that the pricing and availability details of the upcoming Sony gaming consoles are out, gamers are eager to get their hands on them and play their hearts out. While PlayStation 4 titles will run on the PlayStation 5, there was a pretty good chance the backward compatibility won't stretch to older consoles.

      Sony Interactive Entertainment's CEO Jim Ryan has now confirmed in an interview to Famitsu that PS5 will not be backward compatible with PS3, PS2, or PS1 game titles, while the games purchased for PS4 can be played on the PS5. Ubisoft's support site had stated the same last month, but now there is an official confirmation.

      The interview excerpt, as translated by Silicon Era, reads:

      It is worth noting that even PlayStation 4 did not support such backward compatibility for PS3 games owing to the unique structure of the latter. In contrast, the rival console maker Microsoft says backward compatible games will run and look better on the newly launched Xbox Series X.