SYBOLD Posted January 28, 2003 Share Posted January 28, 2003 i'm working on a school project, using this model of the bottle, which i've made. but the big thing is does the metal wrap on the bottle look good. Link to comment Share on other sites More sharing options...
0 CraigMack Posted January 28, 2003 Share Posted January 28, 2003 yeah it looks awesome, whats with the reflections comin from though? theres like 2 sets, but the shininess looks awesome though, maybe a little shinier on the right bottle's wrap Link to comment Share on other sites More sharing options...
0 wjones3 Posted January 28, 2003 Share Posted January 28, 2003 :D Impressive 3D Rendering. What application did you use? Are you willing to share the full image to anyone that is interested? Please advise. waj3@earthlink.net Link to comment Share on other sites More sharing options...
0 SYBOLD Posted January 28, 2003 Author Share Posted January 28, 2003 great, then i'll leave it this way, I made this in Cinema 4D, rendered on my Mac G4 render time 52 sec for // 1280x960 and as for making the right bottle a bit shinier, the bottles won't be identical anymore ;) # wjones3: i'm willing to share the image Link to comment Share on other sites More sharing options...
0 ramesees Posted January 28, 2003 Share Posted January 28, 2003 wow, cool, you should make this into a wallpaper and share it around :D I'll take one in 1024*768 please (that is if you are going to release it :yes: ) Link to comment Share on other sites More sharing options...
0 sphere Posted January 28, 2003 Share Posted January 28, 2003 woh, the floor looks way to squeeky clean. you should fade the reflections out in the floor. also, the reflections need some tweaking on the bottles (unless it's made of mirrors ;) ). they're a tad to strong. maybe get some blurriness (is that a word?) to it. It'd be nice if you could add some imperfections to the bottles, and make them unique in some way (a scratch or something). don't make it looks like you just cloned the other and rotated it a bit. oh, and one more thing. see the shadows? they're complete darkness. take a look at shadows around you. they aren't that dark. add in a backlight to the scene with a low strength. hope that helps :) Link to comment Share on other sites More sharing options...
0 SYBOLD Posted January 29, 2003 Author Share Posted January 29, 2003 woh, the floor looks way to squeeky clean. you should fade the reflections out in the floor.also, the reflections need some tweaking on the bottles (unless it's made of mirrors ;) ). they're a tad to strong. maybe get some blurriness (is that a word?) to it. It'd be nice if you could add some imperfections to the bottles, and make them unique in some way (a scratch or something). don't make it looks like you just cloned the other and rotated it a bit. oh, and one more thing. see the shadows? they're complete darkness. take a look at shadows around you. they aren't that dark. add in a backlight to the scene with a low strength. hope that helps :) i know about the floor, that's justa temp. floor as for the mirror effect on the bottle i'm workin on it, it will get the result of a very light bumped black plastic with a smooth top. the model it self isn't finished it self either, i still need to add something to close the bottle. but, i'm glad the metal wrap meterial worked aout very well. Link to comment Share on other sites More sharing options...
0 m0 Posted January 29, 2003 Share Posted January 29, 2003 wow, cool, you should make this into a wallpaper and share it around :DI'll take one in 1024*768 please (that is if you are going to release it :yes: ) 1280 x 1024 for me please :p :D Thanks m0. Link to comment Share on other sites More sharing options...
0 bluerei Posted January 29, 2003 Share Posted January 29, 2003 The strip around the bottle is brushed metal, right? IF that is the case, then brushed metal wont have a high reflection as polished metal would. Think about it. Lower the reflection of the metal band and it would be more realistic. Link to comment Share on other sites More sharing options...
0 SYBOLD Posted January 30, 2003 Author Share Posted January 30, 2003 update, Link to comment Share on other sites More sharing options...
0 SYBOLD Posted January 30, 2003 Author Share Posted January 30, 2003 and a zoom on the material, Link to comment Share on other sites More sharing options...
0 sukamusiru Posted January 30, 2003 Share Posted January 30, 2003 The strip around the bottle is brushed metal, right? IF that is the case, then brushed metal wont have a high reflection as polished metal would. Think about it. Lower the reflection of the metal band and it would be more realistic. if you're gonna apply that seemingly logical concept.. the bottle laying down wouldn't be so strong a reflection on the standing up one, would it? :huh: Link to comment Share on other sites More sharing options...
0 SYBOLD Posted January 30, 2003 Author Share Posted January 30, 2003 if you're gonna apply that seemingly logical concept.. the bottle laying down wouldn't be so strong a reflection on the standing up one, would it? :huh: it depends on the position of the light sources, material setting, position of the camera and alot of more things. Link to comment Share on other sites More sharing options...
0 sukamusiru Posted January 30, 2003 Share Posted January 30, 2003 that strong a reflection has just bothered me from the start.. it leaves just the slightest doubt in my mind that something's wrong.. :wacko: Link to comment Share on other sites More sharing options...
0 KC Posted January 31, 2003 Share Posted January 31, 2003 The floor was to reflective in the first image and the reflection off the bottle looked really weird, but the second pic is almost to the point that @ first glance it looks real. Link to comment Share on other sites More sharing options...
0 bluerei Posted January 31, 2003 Share Posted January 31, 2003 it depends on the position of the light sources, material setting, position of the camera and alot of more things. Thats what we are talking about, for the light source and camera position shown, it should not be recieving that much of a reflection, it's too mirrored. The reflection should have a lower opacity, especially because it is a black metal. Link to comment Share on other sites More sharing options...
0 SYBOLD Posted February 3, 2003 Author Share Posted February 3, 2003 did some more material tweaking, and a other camera angle (just for the bumbmap) Link to comment Share on other sites More sharing options...
0 bluerei Posted February 4, 2003 Share Posted February 4, 2003 I think it looks better with the reflective black polish instead of that bump map you're using. Link to comment Share on other sites More sharing options...
0 sukamusiru Posted February 4, 2003 Share Posted February 4, 2003 I think it looks better with the reflective black polish instead of that bump map you're using. :yes: unless you like that metal-on-plastic look :happy: Link to comment Share on other sites More sharing options...
0 Cody Posted February 4, 2003 Share Posted February 4, 2003 the second one does look like plastic but i wish i could do anyhting like that! Link to comment Share on other sites More sharing options...
0 bluerei Posted February 4, 2003 Share Posted February 4, 2003 unless you like that metal-on-plastic look That was because the reflection was up too high. Link to comment Share on other sites More sharing options...
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SYBOLD
i'm working on a school project,
using this model of the bottle, which i've made.
but the big thing is does the metal wrap on the bottle look good.
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