Eurogamer presents Metal Gear Online in-depth impressions and pics


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That's what Metal Gear Online is, then. It's Metal Gear Solid stripped down to its bare essentials, shorn of its characters, its cut-scenes and its cinematic ambitions. Divested of the storytelling elements that have provoked so much love and so much hate from gamers, Metal Gear Online instead offers up stealth and combat in their purest form - no cut-scenes, no missions, just 16 players waging online battles. Admittedly, this isn't the first time that Metal Gear Solid has sported an online component. MGS3's second incarnation, Subsistence, and the PSP's first proper MGS title, Portable Ops, both allowed players to take the game online, and both implemented it pretty well. However, neither console is noted for its online play, and it's fair to argue that Metal Gear Online on the PS3 represents the first really high-profile effort to bring the series online.

The game's conceit is that it's a VR training device - which gives it an excuse for nice digital effects when players spawn, as well as 3D indicators in parts of the maps.

Although it's being described as a standalone title, we're not actually sure how MGO is going to end up in our hands. An announcement at TGS last year revealed a plan to bundle a "starter pack" for the game with MGS4, with players then expanding it through content packs purchased on the PlayStation Store. There's some suggestion that the "starter" game will also be available as a download, putting this into the same league as the likes of Warhawk at the forefront of Sony's ambitious digital distribution plans.

However it arrives in the end, Metal Gear Online is shaping up to be a high profile part of the whole MGS4 circus when it finally rolls into town. Taking its cues from the game's own tale of near-future warfare and battling private military companies (PMCs), it's a great looking multiplayer shooter with realistic weapons and equipment - not to mention the weight of ten years of evolution, polish, grit and humour behind it.

It's a third-person shooter, with up to 16 players filling out maps that range in size from about the scale of three or four decent-sized (albeit bombed-out) houses up to the expanse of a large abandoned factory and warehouse complex. Each character is customised, both visually (clothes, accessories and facial appearance) and in terms of abilities, which are set by the player as Skills and subsequently enhanced by an experience system as you play.

Rest: http://www.eurogamer.net/article.php?article_id=93022

It's 3 pages so go read it!

LOL this is just funny...

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Looks cool, it will be nice to have a somewhat more tactical game than what we have now out.

CoD4 is nice, but I've yet to find a game where people play as a proper squad of sorts.

And I love that man cannon, when they showed the trailer last year with it at the end, the last voice is like "ohh there you are" which made me laugh hysterically.

Cant wait for this. :D

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the man cannon is awesome. :laugh: can't wait for this MGS4.

@piggy: if you have a ps2 or a BC ps3, you might want to pick up the metal gear solid essential collection next month. it'll have the first 3 games in the series on it to help you catch up. plus it'll only be $30.

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