GT5 Car Damage


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I was reading the following article:

Yamauchi Still Fibbing About GT Car Damage

Gran Turismo creator Kazanori Yamauchi? Total liar. K, maybe not, but...at least a total fibber. Speaking about Gran Turismo's continued lack of damage-modelling, he says:

We've had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they're slowly coming around to it. We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.

Rubbish. If I can smash an exquisitely-modelled Ferrari into a wall Project Gotham Racing (and have it both look and, most importantly, feel like I've smashed it), I can do it in Gran Turismo, and should have been able to do so for years, not "soon". Quit being such a ninny over scratching your lovely, shiny car models and bring that extra dash of realism to the series, will you? This excuse is as wafer-thin as the arse-end of my favourite jeans.

Source:

http://kotaku.com/372695/yamauchi-still-fi...t-gt-car-damage

Just wondering how important is car damage to you guys.

I didn't really miss it at all while playing GT3 but after playing DiRT and Forza 2, it would be kind of hard to go back to bumper racing.

It doesn't have to be 100% realistic since that would be very very frustrating, if they do something kind of like DiRT and Forza 2 where you can still drive the car even if you hit a wall @ 150km/h but the engine,transmission,etc act funny, i think that would be ok.

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If GT5 is to live up to it's self proclaimed title as the REAL driving simulator, then this game needs cosmetic damage at a minimum.

Forza 2 had damage models, so should GT5. No excuses.

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I'd like to see it myself, however I won't be able to do what I normally do and barge other cars off the track lol

Exactly the same here. It would definitely bring that something that's been missing for a while to the game. Although, I'll still be going down to my local Game store and trading in FIFA Street 3 to pick up GT5P :D

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The thing about Gran Turisimo compared to other racers is in its realism. They could have done a simple ridge-racer type game, which is all about the speed, or an awesomely Burnout-like game, in-which you often have more fun damaging your ride than racing it. But GT aims to be the apex of realistic driving simulators. So IMO, damage would benefit the game, as long as the damage affects the performance of the car, and its realism.

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I don't have GT5P and probably won't since I don't own a PS3 but to be honest, like you have said before.. To live up as being a REALISTIC driving sim, they need to add at least cosmetic damage.

To be honest.. It can't be realistic if you smash your car into a wall and its still in perfect condition. Imagine how much money we would save if that was realistic.

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What's up with the article writer?

He said some manufacturers, not the Ferrari specifically.

GT has more cars planned than PGR as far as im aware, or if it's not more, it has DIFFFERENT cars in it anyway.

I want damage, and im confident we'll see it in GT5 next year! (Y)

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What's up with the article writer?

He said some manufacturers, not the Ferrari specifically.

GT has more cars planned than PGR as far as im aware, or if it's not more, it has DIFFFERENT cars in it anyway.

I want damage, and im confident we'll see it in GT5 next year! (Y)

Im not confident but i really wish they do include it, i love Forza 2 but the replays are awful, im playing it anyways until GT 5 comes out, hopefully before next year :|

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need for speed for ps3 also has very nice damage... it will be really bad to see GT5 without damage...

so we can easily say that GT5 is NOT a simulation.. its just a good race game.

i dont only care for driving realism and car models.. i need reality. damage... totalled cars. flat tires...

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I detest games with no car damage. Completely removes the realism.

I recall over 10 years ago some game being slated for no damage. Their excuse was "The manufacturers of the licensed cars don't want to see them damaged".

That was 10 years ago, and we're still strugling with this problem?

LAME!

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At this point, they MUST include damage modeling in GT5. Between DiRT, Forza 2, and PGR4, there is arcade-realistic damage among the 3 games and each games features REAL cars, many of the same cars which will be featured in GT5 so there's no excuse now. On the PS2, we as fans were lenient because GT4 looked amazing considering the hardware, so no damage was a fair trade-off, but now, we know they have the processing power to give us damage modeling...

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Well, it also isn't really realistic to add damage modeling similar to Dirt. In real life cars are usually totalled when they hit something above 60 or 70 km/h and that would ruin the game experience, so they might have stayed away from damage to "keep it as realistic as possible".

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Well it is important for me, because why do even pit stops exist in GT? Oh, to change the tires once per endurance race? No thanks.

It would add more challenge IMO, and be more realistic.

Also, even if I love this game, I always thought GT was "dead". There's no ambiance in this game.. only the radio. Like, there's only six cars in each race, they all cut their curves perfectly, never do accident unless you're the one provoking it, and there's no car damage. It's really as if you were playing against a computer... And the pit stops were empty in GT3, I think they fixed it in GT4 already, they added characters who change tires and everything. The missing driver also ****ed me, but then again I think it's fixed.

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Well, it also isn't really realistic to add damage modeling similar to Dirt. In real life cars are usually totalled when they hit something above 60 or 70 km/h and that would ruin the game experience, so they might have stayed away from damage to "keep it as realistic as possible".

Well, that is what i was thinking, if they make it 100% accurate its just not fun, but if we take Forza 2 as an example, you can crash your car and depending where you hit the car, it would deteriorate, so if you hit the right drive train too much the car will be unbalanced and it will push you to the right, same with the engine(loses power).

And on top of that, at the end of the races, they deduct money depending on the damage done to the car.

Something like that works perfect, because you can still enjoy the game but at the same time you are trying like crazy to avoid hitting other cars just like real life.

Right now in GT you can use the cars as walls to avoid braking in corners...

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I remember reading somewhere that there was a slight chance there would be an update for Prologue somewhere down the line that would enable damage.

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Im a forza 2 player but i've always loved the previous Gran turismos, damage is a must imo!

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Currently, there are no realistic car damage simulation in any of the games.

I read a Japanese article on the inner workings of forza 2, and they explain how dificult it was to negotiate with the car manufacturers to allow car damage in the games due to the negative image. In the end, they had to leave out certain types of damages to certain cars depending on the agreement. No manufacturer wants to see their engine on fire. :D

I was going to translate it and post it here, but it seems the original article writer doesn't like it when I do that. :p

Pity, since it is a facsinating article.

It seems the difficulty in car damage is not in the programming, but in the negotiation with the manufacturers.

Also, the damage modeling in forza 2 is actually very simplified. It is basically a morph from a good state to a bad state, with several tweaks in between. I'm not sure if GT series wants to go in that direction just for eye candy.

Anyhow, its pretty hard to recover your race standing in GT5 when you smash into a wall, with or without damage :rofl:

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You can't boast about ultra-realism and still have cars running fine after a 120mpg crash straight into a wall.

Realistic damage modelling should be in the game but should be an option for those who prefer the old style.

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yeah, and being realistic if we damaged our cars, they'd have to implement totalling cars, fixing cars, obviously you can't hit the wall at 200mph in a Zonda and automatically its all fine when you go back to your garage, it just wouldnt work out lol...

id love to have to pay to fix damages

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Currently, there are no realistic car damage simulation in any of the games.

I read a Japanese article on the inner workings of forza 2, and they explain how dificult it was to negotiate with the car manufacturers to allow car damage in the games due to the negative image. In the end, they had to leave out certain types of damages to certain cars depending on the agreement. No manufacturer wants to see their engine on fire. :D

I was going to translate it and post it here, but it seems the original article writer doesn't like it when I do that. :p

Pity, since it is a facsinating article.

It seems the difficulty in car damage is not in the programming, but in the negotiation with the manufacturers.

Also, the damage modeling in forza 2 is actually very simplified. It is basically a morph from a good state to a bad state, with several tweaks in between. I'm not sure if GT series wants to go in that direction just for eye candy.

Anyhow, its pretty hard to recover your race standing in GT5 when you smash into a wall, with or without damage :rofl:

Oh god, i really want to read that article, but i don't know Japanese :( , send me the link anyways, hopefully google translator returns something understandable

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Very important, it won't be realistic without it. I have been playing Forza 2 a lot, I have to say having to worry about damage changes the way I play the game. Then when I go back to GT5P it's just crash the car in front and then pass them.

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