troist Posted March 27, 2008 Share Posted March 27, 2008 I think to be a proper racing sim they need damage... I really just can't see them leaving out all damage considering nearly every other racing game has damage, even NFS does now. GT always seemed to be way ahead of the other racers in its technical abilities, but if they leave damage out I think it'll really put them behind the other games. In GT5P you can just smash right into another car to turn a corner... hardly realistic. Link to comment Share on other sites More sharing options...
williamhook Posted March 28, 2008 Share Posted March 28, 2008 Need......damage.....now! I'd love to see it...I managed to slam into a wall on GT5P today (quite a bit :p ), which should have killed my car, but it didn't. :( Link to comment Share on other sites More sharing options...
Ironman273 Posted March 28, 2008 Share Posted March 28, 2008 I was just watching the video of gameplay on GT5 with the Alfa Romero Brera or 165 and saw it bounce off a fencepost. It surprised me because I thought they were saying all along that there would be damage. As for the manufacturer's, forget PGR3, look at the list of cars in Forza 2, which does support damage, here. This list is from a year ago and has expanded but give you an idea of the makes included, such as Ferrari and Lamborghini. Also, in Forza the damage is not only cosmetic, but affects your cars performance, which is the most important part of damage in a racing sim. Link to comment Share on other sites More sharing options...
spenser.d Posted March 28, 2008 Share Posted March 28, 2008 Burnout has nice damage :p -Spenser Link to comment Share on other sites More sharing options...
Xerxes Posted March 28, 2008 Share Posted March 28, 2008 I can't see damage in GT anytime soon. It's good and all saying, but PGR been doing for ages or Forza 2 has it too but the thing is it isn't a simple case of them just adding damage in. GT for starters (Prologue/Concept and other "special editions" don't count) has a lot more cars then Forza/PGR (in fact it has more then those games combined) and for Polyphony to add damage, every single one of them has to agree to allow damage on all their cars present in the game. Sure Polyphony could just allow damage on the cars that are allowed to be deformed and no damage on the ones they can't be. However, Kaz has said in the past they are either going all out or not at all, he doesn't want a half-arsed/compromised damage system. I also think you will find it probally isn't one of the big name car companies causing the issues (as we know alot of them already allow damage of their cars in other games) but it will probally be the smaller/obsure car companies that are preventing it from happening. Sure Polyphony could just drop the offending companies and add damage, but this is Polyphony, I doubt these guys would drop out a car company after spending months and months modeling their cars, just cause they won't let them damage them. This is purely my opinion and should be taken with a grain of salt. Link to comment Share on other sites More sharing options...
Ironman273 Posted March 28, 2008 Share Posted March 28, 2008 I can't see damage in GT anytime soon. It's good and all saying, but PGR been doing for ages or Forza 2 has it too but the thing is it isn't a simple case of them just adding damage in. GT for starters (Prologue/Concept and other "special editions" don't count) has a lot more cars then Forza/PGR (in fact it has more then those games combined) and for Polyphony to add damage, every single one of them has to agree to allow damage on all their cars present in the game. Sure Polyphony could just allow damage on the cars that are allowed to be deformed and no damage on the ones they can't be. However, Kaz has said in the past they are either going all out or not at all, he doesn't want a half-arsed/compromised damage system. I also think you will find it probally isn't one of the big name car companies causing the issues (as we know alot of them already allow damage of their cars in other games) but it will probally be the smaller/obsure car companies that are preventing it from happening. Sure Polyphony could just drop the offending companies and add damage, but this is Polyphony, I doubt these guys would drop out a car company after spending months and months modeling their cars, just cause they won't let them damage them. This is purely my opinion and should be taken with a grain of salt. Although the number of cars may be huge, the make of cars is finite. There are only so many carmakers out there, and even a smaller number worth including in a racing game. The carmakers are the ones that are supposedly against it yet we see other games that allow it that have pretty much all of the car makes included. Link to comment Share on other sites More sharing options...
PricklyPoo Posted March 28, 2008 Share Posted March 28, 2008 I wouldn't enable to it actually compete but I think they should impliment it because Forza 2 did. Link to comment Share on other sites More sharing options...
gunnerhkjp Posted March 28, 2008 Share Posted March 28, 2008 Oh god, i really want to read that article, but i don't know Japanese :( , send me the link anyways, hopefully google translator returns something understandable http://www.watch.impress.co.jp/game/docs/20070326/fm2.htm The author has a lot of technical articles that are top notch. Link to comment Share on other sites More sharing options...
Noxa Posted March 28, 2008 Share Posted March 28, 2008 I don't have GT5P and probably won't since I don't own a PS3 but to be honest, like you have said before.. To live up as being a REALISTIC driving sim, they need to add at least cosmetic damage.To be honest.. It can't be realistic if you smash your car into a wall and its still in perfect condition. Imagine how much money we would save if that was realistic. Indeed, i totally agree. GT5 is suppose to be one of the most realistic driving sims out there, taking away damage is just lowering the standards and fans will drop out. Link to comment Share on other sites More sharing options...
EnzoFX Posted March 28, 2008 Share Posted March 28, 2008 (edited) I never understood why they didn't include it. At first I thought it was because they didn't get around to it. They cared more about car detail and feel. And also because of PS2 limitations. So now they've been saying that its because of the manufacturers. I didn't get that either, as Other games do it, as many have stated. But Maybe the reason GT doesn't is a combination of: -They still care more about the feel of a car and its looks -Manufacturers know the GT series and know it gets a lot more exposure, and hence more careful with their brand on this game -Polyphony wants to take the effort to do it right. This could very well mean that they somehow make it so that every specific car crashes the way its real counterpart would. NOT just simply implement crashes to where they're all pretty similar. Which I imagine is how all games do it. This further explains manufacturers reluctance to allow it. This is just speculation.... =P Lastly, I think many of you are forgetting just how big GT is. It's probably those small manufacturers that aren't in any other game that are the most stubborn/ignorant about adding damage. They certainly aren't going to start working on implementing damage until they get the Ok from everyone. And YES, damage adds to the realism for the millionth Time... But if your playing GT and crashing into walls, and purposely using other cars as shields, then your kinda ruining the feel/fun of the game for yourselves. Oh, and Even if they don't implement damage, I think everyone will STFU once they see how pretty the game is... It will sell well again, and again outsell PGR/Forza...... Edited March 28, 2008 by EnzoFX Link to comment Share on other sites More sharing options...
ZiGGA Posted March 28, 2008 Share Posted March 28, 2008 I'm dissapointed. But I used to have a good laugh slamming into mates cars and vice versa. I think I understand why there's no damage but I think prologue would have been a great opportunity to experiment with damage having only 60 cars, these being cars manufacturers allow to be damaged. I'm sure we'll see something regards to it... It'd be silly not to. Link to comment Share on other sites More sharing options...
.KICK Posted March 28, 2008 Share Posted March 28, 2008 The game needs damage, its not a realistic driving simulator without it. The fact that even CMR has managed damage even back in the PSX days shows that they really have no excuse. The licence thing is such bull too. They obviously care more about the graphics than offering a realistic game. The PS3 should easily have enough power to do it as well as having the space (Blu-ray!!!). There is no reason why they can't. They have had ages to make this game. I hope they don't do the same thing as GT4 where most of the cars could only be played on one track due to limitations!!! Thus meaning that not all the cars they said they had were actually playable. I really doubt GT5 final will see any damage! Link to comment Share on other sites More sharing options...
SnowRanger13 Posted March 28, 2008 Share Posted March 28, 2008 PD said recently that Damage is coming soon. The fact that it's coming soon tells me that they might not even wait till GT5 it might be an update for GT5P witch would be badass. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 28, 2008 Subscriber² Share Posted March 28, 2008 The game needs damage, its not a realistic driving simulator without it. The fact that even CMR has managed damage even back in the PSX days shows that they really have no excuse. The licence thing is such bull too. They obviously care more about the graphics than offering a realistic game. The PS3 should easily have enough power to do it as well as having the space (Blu-ray!!!). There is no reason why they can't. They have had ages to make this game. I hope they don't do the same thing as GT4 where most of the cars could only be played on one track due to limitations!!! Thus meaning that not all the cars they said they had were actually playable. I really doubt GT5 final will see any damage! :blink: Part of a realistic game IS offering as photo realistic graphics as you can. No game deals with the span of cars/manufacturers GT does, so I don't know how anyone can call the issue with damage and manufacturers an outright lie. Someone even said earlier PGR had some problems with it as well. They've said many times damage will be in GT5, and at one point even said it could come to Prologue as DLC. Link to comment Share on other sites More sharing options...
.KICK Posted March 28, 2008 Share Posted March 28, 2008 :blink:Part of a realistic game IS offering as photo realistic graphics as you can. No game deals with the span of cars/manufacturers GT does, so I don't know how anyone can call the issue with damage and manufacturers an outright lie. Someone even said earlier PGR had some problems with it as well. They've said many times damage will be in GT5, and at one point even said it could come to Prologue as DLC. We'll see if there will be damage and how much damage there will be possibly. Yeah true the graphics may offer more realistic gaming but its all about the gameplay too. No damage would lead to bouncing off cars which certainly isn't realistic. Link to comment Share on other sites More sharing options...
CY:G Posted March 28, 2008 Author Share Posted March 28, 2008 http://www.watch.impress.co.jp/game/docs/20070326/fm2.htmThe author has a lot of technical articles that are top notch. Thanks for the link, unfortunately just as i imagined google translator returns something so messed up i got a headache trying to make sense of the sentences it creates haha, too bad you cant translate it for us.... hint hint.... :shiftyninja: Link to comment Share on other sites More sharing options...
Ricardo Gil Posted March 28, 2008 Share Posted March 28, 2008 Oh, and Even if they don't implement damage, I think everyone will STFU once they see how pretty the game is... Yeah 'cause pretty is everything... Realistic should mean damage modeling (mechanical and visual), no cardboard trees and not so shiny cars. While I'm at it a consistent frame rate wouldn't hurt either. We have to remember GT5 will probably hit shelves in '09 (or sooner I hope), and that means basic stuff like this should have been addressed by then. Link to comment Share on other sites More sharing options...
ynnoj Posted March 28, 2008 Share Posted March 28, 2008 The thing with PD is, if they are going to go ahead and do something, then they'll make damn sure it's done properly. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 28, 2008 Subscriber² Share Posted March 28, 2008 We'll see if there will be damage and how much damage there will be possibly. Yeah true the graphics may offer more realistic gaming but its all about the gameplay too. No damage would lead to bouncing off cars which certainly isn't realistic. No way, it isn't?! I was going to hit someone doing 80 tomorrow in my car as GT tought me you bounce off! :p No damage has been in the previous titles, and they've been the best selling racing title. It's time though to step up and deliver this time though, and if you actually cared about GT, you'd have watched/read every interview on GT5. They've said countless times damage is coming, and one video interview even showed how the cars are made - Section by section, meaning each part, such as a bumper/wheel trim, can be individually removed. As for the amount of damage, we don't know yet - I wouldn't expect Burnout style damage - I mean, do you see Burnout filled with realistic car manufacturers, no you don't. Link to comment Share on other sites More sharing options...
CoolerUK Posted March 28, 2008 Share Posted March 28, 2008 GT is meant to be a racing simulator, thus it should simulate the effects of smashign into other cars. In my mind, without it, it takes away the realism Link to comment Share on other sites More sharing options...
CY:G Posted March 28, 2008 Author Share Posted March 28, 2008 No way, it isn't?! I was going to hit someone doing 80 tomorrow in my car as GT tought me you bounce off! :pNo damage has been in the previous titles, and they've been the best selling racing title. It's time though to step up and deliver this time though, and if you actually cared about GT, you'd have watched/read every interview on GT5. They've said countless times damage is coming, and one video interview even showed how the cars are made - Section by section, meaning each part, such as a bumper/wheel trim, can be individually removed. As for the amount of damage, we don't know yet - I wouldn't expect Burnout style damage - I mean, do you see Burnout filled with realistic car manufacturers, no you don't. Yeah, right now i think its more a matter of how realistic is it going to be, at the end of the day it IS a game, if they make damage hyper realistic it would be no fun, then again they might include different settings for the damage so that the hardcore fans can play it in "reality simulation" mode, which would mean that the car would be wrecked after the first crash @ 70 km/h... Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 28, 2008 Subscriber² Share Posted March 28, 2008 Yeah, right now i think its more a matter of how realistic is it going to be, at the end of the day it IS a game, if they make damage hyper realistic it would be no fun, then again they might include different settings for the damage so that the hardcore fans can play it in "reality simulation" mode, which would mean that the car would be wrecked after the first crash @ 70 km/h... I hope it's subtle damage that affects your cars performance in easy/medium difficulties - You know, body paint scratches and dents, some cracked glass/loss of sidetrims/wing mirrors. If they go for the route of realistic damage as well, id keep that for the realistic difficulty level, as as you said, one crash at a high speed would total your car. Sorry, but GT isn't going to allow you to drive around in a wreck, with no roof/back tires :p Just like in real life, if your cars pretty screwed, it's time to retire. You don't see wrecks driving around in a race, it's a risk to other drivers, as much as it is yourself. If we're talking bog standard races, as opposed to last man standing or something :p GT isn't Burnout, if you want over the top damage, play it (Y) Link to comment Share on other sites More sharing options...
SnowRanger13 Posted March 28, 2008 Share Posted March 28, 2008 (edited) Guys it's going to have damage.... article from yesterday... http://www.psu.com/Expect-GT-car-damage-+q...a0003204-p0.php If it's not with the release of GT5 it will likely be an update to GT5. They say damage is "very, very soon" sure in a PD timeline thats probably a while to us but damage will be there. Edit: Found the video of the interview. Edited March 28, 2008 by cloudstrife13 Link to comment Share on other sites More sharing options...
PyX Posted March 28, 2008 Share Posted March 28, 2008 Holy.... Now, this is going to be nice, and it's going to "revive" the series. Now if only they would add more than 6 cars to race versus, and a more "human" AI. (I haven't read a lot about GT5 even though I'm going to buy it, so maybe you can correct me if they already did that) Link to comment Share on other sites More sharing options...
sn00pie Posted March 28, 2008 Share Posted March 28, 2008 As someone already stated, PD will only do damage if they can get it realistic, i'm guessing they're close to that thus why they say they will implement it. Don't expect a half-assed system from them, i'm sure its going to be significant... Link to comment Share on other sites More sharing options...
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