Xerxes Posted March 30, 2008 Share Posted March 30, 2008 Holy....Now, this is going to be nice, and it's going to "revive" the series. Now if only they would add more than 6 cars to race versus, and a more "human" AI. (I haven't read a lot about GT5 even though I'm going to buy it, so maybe you can correct me if they already did that) Prologue lets you have up to 16 cars on track now and what do you mean by "human" AI? isn't that a contradiction of terms anyway? :unsure: Link to comment Share on other sites More sharing options...
EnzoFX Posted March 31, 2008 Share Posted March 31, 2008 (edited) People are crying out for realism, but little do they know that GT isn't close to the most realistic racing games out there. Call me a GT fanboy, but IMO what sells it is the Cars! No one comes close in selection, and no one comes close the number of copies GT sells. Comparing it to some Sh***y game that has crash damage from X years ago is ridiculous. 2nd thing that sells it is probably the graphics. Again, No one comes close. Another reason why GT is #1. Very rarely does the argument lead to physics (average person that WILL buy GT5), and even so, it isn't much of a deterrent. Oh, and I don't think Forza/PGR is any better.... Edited March 31, 2008 by EnzoFX Link to comment Share on other sites More sharing options...
Noveed Posted March 31, 2008 Share Posted March 31, 2008 Forza and PGR are good in thier own sence both games have lots of cars and both games have lush graphics, both games will get more and more cars as time goes on through updates. Next gen driving sims should have next gen characteristics, i cant believe people still think that damage is not important. Yeah yeah GT5 will shift copies, but it would shift a s**tload more if it was a realistic driving sim. The DVLA would be using it as a practicing instrument. The main reason the GT series has been number 1 is that it was out on the Playstation 1+2 which have sold the most so offcourse its not rocket science that it would not have sold millions. Would be dissapointing not to get damage in the final version of GT5, playing the demos i feel damage is really really needed so is a G25 for that matter ;) Link to comment Share on other sites More sharing options...
~WinGz~ Posted March 31, 2008 Share Posted March 31, 2008 Personally I would love to see damage in GT5, but if its not there it wouldnt deter me from still purchasing this. I loved the past games, and I will love this one. Link to comment Share on other sites More sharing options...
Dotdot Posted March 31, 2008 Share Posted March 31, 2008 The thing about Gran Turisimo compared to other racers is in its realism. They could have done a simple ridge-racer type game, which is all about the speed, or an awesomely Burnout-like game, in-which you often have more fun damaging your ride than racing it. But GT aims to be the apex of realistic driving simulators. So IMO, damage would benefit the game, as long as the damage affects the performance of the car, and its realism. My thoughts exactly. Thing is tho the A.I in previous GT games has used the same dirty tactics that we do as players (shunting etc) and whilst it works both ways I always found that to be a bit of an annoyance. If the A.I shunts me then the buggers spoiler better fall off or his panneling better take a beating. Likewise if I do it to him. Its hardly realistic to be able to drive around smacking off of other cars and being impervous to damage, do that in a real race and your eventually gonna have some serious trouble. Link to comment Share on other sites More sharing options...
Venomous Posted March 31, 2008 Share Posted March 31, 2008 If they go ahead with damage they better make it pretty deep but if it proves to be a monumental task i wont mind with it left out as long as we have 750 cars and a 50- 60 tracks weather and all the other realistic stuff. Damage will need to be detailed and effects will need to be realistic this may prove to much maybe GT6. Guess time will tell. Link to comment Share on other sites More sharing options...
Autoexec Posted April 1, 2008 Share Posted April 1, 2008 Damage in GT5 is a waste of development time There having a hard enough time as it is getting GT5 out of the door, damage would make it impossible. I dont want damage in a driving simulator anyway, im not playing the game to see how much i can wreck a car for enjoyment, i want to drive a car on its edge for fun!!! Work on the physics, sounds & graphics but DO NOT worry about the damage. I say the people who demand damage are looking at the game from completley the wrong angle. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 1, 2008 Subscriber² Share Posted April 1, 2008 Damage in GT5 is a waste of development timeThere having a hard enough time as it is getting GT5 out of the door, damage would make it impossible. I dont want damage in a driving simulator anyway, im not playing the game to see how much i can wreck a car for enjoyment, i want to drive a car on its edge for fun!!! Work on the physics, sounds & graphics but DO NOT worry about the damage. I say the people who demand damage are looking at the game from completley the wrong angle. The way they are developing cars for GT5 is aiding them perfectly for damage. There is a video interview for GT5 that shows car modeling and each section can be detached from the car. PD like to push themselves, and damage is the only thing GT has lacked. It's not going to be Burnout damage, that is distasteful for a driving simulator - It will be suitable damage for the game at hand. PD will do it right (Y) The game takes them as long as they want it to take them. I'd say PD are one of the developers who won't be pushed for a release date. Once they are happy with the game, it goes out. Damage IS being worked on, we know that much. It's also been said multiple times to be coming in GT5, but you'll always have your "won't believe it till I see it" skeptics - Nothing wrong with that, but we've been told multiple times it's coming, so at some point you need to grasp that it IS coming :p One of the reasons Prologue exists, is down to the long waiting times PD take to make every car perfect in the game. A lot of fans are happy to pay a reduced price to get an insight into the game a year or so in advance (roughly what prologue usually comes out before final). Because a racing game doesn't really have a story, a Prologue version works well. Something like FF Prologue wouldn't be very suitable (you'd get so far in the story, then be cut off and have to wait a year(s) - that part of the story you see, may also be changed for final. Then you have the issue of what do you show storywise? first 30 mins, or a section from the middle?). So IMO damage is needed, it's needed as the icing on the cake for GT and because it's pretty much standard in every racing game now. PD have pretty much done everything else perfectly over the years, hence GT being the biggest and most popular driving simulator. Link to comment Share on other sites More sharing options...
BinaryFragger Posted April 1, 2008 Share Posted April 1, 2008 The lack of damage is fine for me if I'm playing multiplayer, as it can make for some wild and crazy action. On the other hand, slowing down for a hairpin and having someone read end you at 200MPH can be frustrating. :p But when I play single-player (such as Forza), I prefer if the game has damage because it adds to the realism and forces you to be careful. What I don't understand is the reluctance of the car manufactures to allow damage. As other mentioned, other games have realistic damage. Why is it such a hurdle for Polyphony Digital to obtain permission? Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 1, 2008 Subscriber² Share Posted April 1, 2008 The lack of damage is fine for me if I'm playing multiplayer, as it can make for some wild and crazy action. On the other hand, slowing down for a hairpin and having someone read end you at 200MPH can be frustrating. :p But when I play single-player (such as Forza), I prefer if the game has damage because it adds to the realism and forces you to be careful. What I don't understand is the reluctance of the car manufactures to allow damage. As other mentioned, other games have realistic damage. Why is it such a hurdle for Polyphony Digital to obtain permission? No other game offers the span of cars and manufacturers GT does :p More cars/manufacturers = more probability of coming across hurdles relating to car deformation. Certain manufacturers may have certain models of cars they're more anal about, and you probably won't see a GT game with half the cars with damage and half without. PD will want everyone done with damage. Link to comment Share on other sites More sharing options...
Dc'1 Posted April 3, 2008 Share Posted April 3, 2008 I dont have GT5P, and probably never will have, I want to wait untill the full game comes out, but, Im very sure that we will see car damage in GT5, but hopefully as an option. Sometimes I like car damage in games, sometimes I hate it. Link to comment Share on other sites More sharing options...
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