Gran Turismo 5 Prologue New Update


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Project Gotham Racing

Need For speed...

Test Drive

They all have the same brands that are available in GT5... Just GT5 has more selections of one brand.

Honda

Toyota

Ford

Mercedes

Ferrari

BMW

Audi

Nissan

Walkswagen

Lambo

Chevrolette

Viper

etc etc etc

they ALL have damage... ALL...

i have yet to see one of the above and many others did not include damage...

I watched an interview in burnout where they said they did not have real cars because manufacturers did not want to see their cars blown or became a piece of metal.. Well burnout is not a simulation. and one of the main ideas is to destroy the car and in this case it is acceptable...

but in a simulation game it is NEVER acceptable..

Honestly.. name a brand of a car that is not in Project Gotham, Need for Speed, Test Drive that but is in gran turismp prologue... All of those games had crashes... So i still do not believe that car manufacturers would say dont do any damage on gran turismo but its ok for need for speed.

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Project Gotham Racing

Need For speed...

They all have the same brands that are available in GT5... Just GT5 has more selections of one brand.

Honda

Toyota

Ford

Mercedes

Ferrari

BMW

Audi

Nissan

etc etc etc

they ALL have damage... ALL...

i have yet to see one of the above and many others did not include damage...

I watched an interview in burnout where they said they did not have real cars because manufacturers did not want to see their cars blown or became a piece of metal.. Well burnout is not a simulation. and one of the main ideas is to destroy the car and in this case it is acceptable...

but in a simulation game it is NEVER acceptable..

Honestly.. name a brand of a car that is not in Project Gotham, Need for Speed, Test Drive that but is in gran turismp prologue... All of those games had crashes... So i still do not believe that car manufacturers would say dont do any damage on gran turismo but its ok need for speed.

You do realise car manufacturers will make rules down to exact cars, not just the "on the whole".

Like BMW may allow damage for one car and not for another.

I'm sorry but find me a game that had over 700 cars from 80 manufacturers (GT4) ... That's over 700 cars that have to be agreed on for damage.

I don't see PGR or Need for Speed with 700+ real life cars, old and new cars (1886 in GT4 I believe), and concept cars from the future as well.

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no argument about the wide array of cars... but still car companies would be childish to let some of their cars to be wrecked and not others...

also again on test drive, pgr, need for speed.. TOP OF THE LINE cars get wrecekd.. they have the latest ferrari

latest mercedes

latest porsche etc...

again i cant see how they allow their top cars to be wrecked but not regular cars. Still something is off..

It can not be that gran turismo could not get damage license for those cars...

If they were to say well we did a great game but did not finish car damage in time and add it later on well that is considerable but still bad for konami to release a half made game... again not that they could not get a license.

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no argument about the wide array of cars... but still car companies would be childish to let some of their cars to be wrecked and not others...

also again on test drive, pgr, need for speed.. TOP OF THE LINE cars get wrecekd.. they have the latest ferrari

latest mercedes

latest porsche etc...

again i cant see how they allow their top cars to be wrecked but not regular cars. Still something is off..

It can not be that gran turismo could not get damage license for those cars...

If they were to say well we did a great game but did not finish car damage in time and add it later on well that is considerable but still bad for konami to release a half made game... again not that they could not get a license.

Gran Turismo 1-4 could have easily had damage for CERTAIN cars, but the thing is, being the fact it's PD they were not going to have some cars without damage and others with. If they were to go with damage, it would have limited the amount of cars we seen in each instalment.

And what do car nuts like? LOTS and LOTS of cars to drive/use. It was a major selling point of GT.

But meh, believe what you want, I think you underestimate the car world and how challenging it can be to make some of these games.

I don't think we'll see the likes of 700+ cars in GT5, one reason being damage/manufacturers limitations and the other reason being the amount of time PD take to make the cars :p

I'll be happily surprised though if they manage to eclipse GT4!

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ohh i respect hpw hard to create a car is.. again in an interview a spokesman said for PS3 since there are so many details to be worked on a car takes 180 days to complete for gran turismo. that is 6 months to design a car.. no question about that success...

also gran turismo has the advantage in this case.. if a car company says do not have damage for my cars.. gran turismo creators can easily say

Hey listen. We have all of these cars with damage.. and most are your rivals. and we will put it in our game which is the most sold car racing game in the world. and if you do not want your car to be added well its your loss in advertisment and this will affect your sales...

I would be so angry if suzuki was to say do not add damage for our cars, and konami canceled all of the damage models because of suzuki :)

its just what you know..

GT5 prologue was released as an apettizer yes.. to satisfy us for a year yes.. but also to make us beta testers to make GT5 better... i cant believe i paid 40 bucks to be a beta tester. :)

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GT5 prologue was released as an apettizer yes.. to satisfy us for a year yes.. but also to make us beta testers to make GT5 better... i cant believe i paid 40 bucks to be a beta tester. :)

Yeah an appetizer for fans who can't wait - In the process you do help pioneer GT5.

I'd much rather they hit the nail on the head with online for GT5 thanks to everyone who bought Prologue.

Anyway, research what you're buying next time, you "wasted" your own money :p

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Snip

I'm not going to join your two guys discussion of oh so much fun. :p

But I want to point out the maker of the GT series is Polyphony Digital who are owned by Sony, not Konami who aren't :D

Just thought id mention it since you keep saying Konami.

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and yes next time i will spend my money better... cant return the game as well...

You could take it to a game shop to get them to sell it, or a trade in. If you know where.

I can't believe you can't stand the game because damage is not there. Also if you had been following GT sites, damage is coming in Autumn... from an auto update patch/add-on. Ah well.

I never bought it for the reason of damage. I wanted a life like driving experience. The coolness of these amazing models. Even though I've completed the game. I still don't get sick of it. I think its a fantastic game, and can't wait till its final.

I'm using this as an example, F1:CE. It has amazing crashes yes. Once again I never bought that game to wreck the cars. In the end, where are you if your car is wrecked. DNF.

A very good driver will anticipate incidents and try to avoid them so their car is not damaged, and they can go on to win the race.

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You could take it to a game shop to get them to sell it, or a trade in. If you know where.

I can't believe you can't stand the game because damage is not there. Also if you had been following GT sites, damage is coming in Autumn... from an auto update patch/add-on. Ah well.

I never bought it for the reason of damage. I wanted a life like driving experience. The coolness of these amazing models. Even though I've completed the game. I still don't get sick of it. I think its a fantastic game, and can't wait till its final.

I'm using this as an example, F1:CE. It has amazing crashes yes. Once again I never bought that game to wreck the cars. In the end, where are you if your car is wrecked. DNF.

A very good driver will anticipate incidents and try to avoid them so their car is not damaged, and they can go on to win the race.

well again... accidents might happen with other peoples fault.. u can be very good and pro and anticipate incidents but someone might just clip you and take you out of the road... not just act like a tennis ball and hit the wall and come back unharmed.. if your argument with real drivers were true, real drivers would never bother full auto insurance ever.

also the patch with car damage is coming in autumn.. which month of autumn?

if it is november.. well it will be 2-3 months before the release of the full game GT5 :) and prologue would be 8 months old...

bad bad bad bad....

literally.

bad.

i dont want to whine but hey literally. if you can take your eyes out of the beautiful car designs and good tracks and think it through... i am sure some of you will share my thoughts.

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well again... accidents might happen with other peoples fault.. u can be very good and pro and anticipate incidents but someone might just clip you and take you out of the road... not just act like a tennis ball and hit the wall and come back unharmed.. if your argument with real drivers were true, real drivers would never bother full auto insurance ever.

also the patch with car damage is coming in autumn.. which month of autumn?

if it is november.. well it will be 2-3 months before the release of the full game GT5 :) and prologue would be 8 months old...

bad bad bad bad....

literally.

bad.

i dont want to whine but hey literally. if you can take your eyes out of the beautiful car designs and good tracks and think it through... i am sure some of you will share my thoughts.

Um for the record, there is NO release date set for GT5 yet, other than a vague 2009, and in one interview Sony said GT5 Prologue was "roughly" a year off GT5.

I would not expect GT5 Q1 of 2009 - Most likely later. However I'll be happy to be surprised if it's earlier.

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i believe q1 2009 would be the launch date...

i know they first intended for 2008 but its not a possibility...

they had mentiones few times that q1 2009 is the goal but if there was a setback they would push the date back.

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I'm not sure I understand the logic of someone arguing that including damage is going to make online racing more of a destruction derby. Currently, being barge you because they know their car will still work afterwards. Adding damage takes away that certainty, and that can only be a good thing.

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I'm not sure I understand the logic of someone arguing that including damage is going to make online racing more of a destruction derby. Currently, being barge you because they know their car will still work afterwards. Adding damage takes away that certainty, and that can only be a good thing.

seconded...

now please also say the game is not realistic without damage.. please... :whistle:

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seconded...

now please also say the game is not realistic without damage.. please... :whistle:

damage is more required in games where crashing is acceptable. crashing in proper racing games isn't. not having damage only matters when you crash, if you don't crash it doesnt make it any more unrealistic

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I'm not sure I understand the logic of someone arguing that including damage is going to make online racing more of a destruction derby. Currently, being barge you because they know their car will still work afterwards. Adding damage takes away that certainty, and that can only be a good thing.

I agree, I guess I should of worded it better as in I HOPE it doesn't become DD because people like seeing sexy cars being ripped apart :p

I do suspect PD will do damage right, as in REALISTIC, and you know what happens in real life when two cars collide at high speed... Race over for both cars.

You won't see cars like in dirt/PGR that hit a wall at 100mph still driving - Even if they were still moving, in real life they'd be pulled off the track for safety reasons.

I vouch by my statement that I wouldn't mind there being online servers with damage, and online servers without - As in ones that will continue to work on time penalties for crashes only.

seconded...

now please also say the game is not realistic without damage.. please... :whistle:

?

You on a mission? :p

Part of the game lacks realism, I doubt you can say GT5 isn't realistic full stop. If you are, then well, :blink:

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damage is more required in games where crashing is acceptable. crashing in proper racing games isn't. not having damage only matters when you crash, if you don't crash it doesnt make it any more unrealistic

yes but once in a while u eventually crash... at least have a dent in your bumper...

heck in need for speed you can blow your engine and totally spin over because of a small mistake on a bumpy road if your car is too low..

see.. realistic...

My dad.. who actually does not udnerstand much about computer games but still smart enough to say HEY CRYSIS's graphics are way better than PS3, played gran turismo and left playing it after 1 race and said project gotham racing was more realistic as an experience...

sad but true :(

You on a mission? :p

Part of the game lacks realism, I doubt you can say GT5 isn't realistic full stop. If you are, then well, :blink:

ok i work for EA games and trying to bring GT5 down to boost need for speed sales :)

busted :p

kidding of course :)

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Sorry but you can't advertise a game as a realistic driving simulation and then only simulate the perfect side of the driving. You need the contrast of ugliness to appreciate true beauty.

Does this mean we should not have realistic blood spatter affects in games because you may not get shot throughout the entirety of the game? Should aeroplanes maintain their shape and viability in flying simulations even if you fly them into a building or the ground? Should they bounce back up off the ground?

Learning by consequence is a great thing and the consequences of your car behaving like you just type "hack: god mode on" is a bit poor.

It doesn't detract all that much from the racing experience for me but I don't think Konami can maintain their status of makers of the greatness racing simulation if they fail to simulate ALL aspects of their chosen field.

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Sorry but you can't advertise a game as a realistic driving simulation and then only simulate the perfect side of the driving. You need the contrast of ugliness to appreciate true beauty.

Does this mean we should not have realistic blood spatter affects in games because you may not get shot throughout the entirety of the game? Should aeroplanes maintain their shape and viability in flying simulations even if you fly them into a building or the ground? Should they bounce back up off the ground?

Learning by consequence is a great thing and the consequences of your car behaving like you just type "hack: god mode on" is a bit poor.

It doesn't detract all that much from the racing experience for me but I don't think Konami can maintain their status of makers of the greatness racing simulation if they fail to simulate ALL aspects of their chosen field.

Yeah many people will agree with you, but millions of people have been buying GT since GT1 with no damage and just look at Prologue sales, still millions.

People don't buy GT for damage, most of us now want to see it, but we realise why it's not been in past games, and we are still buying GT without it (Prologue sales).

It's part of the step of evolution for PD to do damage nowadays and they will. No one is saying they aren't doing it, we have confirmation that they ARE.

My dad.. who actually does not udnerstand much about computer games but still smart enough to say HEY CRYSIS's graphics are way better than PS3, played gran turismo and left playing it after 1 race and said project gotham racing was more realistic as an experience...

sad but true :(

Mate, Crysis graphics on a top rig are better than anything right now...

This is the first time i've seen a Crysis vs GT5 debate :laugh:

Ah well let him play PGR, I don't think any other game is as good looking/will have as many cars as I want to see as GT5, but hey, that's my opinion.

I'd buy GT solely based on how awesome the cars are modelled inside and out, over another game just because it has damage.

But that's my priorities.

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they make millions out of a demo... honestly.. great marketing strategy... i mean it...

and i am sure once gt5 is released with damage, then we will all agree that GT5 is the best racing game to date..

but for now prologue just does not cut it...

and i dont believe the people whom produced the game (OK NOT KONAMI) doest not give a rat's butt if gt5 prologue is the best game ever.. they just want to see the faults and make us beta if not alpha testers to make the game perfect..

no argument there.

Ah well let him play PGR,

nahh he plays world snooker championship 2007.. boooring.

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i was on the fence about getting prologue, but i just threw on gtHD again, and now i just gotta try prologue.

i got a few questions for you guys who have played prologue...

- how does it look compared to gtHD, are there alot of graphical improvements? could you tell a difference between the same car models in HD and prologue?

- also, i was confused why they didnt have the default controls for brake and accel setup for R2 and L2

Edited by jesse
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i was on the fence about getting prologue, but ijust threw on gtHD, and now i just gotta try prologue

be careful...

On stage C... at one point you are forced to purchase a car called SUZUKI CAPUCCINO... for over 10.000 credits.. its basically half the size of a cooper convertible with around 80 horsepoer and u can lift it high with 1 arm in real life.. Also i wonder whom ever bought that car in real life.. Bcycles are faster.

This irritated me more than car damage i swear.

this is the car

http://www.evo.co.uk/images/front_picture_...hoto_4283_7.jpg

notice the ferrari on the background.. i bet the owner uses this car in the golf course.

what kind of a world are we living in...

but i dont mind driving it in these conditions

http://www.f-hot.com/images/suzuki3_000.jpg

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i was on the fence about getting prologue, but i just threw on gtHD again, and now i just gotta try prologue.

i got a few questions for you guys who have played prologue...

- how does it look compared to gtHD, are there alot of graphical improvements? could you tell a difference between the same car models in HD and prologue?

- also, i was confused why they didnt have the default controls for brake and accel setup for R2 and L2

jesse my friend..

GT5 prologue has better graphics than gthd.. there are way less framerate issues but there is still some if u play at 1080p..

also u can adjust the controllers... i made my brake and acceleration as R2 L2 as well...

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be careful...

On stage C... at one point you are forced to purchase a car called SUZUKI CAPUCCINO... for over 10.000 credits.. its basically half the size of a cooper convertible with around 80 horsepoer and u can lift it high with 1 arm in real life.. Also i wonder whom ever bought that car in real life.. Bcycles are faster.

This irritated me more than car damage i swear.

this is the car

http://www.evo.co.uk/images/front_picture_...hoto_4283_7.jpg

notice the ferrari on the background.. i bet the owner uses this car in the golf course.

what kind of a world are we living in...

but i dont mind driving it in these conditions

http://www.f-hot.com/images/suzuki3_000.jpg

Hehe. That really made me chuckle. Funny post indeed. :D

I agree, I detested that car in this game, but it was the whole point of getting from stage to stage. I'd hate to drive that car up a steep hill. I hope the full thing is harder than Prologue.

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