+Audioboxer Subscriber² Posted May 11, 2008 Subscriber² Share Posted May 11, 2008 flOw is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) ? it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (flOw designer and co-founder of thatgamecompany) at this year's GDC to talk about Sony's strengths, game design, and why making traditional games is 'too easy': I think it's just too easy for us. And, also, if I just want to make violent games or fun games... It's not to say that fun games are bad, but I could just go to work for Blizzard, or go to work for Maxis. And they make fun games, they make creative games. I could get a lot higher pay, and a much more stable job. Why not? Why would I start a company just to make the same kind of game which I can get a much better life in another company? You know, the reason we started this company is because nobody is making this kind of game, and to expand that emotional spectrum of video games ? having more people be able to enjoy video games. The only way to do it is to just do it yourself. The interview touches on a lot of issues ? from Sony to Passage to Spore ? and worth a read through. Source: http://kotaku.com/389304/jenova-chen-on-fl...design-and-sony I'm interested to see how flower turns out! I like the idea of experimental games, and I'm glad we should see some more:)n PSN :) Link to comment Share on other sites More sharing options...
Rookas Posted May 11, 2008 Share Posted May 11, 2008 Personally I'd take the higher paying job. fl0w was pretty boring. :D Link to comment Share on other sites More sharing options...
EnzoFX Posted May 13, 2008 Share Posted May 13, 2008 Take the higher paying job. Work on flow on the side. =P Aren't companies like Sony however looking for these kinds of games? What's stopping these people from working under them? Link to comment Share on other sites More sharing options...
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