Malechai Veteran Posted April 2, 2003 Veteran Share Posted April 2, 2003 until Too Human is released. whats that? /edit this was split from another thread Link to comment Share on other sites More sharing options...
Redestium Posted April 2, 2003 Share Posted April 2, 2003 whats that? http://cube.ign.com/articles/135/135333p1.html ;) I would have figured you'd be on top of stuff like this Spyder. Link to comment Share on other sites More sharing options...
Malechai Veteran Posted April 2, 2003 Author Veteran Share Posted April 2, 2003 lmfao i'll try harder next time, but a stupid thing at work here stops me..its called a firewall/proxy. i can't visit any interesting sites while at work..i'm surprised neowin isn't filtered. clicking on that link you gave gives me a policy violation :x ah well..will look from home if i have time. thx mav Link to comment Share on other sites More sharing options...
Joel Posted April 2, 2003 Share Posted April 2, 2003 lmfao i'll try harder next time, but a stupid thing at work here stops me..its called a firewall/proxy. i can't visit any interesting sites while at work..i'm surprised neowin isn't filtered. clicking on that link you gave gives me a policy violation :xah well..will look from home if i have time. thx mav Several years ago, up-and-coming developer Silicon Knights began preliminary work on what can be considered, perhaps, one of its most ambitious titles -- Too Human. After spending a considerable amount of time working out an intriguing storyline, S-K began bringing the game to life on the PSX. Shown at the 1999 E3 trade show, it received plenty of good press. Not much was shown, but the title was pushing the PlayStation to its most extreme limits. The game engine ran in full high resolution and was devoid of fogging problems, which was something you don't often see on the system. But aside from the visual feats, Too Human was scheduled to debut on the PSX in the Summer of 2000 via a four-disc set, packing in a spanning storyline with tons of FMV and a huge, immersive world. That is until Nintendo purchased Silicon Knights for their outstanding work on Eternal Darkness. From that point on Too Human has been shrouded in secrecy. Nintendo and Silicon Knights might have you believe the game is on the backburner, but being one of S-K's most prized concepts, we're positive it's well on its way to becoming one of the most captivating GameCube titles. The Facts Dark, moody, cinematic action Immersive, plot-driven gameplay Beautiful character models and animations Mature gameplay experience The Story So Far. . . Too Human features the main character, John Franks, who lives in a Blade Runner-esque, futuristic world -- in the year 2450 AD to be exact. The gameplay experience is being called a futuristic psychological thriller. Too Human examines the possible backlash effect of dealing with the symbiosis of man and machine through advanced genetics and prosthetics. The question is, can a being that is not completely machine or completely human be accepted without prejudice? The gameplay allows for users to cybernetically enhance themselves to improve vision, leg strength, stamina, and more. In all this perfection, though, is it possible to be too human? Undoubtedly Silicon Knights aims to let you draw your own conclusions by the end of the game. However, the profound moral themes Too Human brings up are not the focus, but rather the entire gameplay experience. It is described as a real-time adventure game that mixes elements of role-playing, like Legacy of Kain: Blood Omen, cinematography like Final Fantasy, and a solid storyline. It even adapts to the player's style. If the gamer wants to be stealthy there will be much suspense, but if the player prefers high action situations he/she will experience that as well. But Silicon Knights likes to think of it as being like no other game ever created so far. Rather, they see Too Human as a representation of what the world might be like on 2450 AD. One would think Too Human is just a shooter of some sort, but it's being engineered as part of the action/RPG genre. The role-playing aspects seem to be the most interesting. You don't spend hours conversing with non-player characters (NPCs) like most RPGs. That aspect is certainly there, but it's not the focus. Instead the progression of your character's skills is where you'll role-play the most. Naturally there will be plenty of weapons, but the cybernetic upgrades will play a very integral part to the experience. For instance, if you get an optical implant you will improve your ability to target enemies more accurately. No doubt Silicon Knights is coming up with some very creative upgrades. This all effects how the game unfolds, too. It is said to be non-linear, and what you do has an impact on where you go next. Perhaps if you upgrade intelligence more than strength you'll be better at breaking into buildings with stealth. This is as opposed to loudly gunning your way through the front lobby. All the choices you make will effect your game path. If Silicon Knights can deliver on this promise, the replay value will be astounding. To accentuate the gameplay there's going to be tons of aesthetic overhead. Too Human will be packed with hours of voiceovers. So much that you'll even know what John (he's the main character, remember?) is thinking about his environment. If he walks through the wreckage of a bombed building you'll know exactly how he feels. Naturally there will be plenty of full-motion video to compliment this experience. In fact, Silicon Knights once commented that it might be the first company to make a multiple-DVD title. Well, they've been beaten to the punch, but perhaps they'll be the first GameCube developer to use multiple GameCube discs. Outlook Things are shaping up very well for Too Human. IGNcube is extremely excited to see this title in action. If it delivers on its promises, it could attracts fans of games like Metal Gear to the console. And, considering that this product has been mulled over and tweaked since early in the '90s, Silicon Knights has had plenty of time to make a solid storyline and come up with an intriguing gameplay design. As long as Eternal Darkness doesn't hinder the development schedule, we should be experiencing Too Human within the next year. Even better, there's a great chance the title will be showcased at this year's E3. Until then, suffice it to say that Silicon Knights has something big in store for GameCube. 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Malechai Veteran Posted April 2, 2003 Author Veteran Share Posted April 2, 2003 silly walk to my rescue :wub: lmao thx dude (Y) /edit ok i just read it. i hope this isn't going to be some sort of crappy looking port since its graphics were made for psx. graphics along the lines of whats slated for resident evil 4 will suit this type of game. sounds excellent. hopefully we'll hear about it at e3 Link to comment Share on other sites More sharing options...
Redestium Posted April 2, 2003 Share Posted April 2, 2003 silly walk to my rescue :wub: lmao thx dude (Y)/edit ok i just read it. i hope this isn't going to be some sort of crappy looking port since its graphics were made for psx. graphics along the lines of whats slated for resident evil 4 will suit this type of game. sounds excellent. hopefully we'll hear about it at e3 The graphics should be really nice, after all ED was originally planned for the N64 and look at it on the GC. :) The screen shots (although very early) look good as is and will only get better. Link to comment Share on other sites More sharing options...
Malechai Veteran Posted April 2, 2003 Author Veteran Share Posted April 2, 2003 as much as I like eternal darkness, i'm not too impressed with the graphics... especially after playing resident evil remake. it started its life on n64 and it shows. thats my fear for this Too Human game :( Link to comment Share on other sites More sharing options...
Danrarbc Posted April 2, 2003 Share Posted April 2, 2003 as much as I like eternal darkness, i'm not too impressed with the graphics... especially after playing resident evil remake. it started its life on n64 and it shows. thats my fear for this Too Human game :( Keep in mind Too Human will have a much longer development time too. ED had about a year and a half to be bumped up to GameCube-level graphics, Too Human will get 2-3 years. Another interesting thing to note is ED was built of a subset of the Too Human engine, so work to bring TH to the Cube was underway a while back, and enough work was done to take a part of that engine and use it for ED. Link to comment Share on other sites More sharing options...
Malechai Veteran Posted April 2, 2003 Author Veteran Share Posted April 2, 2003 excellent post danrar. that info is very encouraging! (Y) Link to comment Share on other sites More sharing options...
FearMeAll Posted April 5, 2003 Share Posted April 5, 2003 I'm buyin a cube today!!!!! YAAYY!! Link to comment Share on other sites More sharing options...
Boffa Jones Veteran Posted December 3, 2003 Veteran Share Posted December 3, 2003 Sorrty to bring this back, was looking for 'Legacy Of Kain 2' and this caem up. Apparantly it is probably going to be bumped to the next Gen. I hope it does, it should be polished to ****ing perfection by then, skipping two generations and all... It looks like a really cool game though. Link to comment Share on other sites More sharing options...
kev64 Posted December 3, 2003 Share Posted December 3, 2003 hopefully we'll hear about it at e3 D'OH! Maybe next time... :pinch: Link to comment Share on other sites More sharing options...
o_87 Posted December 3, 2003 Share Posted December 3, 2003 Just looked at some screens. Wow, the game looks very dark. Link to comment Share on other sites More sharing options...
Danrarbc Posted December 3, 2003 Share Posted December 3, 2003 Sorrty to bring this back, was looking for 'Legacy Of Kain 2' and this caem up. Apparantly it is probably going to be bumped to the next Gen. I hope it does, it should be polished to ****ing perfection by then, skipping two generations and all... It looks like a really cool game though. It's been 10 years since SK first came up with the idea for the game at this point. And about 9 years since they've begun development. We could be looking at a 15 year development time on this game if it comes out next generation :o Link to comment Share on other sites More sharing options...
wreckk Posted December 3, 2003 Share Posted December 3, 2003 i agree about ED the game was one of the best game of this generation of consoles... but the graphics in some parts were as good as they were in other parts. I saw a very interesting interview on IGN with the president of SK and he said since working with Konami, they've learned a million new things especially when it comes to character modeling. That was the biggest weakness in Eternal Darkness, at least in my eyes. Their work on MGS: The Twin snakes shows that they have improved vastly. I wouldn't hold my breath for Too Human tho, i bet Eternal Darkness 2 will drop before Too Human. Link to comment Share on other sites More sharing options...
Boffa Jones Veteran Posted December 3, 2003 Veteran Share Posted December 3, 2003 lol, at this nintendo will drop their console before it happens. Link to comment Share on other sites More sharing options...
TheLegendOfMart Posted December 3, 2003 Share Posted December 3, 2003 I read on a website that Too Human is looking likely to be an N5 game, dont quote me on it though as i cant remember which site Link to comment Share on other sites More sharing options...
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