[Official] Street Fighter IV & Marvel vs Capcom 2


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SFIVOL.png

Game Info:

Developer: Dimps/Capcom

Publisher: Capcom

Designer: Yoshinori Ono (producer)

Daigo Ikeno (character designer)

Platform: Arcade, PlayStation 3, Xbox 360, Microsoft Windows

Release date:

Consoles:

PlayStation 3, Xbox 360

JP February 12, 2009

NA February 17, 2009

EU February 20, 2009

PC:

Microsoft Windows

NA Unknown (2009)

Genre: Fighting

Mode: Single-player, Multiplayer

Xbox 360 Achievements

PS3 Trophies

Street Fighter IV Hands On

Hands On by Matt Edwards

Playing Street Fighter IV on Xbox 360, we're trying to recall the last time we were so hyped about the release of a fighter. Enthusiasm grew during the build-up to Soul Calibur IV, as did our anticipation for Virtua Fighter 5 a year prior, but it's an age since a fighter has been so prevalent in actual office banter. With the console release of Street Fighter IV weeks away, the trash talk about who's going to rush down who has started to turn nasty. How we've missed it.

Street Fighter IV is in some ways a step back to the basics of Street Fighter II - i.e. no air blocking and a single Super. But it also takes many aspects that made the latter games so exceptional in their own right, including the return of EX Specials. If anything, it has the potential to be the superlative Street Fighter experience, whether you're a Third Strike diehard or long-since Alpha 3 deserter. We're also impressed by how Capcom has taken its iconic Street Fighter roster and revamped it into the third dimension. All the characters retain the personality and edge that made them a hit in the early 90s, but are done in such a way that you forget Street Fighter EX ever happened. Street Fighter IV is for everyone - it just needs to finally Dragon Punch into everyone's living room.

Visually, the near-complete Xbox 360 port we've played is seamless from the arcade original, and on a worthy setup impresses in equal measure with its unique cel-shaded styling as Hadokens and Flash Kicks are all executed with flair and fluidity. It's hard to see how Capcom could have done this better. As for controls, Capcom and Dimps have wisely kept the classic six-button setup rather than opt for Tatsunoko vs. Capcom's four-button approach. The 360 pad isn't the most intuitive interface for a 2D fighter, but with decent sticks already available this isn't a huge issue, and if you're not partial to sticks you can always look into a Street Fighter IV FightPad from Mad Catz, set to coincide with the release of the game. The closer this is to the Saturn Pad the better.

Handling wise, Street Fighter IV will be immediately familiar to anyone who's ever pulled off a Shoryuken. Virtually all the Special moves are executed as you'd expect, with the staple charge and half-circle motions and everything in-between, and each character has access to a single, stock Super, and EX Specials, all accessed via the four-tiered Super gauge. Capcom also has a stab at a Rage gauge, here in the guise of the new Revenge gauge. Taking damage fills this meter and when it's over half full it can be used to execute an Ultra. These uber-Specials are usually accessed with the character's standard Super motion, but with three button presses rather than one. As both combatants often have a stocked Ultra as even bouts climax, things remain gritty and intense right to the finish - exactly as they should be in a good mind-games fighter.

Anyone who's been following the build-up will also know that the console version retains all the playable characters from the arcade version: all eight original World Warriors, all four Street Fighter II bosses and the new bloods; Abel, Crimson Viper, El Fuerte and Rufus. Our build also gave us access to fan-favourite Akuma (unlockable in the arcade), Ryu and Ken's master Gouken, school-girl Sakura and boss Seth - the metallic CEO of Shadaloo's weapons division, apparently.

Akuma, master of the Dark Hadou, has always been about pure Shotokan rush down. In Street Fighter IV he plays similarly to his Third Strike self, complete with his rolling jump attack and juggle-heavy Specials. He can now change the trajectory of his air fireballs depending on which punch is pressed and unlike Third Strike, he now has the ability to EX some of his Specials. He can still teleport out of danger in the normal manner but perhaps his most interesting change is the dual Raging Demons.

A full Super gauge allows the mix-up master to use his signature death move the usual way, but should you fill the Revenge gauge enough, he now has access to a more deadly Demon. By pressing back instead of forward during the classic Shun Goku Satsu combination, Akuma teleports more swiftly and across nearly the entire screen. Should he catch his opponent off-guard, he drags them to hell for nearly double the standard Demon's hits. The problem is that the Raging Demon, even with effective Kara Cancelling, has always been a nightmare to connect against a pro, so initially it seems odd that Capcom's given players two versions of Akuma's trickiest Super - but with the Demon now executable in a fraction of a second and with a pair of options, players may have to consider that evasive jump or counter Super more carefully.

When we first picked Gouken, we were concerned he'd just be another Ryu clone (we're aware of the irony) in an already overcrowded character style. Fortunately this isn't the case. As the polar opposite and brother of Akuma, following a non-lethal form of Ansatsuken, Gouken's fighting style looks like true mastery of a martial art compared to his students'. Whereas Ryu and Ken's fireballs look like an effort in chi manipulation, Gouken's come out in an effortless one-handed motion. Depending upon the button pressed, he can throw them straight ahead or vertically upwards - catching out a jumping opponent - while his EX version throws out forward and horizontal fireballs simultaneously, which is harder to evade.

Continues..

Characters:

Arcade roster

Chronologically set between the Street Fighter II series and the Street Fighter III series, Street Fighter IV was initially meant as a return to the series' roots, ie Super Street Fighter II Turbo, which Ono considers to be "the king of Street Fighter games". Thus, the experience provided by Super Street Fighter II Turbo became the main influence for the Street Fighter IV development team, and all its characters were intended to be in the game. However, the four characters introduced in Super Street Fighter II were dropped for the arcade version of the game, so the final playable character roster became that of Street Fighter II′ - Champion Edition, along with four additional characters, new to the series.

Returning Characters from Street Fighter II

Ryu

Ken

Chun-Li

E. Honda

Blanka

Zangief

Guile

Dhalsim

Balrog (M. Bison in Japan)

Vega (Balrog in Japan)

Sagat

M. Bison (Vega in Japan)

New Characters:

Abel

Crimson Viper

Rufus

El Fuerte

* Abel, a French mixed martial artist. He is described as an amnesiac, a "man with no past" looking to defeat surviving members of Shadaloo.

* Crimson Viper, a female American spy wearing sunglasses, leather gloves and a form-fitting suit.

* Rufus, a fighter bearing Kung Fu moves and a rotund appearance, who seeks to fight Ken to prove himself as the best fighter in the United States.

* El Fuerte (Spanish for "The Strong One"), a Mexican luchador and aspiring gourmet chef.

Bosses & Hidden Characters

The upcoming home versions of Street Fighter IV are scheduled to feature additional characters not included in the arcade version of the game. The home version will feature Cammy and Fei-Long from Super Street Fighter II, Dan and Rose from Street Fighter Alpha, Sakura from Street Fighter Alpha 2 and Gen from the original Street Fighter.

In addition, Akuma and the two computer-only boss characters from the arcade version, Seth and Gouken, will also be playable in the home versions. Along with the exclusive characters, they will be unlocked by finishing the game once.

Artworks:

Chun Li

Viper

Dhalism

Guile

E.Honda

Blanka

Zangief

Ryu

Ken

Abel

Balrog

Bison

Sagat

Vega

El Fuerte

Rufus

Gen

Rose

Seth

Sakura

Akuma

Screenshots:

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1436_0009.jpg1436_0010.jpg

1436_0011.jpg1436_0002.jpg

1436_0003.jpg1436_0004.jpg

1436_0002.jpg1436_0003.jpg

1436_0004.jpg1436_0006.jpg

1436_0001.jpg1436_0002.jpg

1436_0020.jpg1436_0029.jpg1436_0160.jpg

Videos:

Debut Trailer

Chun Li VS C.Viper

Captivate 2008 Able & Guile Trailer

Exclusive Anime Trailer

E3 2008 Trailer

E3 2008 Ink Bleed Trailer

TGS 2008 Trailer

TGS 2008 Meet Sakura

TGS 2008 Meet Akuma

TGS 2008 Meet Seth

Introducing Gouken

Misc:

sf4_boxes_xbx_all.jpg.jpg

News by Tom Bramwell

Capcom has announced plans to release a special Collector's Edition version of Street Fighter IV on both PS3 and Xbox 360.

Due out in Europe and Australia when the game launches on 20th February, the SF IV CE includes figures, an anime film, strategy guides and exclusive access to downloadable content.

The figures will be limited edition versions of Ryu and Crimson Viper "positioned within the familiar settings of the 'crowded Chinese downtown'".

Meanwhile, a second bonus disc offers a feature-length HD anime movie created for SF IV, and a selection of the pre-release trailers.

Then there's a mini strategy guide in the style of a comic art book, detailing moves and bios for Viper, Abel, El Fuerte and Rufus.

And that's before you consider the exclusive DLC, details of which we have none. Special outfits? Stages? Or more traditional stuff like gamer pictures?

We'll see. And look out for extensive hands-on with the console versions early next year.

Source: Eurogamer

Tournament Edition fight stick review

10% Fight pads at Capcom store

SFIV UK tour dates

-----------

Links:

Official Street Fighter IV website

Eurogamer Game Page

GameTrailers Game Page

Gamespot Game Page

IGN Game Page

Update

I've added the 360 achievements / PS3 trophies, decided to hotlink them as the page was far too large to scroll before, nevermind listing them here. Also, I've hotlinked the artwork images so this page isn't as tall to scroll again and added a few more which were missing. I've also updated the confirmed characters which can be unlocked. I decided to remove the old Eurogamer review and keep only the most recent one from early January.

Edited by DrunknMunky
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Ugghh, they went with the original SF4 look of Ryu on the cover. Crypt Keeper Ryu lol. Chun Li's art is awesome. I hope the alternate costumes come standard with the basic SFIV game.

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As much as I love Street Fighter, SFII HD left a bad taste in my mouth. I think I'm going to just stick to the regular version, unless that DLC contains tons of characters/stages.

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As much as I love Street Fighter, SFII HD left a bad taste in my mouth. I think I'm going to just stick to the regular version, unless that DLC contains tons of characters/stages.

do you mean you didn't like Super SFII HD, and therefore apprehensive about SFIV is going to turn out?

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Hope I can get my joystick built in time for this. Can't wait.

Just curious, Which joystick you getting, and for which system? Lol I cannot pull any super moves on the joystick, so I'm sticking with the PS3 pad.

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Just curious, Which joystick you getting, and for which system? Lol I cannot pull any super moves on the joystick, so I'm sticking with the PS3 pad.

Gonna make one myself using the same buttons and stick as the actual arcade cabinet. For the 360 first then have it work for the PS3 too. Wireless of course :p

Something along the lines of these...

http://img508.imageshack.us/img508/4817/xb...joystickap6.jpg

http://i6.photobucket.com/albums/y239/suit...mrpanda-001.jpg

http://img324.imageshack.us/my.php?image=stick11jw.jpg

http://byrdo.org/Photos/Joystick/Albums/Al...e/Phantom_1.htm

http://byrdo.org/Photos/Joystick/Albums/Al...pp_Hybrid_1.htm

http://byrdo.org/Photos/Joystick/Albums/Al...2nd_Edition.htm

http://byrdo.org/Photos/Joystick/Albums/Al...rce/Dizzy_2.htm

http://byrdo.org/Photos/Joystick/Albums/Al...hter_Mini_3.htm

http://byrdo.org/Photos/Joystick/Albums/Al...rce/Twinz_1.htm

If it comes out anywhere near as nice as these, I'll be very happy.

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Gonna make one myself using the same buttons and stick as the actual arcade cabinet. For the 360 first then have it work for the PS3 too. Wireless of course :p

Something along the lines of these...

http://img508.imageshack.us/img508/4817/xb...joystickap6.jpg

http://i6.photobucket.com/albums/y239/suit...mrpanda-001.jpg

http://img324.imageshack.us/my.php?image=stick11jw.jpg

http://byrdo.org/Photos/Joystick/Albums/Al...e/Phantom_1.htm

http://byrdo.org/Photos/Joystick/Albums/Al...pp_Hybrid_1.htm

http://byrdo.org/Photos/Joystick/Albums/Al...2nd_Edition.htm

http://byrdo.org/Photos/Joystick/Albums/Al...rce/Dizzy_2.htm

http://byrdo.org/Photos/Joystick/Albums/Al...hter_Mini_3.htm

http://byrdo.org/Photos/Joystick/Albums/Al...rce/Twinz_1.htm

If it comes out anywhere near as nice as these, I'll be very happy.

Yeah, those are nice sticks. i was thinking of about buy a custom one from someone online as I have never made one myself. let me know how it turns out.

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The North American version got screwed for the Collector's Edition.

This is your collector's edition perk for the Collector's Edition of Street Fighter 4:

SF4_Belt_bonusLG.jpg

An exclusive headband like the one worn by martial arts master Ryu.

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The North American version got screwed for the Collector's Edition.

This is your collector's edition perk for the Collector's Edition of Street Fighter 4:

SF4_Belt_bonusLG.jpg

An exclusive headband like the one worn by martial arts master Ryu.

that's the pre-order bonus from gamestop. here's what's in the US CE:

PS3:

* A Blu-Ray Bonus Disc with HD 65-minute full-length Anime movie and promotional trailers.

* CD Soundtrack

* Collectible Figurine: Ryu

* Udon/Prima Hint book

* Downloadable Content.

http://www.gamestop.com/Catalog/ProductDet...roduct_id=72487

360:

* A Bonus Game Disc with HD 65-minute full-length Anime movie and promotional trailers.

* CD Soundtrack

* Collectible Figurine: C. Viper

* Udon/Prima Hint book

* Downloadable Content.

http://www.gamestop.com/Catalog/ProductDet...roduct_id=72490

differences are in bold.

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  • 2 weeks later...

We don't have an official topic so this will do.

SF4 on the 1UP Show this week

1UP Show: Street Fighter IV, Noby Noby Boy, Resident Evil 5

Our gift to you: the season finale of The 1UP Show!

As a little gift to ourselves, Richard Li, Cesar Quintero, Rob Bowen, and I took a little trip down to the homebrew arcade, Keystone II in San Jose. It's the central nexus of the hardcore, tournament-level Street Fighter scene in northern California. Seth Killian, community manager for Capcom gives us whole new insights into the lovingly crafted Street Fighter 4 including why the final boss shares a name of striking similarity.

Keita Takahashi's previous game, Noby Noby Boy. Matt Leone, Nick Suttner, and Alice Liang have had a shot at trying to figure out exactly what this adorable project is, exactly.

With some new footage of heretofore unseen areas, we hop into some genuine coop time with Resident Evil 5. Shane Bettenhausen, Garnett Lee, Thierry "Scooter" Nguyen, and Matt Leone find the experience more than ready for prime time.

It was a long, awesome, fun, terrifying, expensive, slightly-messed-up, always informative, seemingly bottomless season of incredible gaming goodness and we're glad it's over even if the sense of nostalgia about the Fantastic Fall of 2008 will linger on well into next year. The relief to our bank accounts is enough reason to celebrate over the long Holiday break. Have a freakin' FANTASTIC time over the next few weeks, everyone! Stay classy, San Diego.

m4v | mov | wmv

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It's still too early to make an official topic just yet, but I will get around to it. Or I might just use this one and change the title etc

I reordered my CE today for ?10 less:cool::

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  • 3 weeks later...
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