Resident Evil 5 Demo on live!


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both lost planet and dead rising had terminal difficulty and/or interface issues. the former got really tough and frustrating towards the end, the latter had that save system that just made it all so pointless.

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But they were still fantasitc games (Y) The Japanese studios just don't like to make their games easy like American/EU studios do. It's not new and something thats been very evident since the 80's and early 90's.

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didn't like this demo at all. Control scheme is way behind the curve of other games, damage values are horrible, and the headshot detection is the worst I have ever seen. Takes 3 headshots to kill someone..... How is that possible?

I'm going to have to weigh in with gamerboy on this one. Head shots are completely random. It seems like I get more headshots farther away than when I'm three feet away....

How is that possible?

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I'm a Resident Evil fan, but I played Dead Space, now trying to play RE5 and being super glued to the ground is annoying.

I don't enjoy doing wild 360's on the spot just to find my target, then having to run/turn and setup base camp again just so I can shoot. Or bringing out the knife to hit someone and finding im just a bit short, so I need to go out of aim mode, shuffle forward, and go back into aim mode again.

Fix this Capcom, your competitors are finally putting pressure on you to do so.

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Its not that it needs fixing, it's just their style of design and always has been for RE. No doubt they may one day have to change it to meet people's expectations and approval.

Its like with Zelda, you can't jump, you are glued to the ground unless you are actually jumping over a gap. It's the design by choice and they've never been forced to change it, at least not yet. (not counting the crappy CD-i games :p)

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I'm sorry, it needs fixing now.

"Style" is not an excuse with putting up with flawed mechanics. It's had it's time not allowing us to move, now it's just getting past the point of "oh hey, it's just because it's RE, give it a 9 or 10 out of 10 anyway". I expect reviews will start to docking points, or at least criticize.

They got away with it until now, but many other games mimicking the same action style approach of RE are not choosing the great "style of design" RE has... wonder why? :p

But I'm sure EA had a massive debate deciding whether or not to let you move in Dead Space lol.

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I never said I agreed with not being able to jump/move while shooting. I just said its the style of RE/Zelda and its true.

But again, it's not flawed. Flawed would be something that wasn't intended, and it quite clearly was meant to be like this :p So yeah, no flaw, no fix!

Besides, Dead Space get zero points for originality anyway :p

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I never said I agreed with not being able to jump/move while shooting. I just said its the style of RE/Zelda and its true.

But again, it's not flawed. Flawed would be something that wasn't intended, and it quite clearly was meant to be like this :p So yeah, no flaw, no fix!

Besides, Dead Space get zero points for originality anyway :p

Okay, every POS game/gameplay mechanic/design choice from now on that's been made the way it is because the developers intended it to be that way is barred from being called "flawed".

;)

Dead Space was rather unoriginal, but at least they knew how to do a damn control scheme :p

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No you're twisting my words now to suit your arguement. RE never let you shoot and run/walk by design. Just like every Zelda didn't let you jump unless you were jumping a gap by design.

If you call RE broken, then you're calling Zelda broken. Obviously doing either is incorrect (N)

Play Dead Rising or Lost Planet and you'll see they are more than capable of creating a game where you can shoot and run, so they know what they are doing. It's a design choice (Y)

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No you're twisting my words now to suit your arguement. RE never let you shoot and run/walk by design. Just like every Zelda didn't let you jump unless you were jumping a gap.

If you call RE broken, then you're calling Zelda broken. Obviously doing either is incorrect (N)

Leave Zelda out of this, I said nothing about it :p

I'm calling RE broken NOW!

Game design goes through processes of evolution just like graphics/sound/multiplayer do.

Back in the day not many would bat an eyelid at RE moveability, there was some minor mentions around the time of RE4, but now that competitors have all moved forward you're going to be pushed to find an action game like RE where you can't move whilst aim/shooting.

It's become broken due to Capcom staying in 1999, rather than moving forward. Not letting them hide behind their "oh but its tradition" crap any more, this is 2009, it's making RE5 pale in comparison to other games in terms of control, I'm ranting for change. There's no way they can't say it's impossible to change it, others can do it fine.

And another point, back in the day RE was a slow paced horror game - It's now a fairly faced passed action game requiring tighter controls.

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Read my edit ;)

Edit: and no I won't leave Zelda out of it because its an older game too that has refused to do something just because everyone else has in the genre (Y)

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Read my edit ;)

Edit: and no I won't leave Zelda out of it because its an older game to that has refused to do something just because everyone else has in the genre (Y)

The edit makes it look even more pathetic on Capcoms part.

They prove they are capable of it, yet choose the completely backwards option.

And to put Zelda to bed, you're comparing the ability to jump any time for no real reason, to the core mechanics behind aiming/moving and shooting required in RE.

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You two need a heavy dose of "IMHO".

IMHO I think both of us know we're talking opinions already :p

It's just the ability to move is the much more popular one ;)

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But whats the point in taking up reams of space saying this is best, no this is best, this is best, no this is best.

Just accept you have different opinions which are both right to different people.

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But whats the point in taking up reams of space saying this is best, no this is best, this is best, no this is best.

Just accept you have different opinions which are both right to different people.

We're discussing things, sorry for taking up the real estate on the NW forums :p

Ay yi yi, say what you want about it and have whatever beef you want about it, but it's not a "flaw" :p

Okay, I'll play nice.

It's no "flaw" then, it's just an abomination to control schemes :p

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What a pathetic demo that was.

I just felt totally constricted, like I was in a bad dream (nightmare). I couldn't do what I wanted to do. Whoever thought up the control settings needs shooting. And what the hell is up with not being able to sight and shoot whilst walking/running?

Deleted.

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What a pathetic demo that was.

I just felt totally constricted, like I was in a bad dream (nightmare). I couldn't do what I wanted to do. Whoever thought up the control settings needs shooting. And what the hell is up with not being able to sight and shoot whilst walking/running?

Deleted.

But every time you go to aim/shoot, they'll just run away from you as you stand stationary :rofl:

Seriously though, I do want Capcom to change it, I had fun playing co-op, but we died a few times due to how awkward the control scheme is after playing things like L4D in Co-Op.

I'll still have fun regardless, but I do think this is the generation the critics will be hot on Capcom's ass for the controls.

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I was excited that this game was coming on 360 also about the control been redone, but I'm really disappointed with this game now. I have to stop to shoot, use med kit, reload, even to jump I have to stop first WTF.

Not to mention that the "Zombies" will run to come near you and then suddenly out of nowhere matrix effect they go at snail speed, but oh you can't properly aim cause even pistol need a sniping rifle stand to shoot. And what is with this pressing two button to run, I mean this is horror survival game you will be f-cking running all the f-cking time.

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I can't even get past either of the bosses, the axe murderer or the chainsaw guy. So stupid that you have to stand there and shoot while the enemy can CHARGE at you with their weapon! There are NO evasive maneuvers either! You can only run FOWARD, you don't even move at walking speed when you move left/right or backward. The only thing I can really do to evade is to perfrom a 180-degree turn (Down on LS + A), run foward, and do another 180. But even that takes up too much time, by then, the enemy took a few steps foward and already caught up to you!

I love the visuals though. Hands down, one best looking games I've ever seen. This was on my to-buy list, but I think I may have to scratch it out.

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Hmmm...having played RE4, the demo wasn't that challenging. Moving and stopping to pop off a few rounds becomes very fluid and...necessary eventually.

Not bad once you get used to it. Just a steepish curve if you don't have the patience to get used to it. It takes a while but once you're used to it you might just end up liking it. Not saying it's perfect, but...

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