Burnout Paradise coming to PC end of Feb


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isohunt?

But the game is only $39, are you that broke?

I'm in the UK. I'm not particularly broke, just that I'm careful with money and don't want to spend any more than I have to.

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If there ANYWAY to change the key bindings and how to I play online with people like is it like WOW where you can see everyone or do you have to host a game?

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Why does a driving game need a story?

Actually, it's more like a cross between NFS: Carbon and NFS: Underground 2 in that it's a cross between scripted challenges and ways to pick up points freeform style. However, unlike either, it not only DOESN'T feel like a console port (even though that's exactly what it is) it doesn't look like puke, even on the wimpier desktops. (I have a Celeron DC E1200 and an HD3450; most new games look terrible on this rig, especially considering I have but 256 MB of DDR2 for graphics and a gigabyte of system RAM! Burnout: Paradise is the exception.)

That said, I wonder how good it would be with a bit more graphical horsepower....

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Actually, it's more like a cross between NFS: Carbon and NFS: Underground 2 in that it's a cross between scripted challenges and ways to pick up points freeform style. However, unlike either, it not only DOESN'T feel like a console port (even though that's exactly what it is) it doesn't look like puke, even on the wimpier desktops. (I have a Celeron DC E1200 and an HD3450; most new games look terrible on this rig, especially considering I have but 256 MB of DDR2 for graphics and a gigabyte of system RAM! Burnout: Paradise is the exception.)

That said, I wonder how good it would be with a bit more graphical horsepower....

Well, I have to say that it's not that bad. It's far from GRID, but it does not feel that old or cheap. Better than Flatout Ultimate (horrible gfx).

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Actually, it's more like a cross between NFS: Carbon and NFS: Underground 2 in that it's a cross between scripted challenges and ways to pick up points freeform style. However, unlike either, it not only DOESN'T feel like a console port (even though that's exactly what it is) it doesn't look like puke, even on the wimpier desktops. (I have a Celeron DC E1200 and an HD3450; most new games look terrible on this rig, especially considering I have but 256 MB of DDR2 for graphics and a gigabyte of system RAM! Burnout: Paradise is the exception.)

That said, I wonder how good it would be with a bit more graphical horsepower....

That's a damn well done port I must say ! I wish we could have that dedication to a job well done in the whole business .

I'm running it @1900x1200 on my quad core laptop and it just flies ! :D

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Well, I have to say that it's not that bad. It's far from GRID, but it does not feel that old or cheap. Better than Flatout Ultimate (horrible gfx).

No; it's not GRiD. However, it's not aimed at the same audience that GRiD is, either. Also, unlike GRiD, it's not in the *extremely difficult to learn* category.

Flatout: Ultimate was that bad, huh? Makes me feel glad that I missed that one.

One OTHER welcome surprise (which shouldn't be, considering it's an EA title) - the GameTrax (yes; it has them) run the gamut. Literally. From rock to metal to *classical*. Would you expect Guns 'n Roses, Killswitch Engage, Avril Lavigne, and *Beethoven* to all be found in the same game (let alone the game's Original Soundtrack)? Yeah; you read that right. You have the ultra-modern metalcore and the Oldest of Olde-Schoole in the same game. (EA Strikes Again; this has been a TREND, especially in their racing titles, going all the way back to the original Hot Pursuit and NFS Underground.) And (as is typical of EA) the music *does* fit the game. (While this is the first PC game from Criterion, it's FAR from the first arcade racer for the PC published by EA.) I find myself listening to the music even when NOT playing (or even dreaming musically).

Even if you don't normally play racing titles, and *especially* if you bemoan having a somewhat weak computer (running even XP), I recommend BP Ultimate Box without any hesitation whatever. (Yes; I did say XP. BP requires, at most, DirectX 9c, and normally plays at *desktop resolutions*; the original configuration set by the installer was for medium detail, no AA, and 1600x1200 - my default desktop resolution; I actually dropped it down to 1280x1024 and cranked up the AF to 2x and the detail to high, and, as I said in an earlier post, I have one of the weakest of PCIe graphics cards.)

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I got it running on my pc. Nvidia graphics card 6200. It runs pretty good at low settings. Haha and it was designed for ps3

Not the prettiest to run but i can't complain, after having my pc for 3 years with little to no hardware upgrades

That's precisely the point (about Burnout Paradise). Graphically demanding it isn't! It would not surprise me to find it perfectly playable on most notebooks and laptops of the past year (or, in some cases, the past TWO years). How many racing titles (even from EA) are playable on a portable computer at all, let alone one from two years ago other than BP? (Yes, I'm including ALL the NFS titles.)

This is easily shaping up to be a new standard for console ports (especially from the PS3), regardless of genre.

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