BajiRav Posted June 18, 2009 Share Posted June 18, 2009 Gets sad thinking about NFS:HP :( Link to comment Share on other sites More sharing options...
Richard Hammond Posted June 18, 2009 Share Posted June 18, 2009 There are multiple NFS in development, Shift is a simulation style game, there is a casual one for the wii, theres an mmo one coming and theres a regular NFS coming by Criterion the guys that made Burnout. Link to comment Share on other sites More sharing options...
Jiggah Posted June 18, 2009 Share Posted June 18, 2009 There are multiple NFS in development, Shift is a simulation style game, there is a casual one for the wii, theres an mmo one coming and theres a regular NFS coming by Criterion the guys that made Burnout. Is SHIFT the simulation one? Because the preview makes it seem like it's the MMO type specially since the preview highlights achievements for specific goals. I know one of them is suppose be F2P. Link to comment Share on other sites More sharing options...
san.W10 Posted July 5, 2009 Author Share Posted July 5, 2009 NFS Shift: Interview with Ian Bell Ian Bell from the Slightly Mad Studios answers some questions about the upcoming Need for Speed Shift on NeedforSpeed.com. Although he is quite enthusiastic about the game, this interview contains some interesting information, how the developers handle the physics in the game and how they are trying to connect realism with action.There are four levels to the driving model, and all driving models give you the choice of using visual damage only or 'full' (performance) damage. Again, the engine supports any level of realistic visual to physical damage but we will be tuning the levels to ensure a fun experience. Bumpers will fly off, hoods will be popped open, doors will be bashed in, and if you've got full damage on, your suspension will bend, your steering will pull or get sloppy, and your engine will be destroyed, barely limping around to the end of the race. We made the decision to keep the focus on action without critically severe punishment, since this is a racing game, not a crashing game. There will be consequences to your actions with full damage on, and it will likely destroy your race, but you will always be able to at least limp across the finish line to collect your profile points. Sounds like an interesting decision, that you're not able to completely wreck your car, but this could be the bridge between sim and action fans. Hardcore simulation gamers will have a "Pro" mode, which feels more natural and will also raise the bar for handling. Additionally the physics engine sounds quite impressing, as the game is able to reflect the tiniest details like tire deformation based on g-forces, tire pressures and rubber thickness. As Ian Bell says: "[...] only the most diehard sim fans will notice, but we know it's there." Better you read the complete interview yourself here: NFS Shift: Interview with Ian Bell http://www.nfsplanet.com/index2.php?lang=eng#5050 Link to comment Share on other sites More sharing options...
Unimatrix Xero Posted July 5, 2009 Share Posted July 5, 2009 the more i hear about this game the more i know im going to love it Link to comment Share on other sites More sharing options...
deletedxyz Posted July 6, 2009 Share Posted July 6, 2009 It better destroy GRiD. That game's controls were absolutely pathetic. Skipping NFS Undercover (rehash of Most Wanted) and ProStreet, I really hope NFS comes back with a fantastic racing game. Link to comment Share on other sites More sharing options...
sn00pie Posted July 7, 2009 Share Posted July 7, 2009 GRID's default control scheme sucks, so thats why I use the scheme #2, X is accelerate, L2 downshift, R2 upshift, O is e-brake, etc. Link to comment Share on other sites More sharing options...
Crazysah Posted July 8, 2009 Share Posted July 8, 2009 Any idea when the demo will come out? Link to comment Share on other sites More sharing options...
Xerxes Posted July 8, 2009 Share Posted July 8, 2009 One thing is for sure, I'll never buy a NFS game again without trying the Demo. I still "facepalm" seeing that Pro Streets Box on my dvd shelf. I half agree with you, demo first then buy! definitely. However, I disagree with the ProStreet comment, I liked ProStreet! and actually found it a refreshing break from the annoying traffic! (damn does traffic annoy me! :p) ...sure the framerate sucked but I actually enjoyed it as a whole but guess I'm a tiny minority on that one, general consensus was it sucked :laugh: Link to comment Share on other sites More sharing options...
deletedxyz Posted July 8, 2009 Share Posted July 8, 2009 I liked the undeground Tokyo feel the NFS series had before ProStreet and Undercover. Carbon and the Underground series made it stand apart from other standard open world racing games. Here's to hoping Shift will meet expectations. Link to comment Share on other sites More sharing options...
sn00pie Posted July 11, 2009 Share Posted July 11, 2009 I actually enjoyed Pro Street more than Undercover... Link to comment Share on other sites More sharing options...
san.W10 Posted July 16, 2009 Author Share Posted July 16, 2009 NFS Shift: Drift Mode announced! Need for Speed Shift isn't only about circuit racing, it also allows you to pass a corner sideways - that's why the game's brand new drift mode has been announced. article - http://www.needforspeed.com/portal/site/nf...0006017780aRCRD www.nfsplanet.com/en Link to comment Share on other sites More sharing options...
Crazysah Posted July 18, 2009 Share Posted July 18, 2009 No demo as I ask again? Link to comment Share on other sites More sharing options...
san.W10 Posted July 22, 2009 Author Share Posted July 22, 2009 NFS Shift: 4 new Gameplay-Videos The onlinemagazine IGN published 4 new gameplay-videos of the upcoming Need for Speed Shift. The videos show ingame-scenes from the cockpitview, only video #3 apparently shows the replay mode http://ps3.ign.com/dor/objects/14319191/ne...lay1_71709.html http://ps3.ign.com/dor/objects/14319191/ne...lay2_71709.html http://ps3.ign.com/dor/objects/14319191/ne...lay3_71709.html http://ps3.ign.com/dor/objects/14319191/ne...lay4_71709.html http://www.nfsplanet.com/index2.php?lang=eng#5083 Link to comment Share on other sites More sharing options...
Richard Hammond Posted July 22, 2009 Share Posted July 22, 2009 This is looking better and better, hopefully you can tone down the head bobbing makes me sick just watching the videos. I also hope you can turn off the HUD and jsut get the cockpit view. Link to comment Share on other sites More sharing options...
Brad. Posted July 22, 2009 Share Posted July 22, 2009 That. Looks. Awesome! Link to comment Share on other sites More sharing options...
san.W10 Posted July 22, 2009 Author Share Posted July 22, 2009 did you guys notice something in those videos? no blur effect. yay :woot: Link to comment Share on other sites More sharing options...
sn00pie Posted July 22, 2009 Share Posted July 22, 2009 I think the demo will be available at the end of July or mid-August? Link to comment Share on other sites More sharing options...
hobsgrg Posted July 22, 2009 Share Posted July 22, 2009 After the disappoint of the last few NFS games this one is looking really good, with Dirt 2 being delayed until December on the PC this looking like a must buy to tide me over until then. Link to comment Share on other sites More sharing options...
Richard Hammond Posted July 22, 2009 Share Posted July 22, 2009 Good thing about this game is that its not being made by the same dev studio that made the last few crap games, EA Black Box. This is being made by the guys behind GTR2 i believe. Link to comment Share on other sites More sharing options...
ViperAFK Posted July 22, 2009 Share Posted July 22, 2009 This game looks really sweet. Link to comment Share on other sites More sharing options...
san.W10 Posted July 24, 2009 Author Share Posted July 24, 2009 NFS Shift: Updated Impressions The onlinemagazines Gamespot and IGN updated their impressions of Need for Speed Shift in 2 new articles.Quite interesting is the fact, that when starting the game you have to drive two test-laps to determine the difficulty-settings, assists and the available budget at the beginning of your career. Additionally they explain the system of the badges and the different tiers and events. http://www.gamespot.com/ps3/driving/needfo...p;mode=previews http://xbox360.ign.com/articles/100/1005347p1.html http://www.nfsplanet.com/index2.php?lang=eng#5089 Link to comment Share on other sites More sharing options...
san.W10 Posted July 24, 2009 Author Share Posted July 24, 2009 Drifting in Need for Speed: Shift Drifting appeared in Need for Speed as recently as 2007's ProStreet, so this particular racing discipline is hardly new to the series. But along with a new development team in Slightly Mad Studios, Shift uses an entirely new physics engine, so the way cars feel and handle as you glide through these prolonged curves is an altogether different experience from drifting in previous games.The way it all works is fairly simple. Certain location in the game, be it Silverstone Circuit or the streets of London, offer a number drifting-specific layouts that feature a handful of wide curves on a point-to-point course. As you approach these curves, you jam on the handbrake button and watch as your rear-wheel drive car tails to the side, and from there it's a delicate balance of counter-steering and light breaking or accelerating in order to keep your vehicle skidding sideways while maintaining momentum. Down the line, more technically advanced courses add straight-aways filled with obstacles like hay bales to negotiate with. You're ultimately judged by a combination of how quickly you complete the course and how much drifting you actually do. On the track you'll see the usual green line that lets you know the ideal path to take through a corner, plus a much thicker, drift-specific line that acts as a sort of scoring zone to tell you where you'll need to stay in order to achieve maximum points. The physics during these events have also been tuned to allow for easier drifting, so if for some reason you decide to drive through the corners as though they were a normal track, you'll find yourself skidding around without much effort. That being said, there's still a distinct learning curve to these events. On my first attempt at drifting--which took place in a Toyota Corolla GTS--I found myself overdoing it with the handbreak, resulting in disastrous 180s and occasional confrontations with the wall. But as I continued to plug away at it, I got a better feel for how much to counter-steer and when to best hit the gas during the turn. I was still pretty awful at it, mind you, but I definitely gained a better appreciation for what it takes to really master these events. Slightly Mad Studios must be confident in players' ability to figure out drifting, because these events haven't been relegated to quick race options; they're right there in the career mode alongside all the other traditional events. Your success in drifting is just as important as any time trial if you want to get the most out of your racing career in Shift. ... http://www.gamespot.com/sports/blogs/sport...ag=blog;title;3 Link to comment Share on other sites More sharing options...
closetgeek Posted July 24, 2009 Share Posted July 24, 2009 They've messed up drifting mode. Point to point drift tracks are never as much fun because you can't do ridiculous massive chain drifts like you could back NFSU :( Overall the game looks good... even if it is a shameless copy of GRID. :rolleyes: Link to comment Share on other sites More sharing options...
rajputwarrior Posted July 26, 2009 Share Posted July 26, 2009 the game looks awesome so far Link to comment Share on other sites More sharing options...
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