[Official] Need for Speed - SHIFT


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NFS Underground was so awesome I will never forget that game.

Teasers like that almost always under deliver in many aspects to what the game wants to be; but now with the 360 and PS3 it could be a different story.

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  • 2 weeks later...

That really sucks. Thank god for Forza 3 where I can tune the car myself and experience a better drifting experience. :D THEN I can say Forza is much more realistic. NFS should've stuck with the Cops vs Racers.

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NFS Shift: First Infos about Upgrades

In Need for Speed Shift you can upgrade your car and build in new parts. The guys from GamersZine already got the preview version of the game and go into detail in an article in their blog.

http://need-for-speed-shift.blogs.gamerzin...-car-nfs-shift/

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NFS Shift: Interview with Dave Flynn

Dave Flynn is the Lead Track Designer for Need for Speed Shift at the Slightly Mad Studios. After the recently released video Laguna Seca Track Guide, he talks in this interview at IGN about the creation of the tracks in NFS Shift.

They have thousands of photos, take the official CAD data of the tracks and watch hours of racing videos, to model the most realistic tracks for the game.

http://uk.ps3.ign.com/articles/101/1013679p1.html

http://www.nfsplanet.com/en

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over 55 real life and fictional track layouts set in rolling countryside, forests, deserts, and cities across 19 locations.

http://ps3.ign.com/articles/101/1013679p2.html

thats good :D

Upgrading your car isn’t as black and white as you may expect, though. For example, while an engine upgrade may have a profound effect on your top speed and acceleration, it also marginally increases your brake time. Something to think about, then, rather than simply splashing your cash at the earliest opportunity.

...

Nitrous Kit allowing for a good boost in speed (Kit 1 allows for 10 seconds of boost, Kit 2 20)

http://need-for-speed-shift.blogs.gamerzin...-car-nfs-shift/

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When is this coming out again? The game is starting to look exactly what I hoped NFS would turn into a very long time ago. They always had the ability to implement amazing things, but the games were always half-assed and felt rushed to be released, perhaps not this time :)

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When is this coming out again? The game is starting to look exactly what I hoped NFS would turn into a very long time ago. They always had the ability to implement amazing things, but the games were always half-assed and felt rushed to be released, perhaps not this time :)
In a month ;)
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Need for Speed: SHIFT - GamesCom '09 - Nordschleife Off-Screen Gameplay

Nordschleife!!! :woot:

the third person camera is also too annoying, shakes too much

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NFS Shift: Driver Profile Preview @ GamerZines Blog

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NFS Shift presented in Gamespot's Crosshairs

(the part about NFS Shift starts at 13:20)

http://www.nfsplanet.com/en

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Looks like GRID 2 to me. There are nothing in SHIFT that even remotely reminds me of the Need for Speed universe.

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Looks like GRID 2 to me. There are nothing in SHIFT that even remotely reminds me of the Need for Speed universe.

Think I would agree with that. Need the free roam of NFS back. But it does look pretty damn impressive.

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NFS Shift: Carlist

2006 Aston Martin DBR9

2009 Audi R8 LMS

2008 Audi R8

2008 Audi RS 4

2007 Audi S3

2007 Audi TT 3.2 quattro

2006 Audi S4

BMW M3 E36

BMW M3 E46

BMW M3 E92

2008 BMW 135i Coup?

2009 BMW M3 GT2

2007 BMW Z4 M Coup?

2008 Bugatti Veyron 16.4

2006 Dodge Challenger Concept

2008 Dodge Viper SRT10

2010 Ford Mustang GT

2010 Ford Shelby GT500

2007 Ford Focus ST

2006 Ford GT

2006 Need For Speed Shelby Terlingua

1996 Ford Escort RS Cosworth

2009 Chevrolet Camaro SS

2006 Chevrolet Cobalt SS

2006 Chevrolet Corvette Z06

2006 Honda Civic Si

2000 Honda S2000

2006 Koenigsegg CCX

2008 Lamborghini Gallardo LP560-4

2007 Lamborghini Murci?lago LP640

2007 Lamborghini Revent?n

2006 Lotus Elise 111R

2007 Lotus Exige S

2005 Maserati MC12 GT1

2008 Mazda MX-5

2006 Mazda RX-8

1995 Mazda RX-7

1994 McLaren F1

2007 Mercedes-Benz SLR McLaren 722 Edition

2007 Mercedes-Benz SL65 AMG

2008 Mitsubishi Lancer EVOLUTION

2006 Mitsubishi Lancer EVOLUTION IX MR-edition

2003 Infiniti G35 (V35)

1997 Nissan 200SX (S14)

2009 Nissan 370Z (Z34)

2006 Nissan 350Z (Z33)

2009 Nissan GT-R SpecV (R35)

2008 Nissan GT-R (R35)

2000 Nissan Silvia (S15) spec.R AERO

1999 Nissan Skyline GT-R (R34)

1972 Nissan Skyline 2000GT-R

1992 Nissan 240SX (S13)

2006 Pagani Zonda F

2010 Pagani Zonda R

2008 Porsche 911 GT2

2009 Porsche 911 GT3 RSR

2006 Porsche 911 GT3 RS

2004 Porsche Carrera GT

2007 Porsche Cayman S

2008 Renault M?gane RS

2007 SEAT Leon CUPRA

2006 Subaru Impreza WRX STi

2007 Lexus LF-A Concept

2008 SCION tC

1986 Toyota Corolla GTS (A86)

2008 Volkswagen Scirocco

2006 Volkswagen Golf GTI

Lots more is going on nfs shift :Dde :D

gamescom 09 Videoblog by EA

Triple-Head NFS Shift Gameplay

Nordschleife Off-Screen Gameplay

Interview with NFS Producer Jesse Abney

9 minutes NFS Shift Gameplay @ pressakey.com

NFS Shift: Xbox360 Achievements

NFS Shift: Playstation 3 Trophies (German)

NFS Shift: Screenshots of all Cars

Check them at http://www.nfsplanet.com/en (i'm lazy to post individual lins :NFS Shift: Badgess

Here is a full list of all the major badges available in NFS Shift:

Clean Race – Europe Tracks: Complete one race on each European track, placing 3rd or better – avoid car collisions and driving off track

Clean Race – Japan Tracks: Complete one race on each Japanese track, placing 3rd or better – avoid car collisions and driving off track

Clean Race – US Tracks: Complete one race on each US track, placing 3rd or better – avoid car collisions and driving off track

Europe Corner Master: Master all the corners on each European track – stick to racing line in marked corners with speed

Japan Corner Master: Master all the corners on each Japanese track – stick to racing line in marked corners with speed

US Corner Master: Master all the corners on each US track – stick to racing line in marked corners with speed

Trading Paint: Trade paint with opponents by hitting their car

Clean Overtake: Pass opponents without making any contact

Dirty Overtake: Make contact with your opponents as you force your way past them

Drafting: Draft opponent cars – get close enough to them to reduce wind drag on your car

Perfect Launch: Start the race at the perfect RPM, as indicated by the HUD’s gear indicator turning green.

Difficulty: Keep improving your skills – finish 1st on highest AI difficulty possible

Iron Man: Place on the podium in consecutive races

Star Collector: Earn all available stars in all Tier 1, 2, 3 and 4 events

Endurance: Finish 1st in every Endurance event

Series: Place 1st in overall series points in all Series events

Mixed Track: Place 1st in overall series points in all Mixed Track events

Defeat Rivals: Defeat all Career Rivals drivers in all Rival events

US Manufacturer Loyalty: Rack up the mileage on your US cars

JP Manufacturer Loyalty: Rack up the mileage on your Japanese cars

EU Manufacturer Loyalty: Rack up the mileage on your European cars

Online Domination: Place 3rd or better in Online events

Online Europe Champion: Finish 1st at each European track, in an Online Ranked Race or Time Attack event

Online Japan Champion: Finish 1st at each Japanese track, in an Online Ranked Race or Time Attack event

Online US Champion: Finish 1st at each US track, in an Online Ranked Race or Time Attack event

Online Drift Champion: Finish 1st at each drift track, in an Online Ranked Drift event

Driver Duel Championship: Battle to the top of the Online Driver Duel ladder – defend Championship against multiple challengers

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Looking epic, I wasn't sure about this one but it's turning into a must have game! :) going to be an awesome summer this year, Forza 3, NFS: Shift and hopefully GT5...going to be (virtual) driving nirvana! Also did anyone notice something in the vids? smooth framerate!! :woot: I've been praying for a NFS with a smooth framerate since they released HP2!

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Need for Speed Shift Hands-On @ gamescom 09

NFS-Planet was at the gamescom 09 in Cologne, Germany. Our teammmeber Junkie met the producers of the upcoming Need for Speed Shift and could get an impression of the current build of the game. You can read his experiences here:

Pages: [1]

After a long-lasting residence in Leipzig, the Games Convention, now renamed as gamescom, took place in Cologne, Germany for the first time. Therefore, Electronic Arts with its German headquarters right in Cologne provided an extensive program for all visitors. All Need for Speed fans had the opportunity to relax at a sitting area with Need for Speed Nitro or to sit down in some bucket seats to check out Need for Speed Shift. For webmasters, pro gamers and other VIPs from the NFS community a kart race and a barbecue was held – even some developers participated there and had a lot of fun. You can find some pictures from this event in our picture gallery.

In spite of the community event we managed to get enough time to play the soon to be released Need for Speed Shift intensely and even to check out its competitors Forza Motorsport 3 and Gran Turismo 5.

One of the highlights at the EA booth was certainly the NFS Shift area, where a little LAN party was arranged for all of the race game fans. Each of the eight PCs built up there got hooked up with three monitors, d-box racing seats, G25 steering wheels and a surround sound system – with this setup, everyone had the chance to tame a Maserati MC12 GT1 and to show off his racing skills to the other drivers. Thanks to the sound of a screaming V12 engine right behind your back, force feedback effects coming from the seat and steering wheel and last but not least the game itself with its outstanding sensation for speed, the driving experience was obviously quite impressive. In spite of offering similar equipment at their booths, the competitors can't keep up here: They might have a little advantage regarding the degree of detail of their cars and landscape, but Forza and Gran Turismo are presenting themselves very demurely and sterilely compared to Shift with its much more intense “right in the middle”-sensation. The experience of piloting an over 600 bhp Maserati at speeds up to 180 mph over the tiny roads of the Nordschleife is simply breathtaking.

Major handling differences were apparent, too. Even with turned off driver assists, Forza's and Gran Turismo's cars keep reacting sluggishly and are still comparatively easy to control. In contrast, Shift is really a challenge to keep his car even on the street without ABS brake and similar electronic helpers – the driving physics are very responsive and so you will need a lot of susceptibility to gas, brake and all the controls of the car tuning section. But if the game asks too much of you, it is just some mouse clicks to turn on even options like steering or braking assists and to make it more suitable for beginners this way.

Actually, you will experience the same problems in drift mode, too. Simple turning in and flooring the pedal as you might have done it in Need for Speed Carbon merely results in some neat donuts. Since driver assists like traction control seem rather useless here, you will need to get the feeling in car tuning and the throttle button once again. In the beginning, a clean run is no matter of course, so you should definitely calculate some time to get to know the new driving physics. And maybe for the first time in the recent history of the game the brake pedal isn't just an ornament! :lol:

Bad news for all customizing fans. The selection of optical attachment parts is narrowed down to three body kits per car – the rear wing is also included here, so you can't modify or add it afterwards. Autosculpting is also gone. Furthermore, the body kits vary in their aerodynamic attributes, so the bottom line is that the last and most expensive one is also the most useful one. Likewise, interior tuning is just three-stage and for this reason there is no real “customizing” here. However I have to admit that nearly all of the body kits are looking very good and are consistent with those of real race cars of the ALMS or Super GT series, for instance – so there's no resemblance anymore to some of the body kits of Shift's predecessors you pretty much had to get used to. As always, the selection of rims and vinyls is extensively large, and thanks to some pre-designed liveries even beginners will have the opportunity to create some neat looking race cars.

Apart from that, looking for weaknesses in Shift is very hard if one can get used to the new game concept. AI Balancing is still something to improve since some races were way too easy to win, whereas others were ultra hard (although you don't have to win every race to proceed in the career mode), but I guess there will be some adjustments made until release. Moreover, weather effects are also missing – you just can set the time of day a race should start (no night-time racing anyhow). A licensed soundtrack is also nearly non-existent since there is no music during the race (which actually fits pretty well in this scenario) but only during the replays.

“Action racing” was one of the key words for NFS Undercover, but it actually works quite well for Need for Speed Shift since it is offering an amazingly intense, enthralling driving experience. In addition, it is able to keep up with serious simulation games like Forza Motorsport 3 and Gran Turismo thanks to its truly demanding physics. I insistently recommend you to check out the demo (unfortunately we still don't have any release date yet) – many hours of playing already convinced me personally like just a few Need for Speed games could before – September 17th is definitely a red-letter day for me!

http://www.nfsplanet.com/en/nfsshift/handson/

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