FALLOUT 3


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OMG what an ending to Fallout 3, (yeah I can hear the remarks now, I finished this months ago... the levels were vast and open, and I played on VERY HARD which was a bad mistake, because it was insane.) Although, I think it could have been better but... continuing where you turned on the Project Purity and saved everybody from extinction. But then again the game was vast and it took me ages to get through to the last level. Is it true Bethesda is working on an expansion pack and a fallow on from where Fallout 3 ended? I?ve played some awesome games over the years and this has to be one of the best in probably I have played since HL2 EP1 and HL2 EP2 great game, I have never seen so much land in one game.:geek:k:

(Y)Y) 10/10 Game Play

(Y)Y) 9/10 Playability

(Y)Y) 10/10 Graphics

(Y)Y) 9/10 Storyline

Overall I would give FALLOT3 10/10 an awesome breathtaking game, although not suited for all, and I would have not used the Oblivion engine to be honest it?s a little buggy but I think we will see a lot of MODS coming from this game in 2009 and one which I?m working on myself which is a big mistake because it?s going to take me months possibly a year, with what I have in m:)d...? :)

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You mean the Gamebryo engine :) It is 8+ years old after all, not counting the NetImmerse version that's even older. Dark Age of Camelot uses Gamebryo. So does Atlantica Online (which is new), Defense Grid the Awakening etc etc. I agree they should have used a different engine. But, Bethesda has been using the Gamebryo engine since oh about 2002 when they fist started making expansions to Morrowind. Would be nice if they used a new engine for Elder Scrolls 5 or Fallout 4 down the road. But don't hold your breath :D

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You mean the Gamebryo engine :) It is 8+ years old after all, not counting the NetImmerse version that's even older. Dark Age of Camelot uses Gamebryo. So does Atlantica Online (which is new), Defense Grid the Awakening etc etc. I agree they should have used a different engine. But, Bethesda has been using the Gamebryo engine since oh about 2002 when they fist started making expansions to Morrowind. Would be nice if they used a new engine for Elder Scrolls 5 or Fallout 4 down the road. But don't hold your breath :D

Yep that's the one I could not remember the name of the engine. That would have been nice because I have heard the Elder Scrolls 5 Engine is awesome, I like Elder Scrolls, good game... I don't know after the sucess of FO3 which was a staggering amount sold World Wide, I think it was 300 Million coppies. FO4 would be nice, but lets see what the EU MOD Developers come up with. The good thing about the Elder Scrolls 5 Engine is it's great for scense and landscapes.

Fallout 4 I don't think so, although it would be nice, it takes an everage 4 - 5 years to develop a really good game, if your building the engine from the bottom up then your talking at least 8 years development. Although some developers take into account sales and distribution of the game they have created and take into account expantions and possible a return to the game with new levels. There are planned expansions for Fallout 3 but when these will come is another question.

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Fallout 4 I don't think so, although it would be nice, it takes an everage 4 - 5 years to develop a really good game, if your building the engine from the bottom up then your talking at least 8 years development.
Umm no...not at all. If it took at least 8 years to make a game plus engine then pretty much every developer would probably be bankrupt. How on earth does a start up get enough money to pay staff wages and development costs for almost a decade before they even release?

I'd say your looking at more like 2 - 3 years without an engine and maybe another year or so with. Seriously look how fast companies are able to turn around sequels when they are dedicated to the one franchise.

8 years is when you start hitting Diakatana or Duke Nukem Forever like reputations.

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Umm no...not at all. If it took at least 8 years to make a game plus engine then pretty much every developer would probably be bankrupt. How on earth does a start up get enough money to pay staff wages and development costs for almost a decade before they even release?

I'd say your looking at more like 2 - 3 years without an engine and maybe another year or so with. Seriously look how fast companies are able to turn around sequels when they are dedicated to the one franchise.

8 years is when you start hitting Diakatana or Duke Nukem Forever like reputations.

They can make sequals that fast on the same console. IMO ES5 and FO4 will both be next gen. ES5 will most likely launch close to release like 4 did and be there with the next big Bungie title(not recon)

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What I found insane was having to stop and repair continuously. There should have been at least an option to auto-repair based on user selection (i.e., repair armed weapon first, then most damaged or just auto-repair the most damaged).

What I did love is the game does not treat me like an idiot and have ammo or weapons flashing on the screen (like several games do). The hunt for items makes the game.

I also found the aiming outside of vats to be most impossible...as opposed to a fps. As well as the logic that if I'm carrying 50 missles, they are weightless yet a fricking bottle of water could potentially stop my ability to virtually move.

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Well you don't have to repair. It took me until level 18 to realise even how to do it. For the stock standard guns it's usually good enough to throw the old one away after an hour or 2 of use.

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I'd say EVANK is a wee bit excited about the game and got carried away ._.

It's a nice game, but you make it sound too perfect.

The old Fallout games were much better, to be honest :>

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Well you don't have to repair. It took me until level 18 to realise even how to do it. For the stock standard guns it's usually good enough to throw the old one away after an hour or 2 of use.

If you want to maintain max damage it can possibly provide, then yes, you do.

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If you want to maintain max damage it can possibly provide, then yes, you do.

well yeah sure, then you do. But you can easily play through without the micromanagement if you don't want to which was my point. I duno, the guns never seemed to be failing on me that quick anyway that repairing was overly tiresome.

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I thought I would start Fallout3 again because there were a few "optional objectives" I didn?t do and I thought about doing the optional missions on every mission. I was at the shopping mart and with only two grenades left to a shotgun I managed to kill the Raider and captured this shot at the spur of the moment. It was in HDMI 1680 x 2050 but I scaled it down to 1024 x 768.

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You mean the Gamebryo engine :) It is 8+ years old after all, not counting the NetImmerse version that's even older. Dark Age of Camelot uses Gamebryo. So does Atlantica Online (which is new), Defense Grid the Awakening etc etc. I agree they should have used a different engine. But, Bethesda has been using the Gamebryo engine since oh about 2002 when they fist started making expansions to Morrowind. Would be nice if they used a new engine for Elder Scrolls 5 or Fallout 4 down the road. But don't hold your breath :D

Well, sort of. Gamebryo is on v. 2.6 for Fallout and Oblivion, I believe Morrowind and earlier games that appeared on last-gen consoles only supported up to Gamebryo 1.2. That's like saying "Wish some devs would stop using Unreal 3 because it's the same engine that powered "Undying" back in 2001".

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