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Vector vs. Cell Shaded?


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Cel Shaded shows more of the 3D perspective and gives more shadowing and texture. Vector gives more of the 2D feel but still shows some texture.

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I thought Vector refered to drawings that were done with lines and curves. Vectors ... I would assume they are the more 2-D looking of the 2.

Pixels thought people ... that's where it's all at.

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vector art is all math... the curves you make are really mathematical equations. the main bonus of vector art is that you can resize it to whatever you like and it doesnt lose quality.

you can use the vector technique to cell shade, which is im guessing why you are confused.

cell shading is a type of shading used in cartoons and anime, and now some video games. its just a name for a type of shading.

Edited by Bant
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You are comparing an art style with an art math. Vector is a math that allows the vector image to be scaled to any size without any degredation. Cell shading is purely 3d, it takes the light that hits on the 3d model and turns that brightness into a solid color which makes it appear 2d.

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actually cell shading is not purely 3d... it is an effect that originated in anime's and other forms of animation. an artist draws their art w/ different "cells" that will later be colored in different "shades".

to my understanding,

3d games have accomplished a cell shaded effect by tweaking the lighting properties to be very dramatic (ie, black and white, no grays), so that there is very little gradient between light and dark, and then, in photoshop talk, turning the opacity of the effect down to about 10%... if that makes any sence.

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Actually, the different art with different shades thing, the cells are broken up into backgrounds, characters, and foregrounds; not into shades, if that was the case there would be a million cells for one background or character. Cell shading is only 3d, animations use digital grading.

3d games have accomplished a cell shaded effect by tweaking the lighting properties to be very dramatic (ie, black and white, no grays), so that there is very little gradient between light and dark, and then, in photoshop talk, turning the opacity of the effect down to about 10%... if that makes any sence.

And as far as that goes, it doesn't make sense. the "lighting properties to be dramatic"? cell shading is made by determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else.

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Actually, the different art with different shades thing, the cells are broken up into backgrounds, characters, and foregrounds; not into shades, if that was the case there would be a million cells for one background or character. Cell shading is only 3d, animations use digital grading.

And as far as that goes, it doesn't make sense. the "lighting properties to be dramatic"? cell shading is made by determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else.

eh.. no...sorry man.

here is an example of the 3d effect, done similarly to the way i said.

http://members.aol.com/forrestbro/how_cartoon.html

here is an example of somebodies art, CELL SHADED.

http://www.thenamelesspage.com/lpcellcolor01.html

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Wow, you just showed me exactly what I told you, digital grading or coloring, and cell shading. That knight picture was done in 3d with cell shading, which I have allready seen and the anime was colored, just like every other animation. I dont think that you realize that cells are multiple layers of transparent cells that are painted onto and overlayed to create animations, exactly as I said; with backgrounds, characters, and foregrounds. Sorry to dissapoint you that I know this for a fact, especially since I do this stuff for a living.

Edited by bluerei
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i misunderstood your first statement about backgrounds, characters, and foregrounds, i was simply trying to get the point across that cell shading did NOT originate as a 3d effect. the term is used throughout art communities to describe a certain type of coloring, this is where the idea for the 3d effect was taken from, and this is why the 3d effect is called cell shading.

and on to your remark about "determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else."

yes, the shadows and highlights are turned into a solid hue.... this is done by setting the light intensity to be as "dramatic" as possible, so there is no gradient between light and dark.

what exactly do you do for a living?

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