loki102 Posted April 25, 2003 Share Posted April 25, 2003 Ok, i've always wondered, what is the exact difference between Vector drawings and cell shaded drawings? Link to comment Share on other sites More sharing options...
0 Elliott Posted April 25, 2003 Share Posted April 25, 2003 Cel Shaded shows more of the 3D perspective and gives more shadowing and texture. Vector gives more of the 2D feel but still shows some texture. Link to comment Share on other sites More sharing options...
0 RadishTM Veteran Posted April 25, 2003 Veteran Share Posted April 25, 2003 Moved to Web/Graphic Designers Corner Radish. Link to comment Share on other sites More sharing options...
0 Guest Sharpie30K Posted April 25, 2003 Share Posted April 25, 2003 are you sure jagedEdge? It sounds like you have 'em backwards. Link to comment Share on other sites More sharing options...
0 threetonesun Posted April 25, 2003 Share Posted April 25, 2003 I thought Vector refered to drawings that were done with lines and curves. Vectors ... I would assume they are the more 2-D looking of the 2. Pixels thought people ... that's where it's all at. Link to comment Share on other sites More sharing options...
0 Bant Veteran Posted April 25, 2003 Veteran Share Posted April 25, 2003 (edited) vector art is all math... the curves you make are really mathematical equations. the main bonus of vector art is that you can resize it to whatever you like and it doesnt lose quality. you can use the vector technique to cell shade, which is im guessing why you are confused. cell shading is a type of shading used in cartoons and anime, and now some video games. its just a name for a type of shading. Edited April 25, 2003 by Bant Link to comment Share on other sites More sharing options...
0 fdiaz2day Posted April 25, 2003 Share Posted April 25, 2003 :D ... I learn something new everyday. :) Link to comment Share on other sites More sharing options...
0 bluerei Posted April 25, 2003 Share Posted April 25, 2003 You are comparing an art style with an art math. Vector is a math that allows the vector image to be scaled to any size without any degredation. Cell shading is purely 3d, it takes the light that hits on the 3d model and turns that brightness into a solid color which makes it appear 2d. Link to comment Share on other sites More sharing options...
0 Bant Veteran Posted April 25, 2003 Veteran Share Posted April 25, 2003 actually cell shading is not purely 3d... it is an effect that originated in anime's and other forms of animation. an artist draws their art w/ different "cells" that will later be colored in different "shades". to my understanding, 3d games have accomplished a cell shaded effect by tweaking the lighting properties to be very dramatic (ie, black and white, no grays), so that there is very little gradient between light and dark, and then, in photoshop talk, turning the opacity of the effect down to about 10%... if that makes any sence. Link to comment Share on other sites More sharing options...
0 bluerei Posted April 25, 2003 Share Posted April 25, 2003 Actually, the different art with different shades thing, the cells are broken up into backgrounds, characters, and foregrounds; not into shades, if that was the case there would be a million cells for one background or character. Cell shading is only 3d, animations use digital grading. 3d games have accomplished a cell shaded effect by tweaking the lighting properties to be very dramatic (ie, black and white, no grays), so that there is very little gradient between light and dark, and then, in photoshop talk, turning the opacity of the effect down to about 10%... if that makes any sence. And as far as that goes, it doesn't make sense. the "lighting properties to be dramatic"? cell shading is made by determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else. Link to comment Share on other sites More sharing options...
0 BroChaos Veteran Posted April 25, 2003 Veteran Share Posted April 25, 2003 interesting stuff. can someone post some examples of cell shading? Link to comment Share on other sites More sharing options...
0 bluerei Posted April 25, 2003 Share Posted April 25, 2003 Cell shading example = zelda: wind waker Link to comment Share on other sites More sharing options...
0 Bant Veteran Posted April 25, 2003 Veteran Share Posted April 25, 2003 Actually, the different art with different shades thing, the cells are broken up into backgrounds, characters, and foregrounds; not into shades, if that was the case there would be a million cells for one background or character. Cell shading is only 3d, animations use digital grading.And as far as that goes, it doesn't make sense. the "lighting properties to be dramatic"? cell shading is made by determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else. eh.. no...sorry man. here is an example of the 3d effect, done similarly to the way i said. http://members.aol.com/forrestbro/how_cartoon.html here is an example of somebodies art, CELL SHADED. http://www.thenamelesspage.com/lpcellcolor01.html Link to comment Share on other sites More sharing options...
0 IlliniPi Posted April 25, 2003 Share Posted April 25, 2003 Auto Modellista: Awesome cell shaded racing game. Link to comment Share on other sites More sharing options...
0 bluerei Posted April 26, 2003 Share Posted April 26, 2003 (edited) Wow, you just showed me exactly what I told you, digital grading or coloring, and cell shading. That knight picture was done in 3d with cell shading, which I have allready seen and the anime was colored, just like every other animation. I dont think that you realize that cells are multiple layers of transparent cells that are painted onto and overlayed to create animations, exactly as I said; with backgrounds, characters, and foregrounds. Sorry to dissapoint you that I know this for a fact, especially since I do this stuff for a living. Edited April 26, 2003 by bluerei Link to comment Share on other sites More sharing options...
0 Bant Veteran Posted April 26, 2003 Veteran Share Posted April 26, 2003 i misunderstood your first statement about backgrounds, characters, and foregrounds, i was simply trying to get the point across that cell shading did NOT originate as a 3d effect. the term is used throughout art communities to describe a certain type of coloring, this is where the idea for the 3d effect was taken from, and this is why the 3d effect is called cell shading. and on to your remark about "determining where light photons hit the model or enviroment, then turned into a solid hue, giving it a 2d cartoon look. Nothing else." yes, the shadows and highlights are turned into a solid hue.... this is done by setting the light intensity to be as "dramatic" as possible, so there is no gradient between light and dark. what exactly do you do for a living? Link to comment Share on other sites More sharing options...
0 bluerei Posted April 26, 2003 Share Posted April 26, 2003 Still wrong, light can be at any value, it doesn't have to be "dramatic", just as long as there is light in general. Link to comment Share on other sites More sharing options...
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loki102
Ok, i've always wondered, what is the exact difference between Vector drawings and cell shaded drawings?
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