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C# - XNA Basic Training Tutorials


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XNABasicintro.jpg

I posted my earlier tutorials here and people seemed to enjoy them, so here is the latest one. The series is out! It has been a long wait for the public for this series. I have gotten a lot of requests from people to do a basic series. If you have seen my tutorials from about a year ago, you might remember that we had one of these before. I took that series down due to the complaints that it was too C# and not XNA enough. I brought it back with just XNA. Here are some things you will learn from this series:

  • Learn about the basic engine your game will have already provided for you.
  • Learn how to change the background of your game
  • Learn about sprites in a 2 part tutorial
  • A quick introduction to Vectors both in mathematics and XNA
  • Move your sprite with basic vector addition and bounds checking
  • Animate your sprite by changing its rotation and scale
  • Learn how to use text and display it to the game window
  • Learn the easy way on distributing your games

Tutorial Listing:

That is all for this series. Please right click and save as for the tutorial. A total of 8 tutorial with an average of 10 minutes each. Hope you enjoy it!

Sorry, no text tutorial this time, you can, however, download the project files for each tutorial and look through it that way. If you wish to stream the videos, go here

Edited by xWhiplash
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As for #8, I recommend choosing "Publish YourGame" instead of "Package YourGame" if you intend to send your game to friends who might not have the correct version of .NET or the XNA framework. It will create an installer that installs everything needed and I think most people would feel more comfortable with that.

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Yep thats true! I completely forgot that you can do that with 3.0 :p

I never liked the publish feature since I like to create my own installers (I will make a tutorial on that a bit later)

BTW your Pac Man clone looks nice :)

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I never liked the publish feature since I like to create my own installers (I will make a tutorial on that a bit later)

BTW your Pac Man clone looks nice :)

I definitely would like a tutorial on installers, I've no idea how to create them myself. Thanks for the comment. :)
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One question... Out of all the formats to choose from, you picked mp4? I thought it would be more logical to pick any format other than that. These are XNA tutorials... XNA as in MICROSOFT XNA. It would be safe to assume anyone interested in this would be using windows, and you make us download ... Apple Quicktime -_- .

Other than that the tutorials are pretty good. If you own a website you can easily make a camtasia solution which would let it stream with flash. Or throw them on youtube.

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One question... Out of all the formats to choose from, you picked mp4? I thought it would be more logical to pick any format other than that. These are XNA tutorials... XNA as in MICROSOFT XNA. It would be safe to assume anyone interested in this would be using windows, and you make us download ... Apple Quicktime -_- .

Other than that the tutorials are pretty good. If you own a website you can easily make a camtasia solution which would let it stream with flash. Or throw them on youtube.

Um, theres a stream link at the bottom. I didnt want to link directly to my site since thats just promotion. I made it a little better by just linking to the files.

MP4 is the best quality for the file size I have found for my needs, its what camtasia studio selects as default. And wont Windows 7 have built in mp4 support?

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Nice tutorials. Looking forward to the Tower Defense tutorials.

Maybe you can do one on content processors?

I was wondering before why I couldn't load a .bmp as a spritefont when other sample projects could.

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If somebody wants to see some small samples, please let me know. These bit projects are fun, but I could use some small projects and tuts to do here and there :)

I have an animation tutorial coming up, so anything else just let me know!

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Oooh XNA peeps. Does anyone know of a tutorial for drawing walls / floors in 3D? I know its abit of a leep for a beginner, but I'm hoping I'll be able to get my head around it once I see how you position a few wall thingies. :)

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Im not the best when it comes to 3D modeling and graphics (I know the coding, but not the modeling). Have you tried Blender or TrueSpace?

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Oooh XNA peeps. Does anyone know of a tutorial for drawing walls / floors in 3D? I know its abit of a leep for a beginner, but I'm hoping I'll be able to get my head around it once I see how you position a few wall thingies. :)
See http://www.riemers.net/ . No offense to xWhiplash, but they're the best XNA tutorials I know of.
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See http://www.riemers.net/ . No offense to xWhiplash, but they're the best XNA tutorials I know of.

Its okay :) There is always somebody out there that is better than you so I dont mind it. Just as long as people like mine I am happy :)

Besides, I probably wont do 3D stuff since I am horrible at modeling.

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Thanks. :) I'll make sure to follow a few of these tutorials as I'll be using XNA a lot when I start my course at University. (Y)

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Question: Has anyone used any of the XNA 3.0 books? Are they any good? What book do you recommend?
XNA 3.0 Game Programming Recipes is awesome. I have the 2.0 edition, 3.0 is the same book with minor updates.
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I rarely buy books, but I recommend XNA 3.0 Game Programming Recipes as a lot of people are happy with it (like Dr_Asik).

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