+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 Oh well, it beats buying up companies and having them develop exclusive games for your console and leaving an entire console userbase out in the cold .... And here we go. Nice knee jerk reaction, don't want to discuss the DLC any more, think of a way to try and drag the competition in and focus on them instead. MS should probably do this more often actually, instead of chucking 50 million at DLC. They do need to bulk up their 1st party studios, and last time I checked you don't do that from asking for volunteers. I seem to recall MS buying Rare. Why? Well, because that's how you gain studios. Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 And here we go.Nice knee jerk reaction, don't want to discuss the DLC any more, think of a way to try and drag the competition in and focus on them instead. MS should probably do this more often actually, instead of chucking 50 million at DLC. They do need to bulk up their 1st party studios, and last time I checked you don't do that from asking for volunteers. I seem to recall MS buying Rare. Why? Well, because that's how you gain studios. Buying up studios and making exclusive games, THAT'S a dick move. Microsoft owns 5 In-house studios, Sony owns 17!! Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted April 16, 2009 Veteran Share Posted April 16, 2009 So what's the difference paying 50mil on DLC or paying 50mil on a studio? You are still shutting out gamers from playing content. Yet you are only backing up Sony here and supporting the idea of them throwing money around. Nobody said MS doesn't buy studios, of course they do. The only ones who don't are Nintendo tbh. If making games timed exclusive or DLC exclusive p***es you off then why not exclusive games? Its double standards man and you're just not looking at it fairly at all. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 (edited) No, buying up studios and making exclusive games, THAT'S a dick move. Microsoft owns 5 In-house studios, Sony owns 17!! Consoles need TRULY exclusive games to be attractive. If you don't have internally developed games, then you might as well have a one console future. Sony have built up all those studios over the years, MS should focus on doing the same thing rather than spending money on timed exclusives and DLC. THAT'S the difference, we openly see MS pursue DLC and Timed exclusivity INSTEAD of focussing on studios, which I think would be a much better move. Instead they've been closing studios lately, and "lost" Bungie in a sense (not the Halo franchise though). Remember Sony existed before MS in the console realm, they had a head start. They had developers wanting to focus on them and them only due to the dominance the past generations, things are much different now. MS are ahead, they have opportunities here to be dominant and should be doing that through getting more internal studios setup to help them focus on 360 only games instead of meddling with multiplatform games. So what's the difference paying 50mil on DLC or paying 50mil on a studio? You are still shutting out gamers from playing content. Yet you are only backing up Sony here and supporting the idea of them throwing money around.Nobody said MS doesn't buy studios, of course they do. The only ones who don't are Nintendo tbh. If making games timed exclusive or DLC exclusive p***es you off then why not exclusive games? Its double standards man and you're just not looking at it fairly at all. What studios have Sony spent 50 million on this generation though? In fact most Sony studios were acquired at early stages, or fully homegrown like their SCEE/SCEJ/SCEA games studios. Not studios bought after the studios had released major blockbusters like EA trying to buy Take 2. Look at the studios here - http://en.wikipedia.org/wiki/Sony_Computer_Entertainment Look at the games they've released, most of them started ON the Playstation platform, not with a history of other platforms then being bought out. Edited April 16, 2009 by Audioboxer Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted April 16, 2009 Veteran Share Posted April 16, 2009 Why are you asking me questions like that? You know its disclosed information very few of them ever release. It doesn't excuse they've paid money to buy studios and when there is as many as 17 of them, there is no doubt at all it surpassed 50 million a long time ago. Rare alone was estimated to cost MS $400m+ Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 Consoles need TRULY exclusive games to be attractive.If you don't have internally developed games, then you might as well have a one console future. Sony have built up all those studios over the years, MS should focus on doing the same thing rather than spending money on timed exclusives and DLC. THAT'S the difference, we openly see MS pursue DLC and Timed exclusivity INSTEAD of focussing on studios, which I think would be a much better move. Instead they've been closing studios lately, and "lost" Bungie in a sense (not the Halo franchise though). Remember Sony existed before MS in the console realm, they had a head start. Ah yes, you would definitely know what Microsoft should and shouldn't do? They are chasing what they believe in and what the deem the right thing to do. But then again, Sony can do whatever they want, even do something ten times worse than what you are currently crusading against and you'll still love 'em for it - This is pointless. DLC exclusivity is definitely way worse than entire games, bad Microsoft, BAD! Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 (edited) Why are you asking me questions like that? You know its disclosed information very few of them ever release. It doesn't excuse they've paid money to buy studios and when there is as many as 17 of them, there is no doubt at all it surpassed 50 million a long time ago.Rare alone was estimated to cost MS $400m+ Read my argument above though... the difference is Rare were already established and had a history when MS bought them. Sony wont have paid $400m+ for any of these studios, or it's very unlikely anyway. Most of the Sony studios were "nothings" when they were acquired and their first games made for the Playstation platform and that only. Not as if they were being taken from the gaming scene right in the middle of them releasing multiplatform games for everyone to play. Which seems to be the argument some of you are trying to make. It's not like they were cockblocking something coming from a well known and established multiplatform dev. How is that done? I dunno, acquiring talent from Universities or young development teams? You can grow 1st party studios you know, you don't just need to go around buying already established studios who've had hits. SCE Japan StudioSCE Japan Studio (SCEJ) is the Japanese production and development arm of the parent company Sony Computer Entertainment, Inc (SCEI). Team ICO Team Ico (stylized as Team ICO) is a Japanese video game development team led by game designer Fumito Ueda. Working under Sony Computer Entertainment Japan's Product Development Department #1, Team Ico developed the games Ico and Shadow of the Colossus, both for the PlayStation 2. The team was assembled mostly from people outside the games industry in an attempt to diversify Sony's portfolio. Clap Hanz Clap Hanz, Ltd. is a video game developer located in Japan. It is owned by Sony Computer Entertainment America and is the developer of the Everybody's Golf (known as Hot Shots Golf in North America) series. The company was established in 1998. Polyphony Digital Polyphony Digital Inc. is an internal video game developing company of Sony Computer Entertainment and is part of the newly formed Sony World Studios. The studio was formerly known as Polys Entertainment, but after the success of Gran Turismo they were granted greater autonomy and their name changed to Polyphony Digital. Naughty Dog Naughty Dog is an American video game company founded by Andy Gavin and Jason Rubin in 1986, and based in Santa Monica, California. It was acquired by Sony in 2001. SCE Studios Santa Monica SCE Santa Monica Studio is a video game developer based in Santa Monica, California. It is part of Sony Computer Entertainment and was merged with a number of other Sony developers in 2005 to form SCE Worldwide Studios. SCE Studio San Diego An in-house development team at Sony Computer Entertainment, San Diego Studios is responsible for The Mark of Kri series, among others. It is merged with Red Zone Interactive and 989 Sports. Sony Bend Sony Bend is a video game developer located in Bend, Oregon. It is owned by Sony Computer Entertainment America and is the developer of the Syphon Filter series. Formerly, Sony Bend was known as Eidetic, Inc. until their purchase by SCEA in 2000. Before developing Syphon Filter, they developed Bubsy 3D for the PlayStation. Incognito Entertainment Incognito Entertainment (originally Incog Inc.) is a video game developing company formed by former employees of SingleTrac, developer of titles such as Twisted Metal and Jet Moto. Zipper Interactive Zipper Interactive is a video game developer located in Redmond, Washington. It was founded in 1995 by Jim Bosler and Brian Soderberg. It has created many different games, including the popular SOCOM (U.S. Special Operations Command) series of games. SOCOM was created in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment for the PlayStation 2. On January 25, 2006, Sony announced that it had acquired Zipper to add it to its Worldwide Studios group. SCE London Studio SCE London Studio is an in-house Sony developer located in London, England. Established in 1993, London Studio is Sony Computer Entertainment Europe’s largest internal development studio, with staff working in a purpose designed 7-storey building located in London's creative Soho district. SCE Studio Cambridge Studio Cambridge was formed in July 1997 when Sony Computer Entertainment Europe acquired the Millennium development studio from Cyberlife Ltd. The studio currently comprises 90 development staff under the direction of James Shepherd. SCE Studio Liverpool SCE Studio Liverpool is a video game development house head-quartered at Wavertree Technology Park in Liverpool, England. Founded in 1984 as Psygnosis, the company is now a wholly owned subsidiary of Sony Computer Entertainment and currently employs roughly 100 individuals comprising two development teams. Guerrilla Games Guerrilla Games is a first party video game developer and wholly owned subsidiary of Sony Computer Entertainment. Evolution Studios Both Evolution and Bigbig studios were acquired by Sony Computer Entertainment in September, 2007. From that list who released games on other platforms before being acquired, Guerrilla Psygnosis (SCE Studio Liverpool) Naughty Dog Of those studios list the big multiplatform games they had..... Not much if anything. I wouldn't say Guerilla's Shellshock: Nam '67 was very good :laugh: I think the most impressive thing is Team ICO basically coming out of nothing! Edited April 16, 2009 by Audioboxer Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 So to sum it up, exclusive games are fine because Sony owns a lot of In-house studios and exclusive DLC is currently bad because Microsoft have done it. Goodie. Who needs logic when you can have bananas wearing skirts and playing the banjo :s Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 So to sum it up, exclusive games are fine because Sony owns a lot of In-house studios and exclusive DLC is currently bad because Microsoft have done it.Goodie. Who needs logic when you can have bananas wearing skirts and playing the banjo :s To sum it up, sarcasm is a weak attempt in constructing a discussion. Link to comment Share on other sites More sharing options...
.KICK Posted April 16, 2009 Share Posted April 16, 2009 Read my argument above though... the difference is Rare were already established and had a history when MS bought them. Sony wont have paid $400m+ for any of these studios, or it's very unlikely anyway.Most of the Sony studios were "nothings" when they were acquired and their first games made for the Playstation platform and that only. Not as if they were being taken from the gaming scene right in the middle of them releasing multiplatform games for everyone to play. Which seems to be the argument some of you are trying to make. It's not like they were cockblocking something coming from a well known and established multiplatform dev. How is that done? I dunno, acquiring talent from Universities or young development teams? You can grow 1st party studios you know, you don't just need to go around buying already established studios who've had hits. From that list who released games on other platforms before being acquired, Guerrilla Psygnosis (SCE Studio Liverpool) Naughty Dog Of those studios list the big multiplatform games they had..... Not much if anything. I wouldn't say Guerilla's Shellshock: Nam '67 was very good :laugh: I think the most impressive thing is Team ICO basically coming out of nothing! How can you say Team ICO was a good buy! They have only released two games since 2001! Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 To sum it up, sarcasm is a weak attempt in constructing a discussion. Well, hard to have a discussion with you when you're flopping all over the floor, changing opinions based on how much you like or dislike the company and repeatedly kicking yourself with these double-standard arguments. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 How can you say Team ICO was a good buy! They have only released two games since 2001! First of all how is Team ICO really a "buy" when it's formed out of scraps of people. Secondly do you not know how acclaimed ICO and Shadow of the Colossus were? Quite frankly the studio would probably say "Sorry we don't pump out a reskinned remake every year, we prefer to release awesome games that take time". Well, hard to have a discussion with you when you're flopping all over the floor, changing opinions based on how much you like or dislike the company and repeatedly kicking yourself with these double-standard arguments. I seem to recall you guys bringing in the studios of Sony and quite frankly it sounds like you got a bit of a shock realizing the studios themselves were hardly critically "bought out" with the majority of them being formed from nothing, or very young developers. I have no other logic to understand the reason for the bitchyness and sarcasm flying around. The argument of "Sony are going around buying multiplatform studios and stopping us getting games on the Xbox/PC" kind of falls apart with studios who've never released or expressed an interest in those platforms in the first place, or studios purposely formed for Sony by Sony, not even acquired. Link to comment Share on other sites More sharing options...
.KICK Posted April 16, 2009 Share Posted April 16, 2009 First of all how is Team ICO really a "buy" when it's formed out of scraps of people.Secondly do you not know how acclaimed ICO and Shadow of the Colossus were? Quite frankly the studio would probably say "Sorry we don't pump out a reskinned remake every year, we prefer to release awesome games that take time". Acclaimed maybe but did they actually sell well or not? :blink: Actually, scrap that 2001 remark, founded in 1997 so that's 2 games since 1997. Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 I seem to recall you guys bringing in the studios of Sony and quite frankly it sounds like your got a bit of a shock realizing the studios themselves were hardly bought out with the majority of them being formed from nothing, or very young developers. Keep on dreaming :laugh: Sounds more like you just changed direction once you realised dear Sony were the biggest "######" when it comes to exclusivity, even without their many studios, they have released a ton of exclusive games lately. Formed out of nothing or bought at their peak, THE GAMES ARE STILL EXCLUSIVE! And you're the one shedding a tear over exclusivity deals. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 Acclaimed maybe but did they actually sell well or not? :blink: Since when did sales and sales only start determining how good a game was? I underline the purpose of Team ICO The team was assembled mostly from people outside the games industry in an attempt to diversify Sony's portfolio. That they did. Link to comment Share on other sites More sharing options...
ramsy66 Posted April 16, 2009 Share Posted April 16, 2009 I want them to remake all of the old games, exactly the same, but with the new graphics/physics. That'd be so amazing. I'd love San Andreas, identical map and storyline, but with GTA IV's physics. *licks lips* Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 (edited) Keep on dreaming :laugh: Sounds more like you just changed direction once you realised dear Sony were the biggest "######" when it comes to exclusivity, even without their many studios, they have released a ton of exclusive games lately. Formed out of nothing or bought at their peak, THE GAMES ARE STILL EXCLUSIVE! And you're the one shedding a tear over exclusivity deals. Once you start realizing homegrown internal studios are not on the same wavelength as waving money at games ALWAYS destined to be multiplatform (you're just paying to cockblock them for 6-12 months), or multiplatform DLC, we can talk more. Edited April 16, 2009 by Audioboxer Link to comment Share on other sites More sharing options...
.KICK Posted April 16, 2009 Share Posted April 16, 2009 Since when did sales and sales only start determining how good a game was?I underline the purpose of Team ICO That they did. You do realise that games are mostly designed to make money! :wacko: If games don't sell well then it was pretty pointless to spend the money developing the games. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 You do realise that games are mostly designed to make money! :wacko: If games don't sell well then it was pretty pointless to spend the money developing the games. I'm pretty sure Team ICO made profits or they wouldn't be making another game for the PS3. Link to comment Share on other sites More sharing options...
.KICK Posted April 16, 2009 Share Posted April 16, 2009 I'm pretty sure Team ICO made profits or they wouldn't be making another game for the PS3. You basing this on your own thoughts and knowledge of being an outsider to the developing world of the gaming industry or from an actual source? Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 You basing this on your own thoughts and knowledge of being an outsider to the developing world of the gaming industry or from an actual source? Shadow of the Colossus went greatest hits, you don't do that without meeting sales requirements. Five added to PS2 Greatest HitsShadow of the Colossus, SOCOM 3, Jak X: Combat Racing among PlayStation 2 games with new $20 price tag. Sony today announced that five more PlayStation 2 games have qualified for Greatest Hits status and will be repackaged and repriced beginning August 6. The five new titles are Shadow of the Colossus, the adventure game from the developers of Ico; Sly 3: Honor Among Thieves, the latest in the franchise about the raccoon burglar; SOCOM 3: US Navy SEALs, a third-person online shooter; Jak X: Combat Racing, a car combat game featuring Jak and Daxter; and Ratchet: Deadlocked, Insomniac Games' platformer. The additions bring the total tally of PS2 Greatest Hits games to 169, which Sony boasts is more than any other system. In addition to getting their Greatest Hits club card, the games will be repackaged with new box art and sold for $19.99. Source: http://uk.gamespot.com/ps2/adventure/wanda...tml?sid=6155274 And I can ask you the same, is your pessimism of "studio failure" based on anything tangible? It's estimated ICO sold around 700,000 - http://hg101.classicgaming.gamespy.com/icosotc/ico.htm Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 (edited) Once you start realizing homegrown internal studios are not the same wavelength as waving money at games ALWAYS destined to be multiplatform (you're just paying to cockblock them for 6-12 months), or multiplatform DLC, we can talk more. Sure, back away from your own whining barely an hour ago because it came too close to hurt dear Sony. Guess we're done. EDIT: Oh should we remember Sony actually let GTA 4 go as an exclusive game and instead got ANOTHER exclusive deal instead? Ha. One cockblock to replace another (N) Edited April 16, 2009 by Sethos Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted April 16, 2009 Author Subscriber² Share Posted April 16, 2009 Sure, back away from your own whining barely an hour ago because it came too close to hurt dear Sony. Guess we're done. Yes, the minute you started all your sarcasm and joking around because you couldn't fathom to carry on the conversation like an adult, we were done, and always will be every time you do that. Link to comment Share on other sites More sharing options...
Sethos Posted April 16, 2009 Share Posted April 16, 2009 Yes, the minute you started all your sarcasm and joking around because you couldn't fathom to carry on the conversation like an adult, we were done, and always will be every time you do that. Or you can't fathom to carry an unbiased conversation, every single post reeks of that naughty word and you are willing to change arguments just to not go against Sony, how is one supposed to argue with that? You change your argument every fifth minute so it always sounds like "you are right". Link to comment Share on other sites More sharing options...
»X« Posted April 16, 2009 Share Posted April 16, 2009 Sorry to interupt. I was wondering if you could direct me to the thread about GTA V? I seem have have got lost, and I forgot to bring my tin hat. Link to comment Share on other sites More sharing options...
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