LOC Veteran Posted May 3, 2009 Veteran Share Posted May 3, 2009 This is awesome news, I've been waiting forever it seems for them to announce ANYTHING about Red Orchestra 2. Now we got news, and it's all good w00t! Tripwire Interactive is getting ready to release their next game Killing Floor later this month but apparently even they were taken aback by news that the new issue of the PC Gamer print magazine has leaked out info about their next project; the next game in their WWII shooter series Red Orchestra.The game, titled Red Orchestra: Heroes of Stalingrad is apparently using Epic's Unreal Engine 3 (both the original Red Orchestra and Killing Floor were made with Unreal Engine 2. Even with this info, Tripwire is apparently not ready to talk about the game publicly yet. In a post on their official message boards they state, "To put it quite bluntly we thought this would hit after the release of Killing Floor. As such we'll be doing a bit of a scramble to get our PR efforts in order while we are in the middle of getting another game ready to ship." They are even asking folks to not post text from the article on the forums, saying " We'll let the article speak for itself." Other web sites have posted up scans from the article, including NoFrag, which reveal that the game will have a true single player campaign (the battle of Staingrad from both sides of the conflict) as well as a 10 player co-op mode called Skirmish. The game is due out sometime in 2010. Source: Big Download Tripwire Forum Announcement Link to comment Share on other sites More sharing options...
Sethos Posted May 3, 2009 Share Posted May 3, 2009 Uh, sounds awesome! I used to love Red Orchestra, even bought the Steam version a year back or so but the engine hasn't aged well at all, so I never got into the game again. The guys behind RO really put a lot attention on the realism aspect, which I love and I hope they will continue to build on. I say bring it on (Y) Link to comment Share on other sites More sharing options...
NienorGT Posted May 4, 2009 Share Posted May 4, 2009 Finally! RO was so GREAT! I played so many time in Danzig... Link to comment Share on other sites More sharing options...
speeddemongto Posted May 5, 2009 Share Posted May 5, 2009 I still play red orchestra,graphics are still pretty fun to play with.....lol Link to comment Share on other sites More sharing options...
ViZioN Posted May 5, 2009 Share Posted May 5, 2009 Although I kind of drifted away from it, I really used to like this game! Can't wait to see how this develops. Link to comment Share on other sites More sharing options...
Dwarden Posted May 7, 2009 Share Posted May 7, 2009 it's going to kick ass ... but Killing Floor first :) Link to comment Share on other sites More sharing options...
LightIdea Posted May 8, 2009 Share Posted May 8, 2009 Here is a bit more information: Source: http://forums.tripwireinteractive.com/show...amp;postcount=5 Here's a little more about this game engine and it is impressive...But up until now outside of UT3 by epic themselves no one has made a real good job of making a UE3 game. Especially getting a true fully functional dedicated server working..MOH:Airborne and Brothers in Arms:Hells Highway are good examples of companies making a UE3 game and failing miserably to get the multiplayer side working correctly...Hard to believe when you look at the following specs that so many have failed to actually take full advantage of what the engine can provide..So no pressure TWI but I would finally like to play a UE3 game that actually works...lol Internet and LAN play has been a hallmark of action games as demonstrated in Epic's Unreal Tournament series. The Unreal Engine has long provided a flexible and high-level network architecture suitable to many genres of games, as well as simulation projects; and is fully supported on PC and all console platforms. Integrated voice communication on all platforms. Unreal Engine gameplay network programming is high-level and data-driven, allowing UnrealScript game code to specify variables and functions to be replicated between client and server to maintain a consistent approximation of game state. The low-level game networking transport is UDP-based and combines reliable and unreliable transmission schemes to optimize gameplay, even in low-bandwidth and high-latency scenarios. Client-server model supporting up to 64 players as provided. Supports network play between different platforms (i.e. dedicated PC serving console clients). Engine-level and content security. Game code writes to one API that works across all online platforms. All gameplay features are supported in network play, enabling vehicle-based multiplayer games, competitive team games with NPC's or bots, cooperative play in a single player focused game, and so on. Support for auto-downloading and caching content, including cross-platform compatible UnrealScript code. This feature enables everything from user-created maps, to bonus packs, to complete game mods to be downloaded on the fly. Server browsing capabilities for finding and querying servers, keeping track of favorites, friends, in-game chat, etc. Party system: the ability for a group of players to meet in a networked lobby and transition from match to match as a group. Supports Games for Windows Live, Xbox Live, and GameSpy (PC and PS3) network platforms. Support for Microsoft's LIVE Server Platform (LSP). Networked Title Updating system: allows for modification/customization of game features via downloaded files from an LSP so updates can happen without a TU. Support for PS3 downloadable games via Sony's Game Content Utility: UE3 games can be run as retail disc games, downloaded from the Playstation Store, or even a patch, all without the need for recompiling the code. For those interested there's more info here... http://www.unrealtechnology.com/feat...ology-overview Looks like it will have PS3 mod support :D YAY! :D Link to comment Share on other sites More sharing options...
Yusuf M. Veteran Posted May 9, 2009 Veteran Share Posted May 9, 2009 I hope they use the latest version of Unreal Engine 3. Especially since it introduces this: Unreal Lightmass, a new global illumination solver, will be shown for the first time at GDC. Unreal Lightmass produces high-quality static lighting with next-generation effects, such as: soft shadows with accurate penumbrae; diffuse and specular interreflection; and color bleeding. Furthermore, Epic's new Swarm distributed computing framework enables lighting to be generated up to 10 times faster. The new lighting features are bundled with Unreal Engine 3 and benefit all current and future engine licensees. Like all of Epic?s engine features, Unreal Lightmass is available at no additional cost to licensees. SOURCE Link to comment Share on other sites More sharing options...
Thirtythree Posted May 9, 2009 Share Posted May 9, 2009 The Unreal 3 engine still looks amazing IMO. Rainbow Six Vegas 2 is a shining example of a killer Unreal 3 engine using game. Link to comment Share on other sites More sharing options...
Dwarden Posted May 9, 2009 Share Posted May 9, 2009 considering they have license to UE3 and not yet release the game if the usual licensing of UE is in place they automatically gets free access to all engine upgrades thus it's more likely it will be UE 3.5 Link to comment Share on other sites More sharing options...
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