Kim: Xbox 360 has a ten-year life-span


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right on jianbing, am with you. wouldn't go as far as calling them ass, but certainly i'd like to know something's in the oven and dinner will be served in the next couple of years.

Asik, wasn't being sarcastic at all, i agree with your above posts 100%.

The environmental graphics are ok, but the humans looked terrible. A lot of the textures were pretty bad too. It looks like a launch game IMO.

I think it's safe to say that development on the next XBOX is well underway. They just aren't going to announce anything yet. Maybe next years E3?

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Yeah, I think I'm ready for an update. This gens graphics just don't "wow" me at all anymore. At most I would call them serviceable. I've been playing Fallout 3 and the graphics in it are ass. I love the story and gameplay, but I would enjoy it a lot more if the graphics didn't let it down.

Fallout 3 has really crap graphics compared to any recent games(and ones that were around when it came out) so thats kind of a bad example.

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good thing you said arguably. and you don't need to believe, i just replayed Mass Effect last month, it's an amazing game but the visuals have major flaws, as in texture update. don't be argumentative for the sake of it, you know full well stills are worked on and polished, not to mention trailers and E3 demos - including the live ones. They could well be playing on the PC dev station they used, not 360 spec hardware, or PS3 for that matter.

This isn't to say games nowadays don't look good, but they can certainly look better.

That is the nature of the UE3, it's nothing exclusive to Mass Effect or the 360. It's not a flaw, just the order and way the data is processed.

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Before anyone mixes it up life cycle and time to new console, they are different things. All this is saying is the 360 is aimed to be supported for 10 years, not that a new piece of hardware won't come along till 2015. I cannot understand how anyone would see that as a bad thing.

Not a bad thing but it's something to be careful of I think too. It can lead to developers being slow to jump to the new console and you may miss big name titles for a new console launch because financially it was better for the developer to design the ttile for the older console.

Not that I mind them supporting the hardware...thats all good and well. I do think however there has to be a balance and you do run the risk of hurting the consoles start initially. I feel software wise the 360 fared a lot better than the PS3 for instance in it's early life, probably largely to do with the fact no one was developing for the original XBox any more so all the MS developers were concentrated on the 360. On the other hand the PS2 was getting big name titles that the PS3 could have benefited from.

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good thing you said arguably. and you don't need to believe, i just replayed Mass Effect last month, it's an amazing game but the visuals have major flaws, as in texture update. don't be argumentative for the sake of it, you know full well stills are worked on and polished, not to mention trailers and E3 demos - including the live ones. They could well be playing on the PC dev station they used, not 360 spec hardware, or PS3 for that matter.

This isn't to say games nowadays don't look good, but they can certainly look better.

Do you have Mass Effect installed to the hard drive of your 360? I found that with the exception of cutscenes, there is basically no texture pop in and the load stutters are significantly reduced.

I'm playing a lot of Mass Effect lately (check my gamertag if you like). I'm looking forward to the next iteration of that franchise, and I'm sure that it will look a lot better. The graphical problems that ME has are representative of the problems that most Unreal Engine 3 games of that vintage had, even including Gears of War (you don't see similar problems with for instance Bioshock which was developed on Unreal Engine 2 on steroids).

The next set of consoles will have similar problems with the first games based on Unreal Engine 4 I'm sure. The process of refinement and engine optimization for the specific and unchanging hardware configuration that consoles offer ensures that later games will look better and perform better than early ones.

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Graphics-wise, the 360 should have no trouble surviving the 10 year life span. The Wii's graphics could be considered outdated by 2 or 3 years before it was even released (2006). Despite this, the Wii has been selling like hotcakes. So no, I don't see the 360's graphics being a limiting factor -- especially since we have yet to see its peak performance.

The only issue I do see arising is of space. Will the DVD be enough to last six more years? It's already struggling as it is, what will it be like in 2015?

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I don't see why Xbox 360 won't have 10 year lifespan. It will be for sure. But of course that doesn't mean they won't release Xbox 720 next year for example. They'll keep pushing next gen while maintaining this generation and knowing MIcrosoft they will make their online system work between the two so Xbox 360 owners will still have plenty of support and cross-playability with the new Xbox 720 for example.

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to the two monkeys, the drunk and the dead...the problems i describe are not in any way limited to ME, never said so. Indeed the UE3 is prone to them, but this is due to hardware limitations, as in not enough RAM to store those textures. I believe it's also because games are largely developed above spec, probably on PC workstations that have more memory than the market console. That's why we need to move forward in the next couple of years. it doesn't mean problems won't occur with the next gen, there'll always be something.

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Crysis certainly looks a generation ahead of the games that were released in the console space in the same time period, at least running on today's hardware at the same resolutions (720p). It's unfair in my view to expect a console game to drive a display at 1600x1200 or higher resolutions at 100 fps because that's not what they were designed to do.

Crysis?

Granted, my computer is NOT that powerful, and I haven't seen Crysis running on a very Highend computer at all.

Or ANY games that you may think is better looking than the BEST looking Xbox 360 game, right now...

To me, the difference is hardly much right now. And, when I see in next few years that a PC game that make me drop my jaws I will certainly wanting to get on with the NEXT Xbox console! :)

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to the two monkeys, the drunk and the dead...the problems i describe are not in any way limited to ME, never said so. Indeed the UE3 is prone to them, but this is due to hardware limitations, as in not enough RAM to store those textures. I believe it's also because games are largely developed above spec, probably on PC workstations that have more memory than the market console. That's why we need to move forward in the next couple of years. it doesn't mean problems won't occur with the next gen, there'll always be something.

Afaik it's not to do with ram limits either, as my pc does it when I play UT3.

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I really hope he's not serious, because if sony brings out a PS4 and Nintendo's next console is truly next gen, then MS is going to have some serious catching up to do.

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I really hope he's not serious, because if sony brings out a PS4 and Nintendo's next console is truly next gen, then MS is going to have some serious catching up to do.

NO WAY is Sony going to bring out a PS4 any time soon.

Hell, they even selling PS2s still!

And Nintendo can probably MILK the WII for 5 more years above $150

Edited by JediXAngel
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I never mentioned anything about soon.

Like I said, the key lies within Graphics...

If I see a PC game sometime in the future, and I am Blown Away by it, and I see Xbox 360/PS3s graphics look like crap compared to it, then it's time for a NEW console.

If Xbox 360 can handle Natal, then it's certain good enough for 4-5 more years!!

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I never mentioned anything about soon.

You should have though.

The PS4 has about a 10 year life span also I would assume.

Nintendo no clue when the next gen is launching. 3 years?

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We'll probably be seeing next next gen consoles in about 3 years time, but who knows at this point, and that is still not soon.

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I can honestly see the 360 lasting a 10 year cycle, we have Crysis coming and it is supposed to be running with the same level of detail as high settings on a PC. Now not to say it will be exactly like that but thats what they are aiming for and based on the tech demo it looks pretty damn good. Anyone remember the leaked footage of Dead Space on the original Xbox? It looked pretty close to what the final product ended up looking like heck even some of the new PS2 games looked better than some of the games released on PS3.... GoW2 looked amazing on the PS2 and so did GT4. I am not really suprised this is going to last a 10yr cycle :)

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DM - most of the UE3 games i've played were on 360, but before that i don't recall these issues as common on PC when i was still a non-console gamer. i insist it's a RAM issue. Splitting 512MB between the GPU and everything else is not good.

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LOl, let em make a console which doesnt RROD itself to hell in 3 years first !

That joke is SOOOOOOOOOOO old u know...

It doesn't even RROD anymore.

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they mean the product as a concept, not someone's individual console. that's what's supposed to have a ten year duration. enough with the RROD nonesense, it's really not all that interesting.

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