[PC] Street Fighter 4 Benchmark tool released


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I think Street Fighter IV looks impressive on the PC. It's not Crysis or anything but it looks and runs well. Cross-platform play would've made the game near perfect. Unfortunately, Capcom considered it but decided not to support it.

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I think Street Fighter IV looks impressive on the PC. It's not Crysis or anything but it looks and runs well. Cross-platform play would've made the game near perfect. Unfortunately, Capcom considered it but decided not to support it.

+1

Yup, its shaping up to be a great game, cant wait! :)

Sethos - Personally, I think you have steered this thread 'way off topic' with your derogatory remarks, almost to the point of 'trolling' behaviour, something I've seen on a much lesser scale here, but with ones warning bar rising considerably as a result. Are you exempt from such practices?

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Sethos isn't the one to blame. All he did was state his opinion on the game's graphics. Other people who won't be named incited an argument and the thread went out of control. Let's just end it here. Respect other people's opinions, even if you think it's far fetched.

Back on topic, I re-ran the benchmark with the latest Catalyst 9.6 drivers and gained a couple of FPS. :D Anyway, has anyone noticed something when you disable v-sync? The benchmark appears to run faster than it should. It's as if somebody hit the fast forward button. Enabling v-sync fixes it but that limits you to 60 FPS at most. For the purpose of the benchmark, you'd want v-sync disabled to see how much FPS you would get.

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Scaramonga, how does yours not average more than mine?

I think I've figured it :) You couldn't have had all settings at MAX as I have Red screen results, and you have Blue screen results...

RED = Highest settings available

BLUE = Anything else below highest

Shoot me if I'm wrong LOL!!! :rofl:

:)

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I think I've figured it :) You couldn't have had all settings at MAX as I have Red screen results, and you have Blue screen results...

RED = Highest settings available

BLUE = Anything else below highest

Shoot me if I'm wrong LOL!!! :rofl:

:)

I always get Blue and I have used all settings.

I think it's an ATI <> nVidia thing possibly.

Anyway I have tried the latest Forceware drivers and found the following

>>> Forceware 190.15 LEAK

SCORE: 7825

AVERAGE: 93.4FPS

OS: Windows Vista Ultimate 64bit

CPU: Intel? Core2 Quad CPU Q6600 @ 3.2GHz

Memory: 8GB DDR2 @ 960MHz

Graphics Card: NVIDIA GeForce GTX 260 @ 625c / 1100m / 1300s

Display Setting: 1920x1200 60Hz 4xAA, 16xAF, Max Shadows, Max Quality

Also here's how it looks in each of the art "modes"

Normal (off)

normal.jpg

Ink

ink.jpg

Watercolour

water.jpg

Posterised

poster.jpg

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I think I've figured it :) You couldn't have had all settings at MAX as I have Red screen results, and you have Blue screen results...

RED = Highest settings available

BLUE = Anything else below highest

Shoot me if I'm wrong LOL!!! :rofl:

:)

I tested out your hypothesis. In the first result, it's red but I set Soft Shadows to High instead of Highest. In the second result, it's blue but I set Soft Shadows to Highest. I don't think it's related to what settings you're using or what video card you have (ATI or NVIDIA). The first time I ran the test, my results showed up as red despite having every setting set to its maximum. Perhaps it's just random.

r2810l.jpg

23ru6gi.jpg

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An overclock on the GFX card for +25MHz on the core and +50MHz on the shaders results in:

>>> Forceware 190.15 LEAK

SCORE: 8000

AVERAGE: 96.82FPS

OS: Windows Vista? Ultimate 64bit

CPU: Intel? Core?2 Quad CPU Q6600 @ 3.2GHz

Memory: 8GB DDR2 @ 960MHz

Graphics Card: NVIDIA GeForce GTX 260 @ 650c / 1100m / 1350s

Display Setting: 1920x1200 60Hz 4xAA, 16xAF, Max Shadows, Max Quality

I'll drop teh clocks back and increase my CPU to 3.3GHz and rerun to see which overclock gives the biggest gain in this game.

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Whoops! I forgot to set the texture filter to 16x which is the max for most modern video cards. This time, the benchmark is truly maxed out with every setting set to its highest. Again, it's blue.

f0p9qv.jpg

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>>> Forceware 190.15 LEAK

SCORE: 7822

AVERAGE: 93.33FPS

OS: Windows Vista™ Ultimate 64bit

CPU: Intel? Core™2 Quad CPU Q6600 @ 3.3GHz

Memory: 8GB DDR2 @ 990MHz

Graphics Card: NVIDIA GeForce GTX 260 @ 625c / 1100m / 1300s

Display Setting: 1920x1200 60Hz 4xAA, 16xAF, Max Shadows, Max Quality

So a CPU overclock (ram too) results in absolutely zero performance difference indicating that the game is scaling very well on quad core but is limited by GFX card power at my screen's native resolution with FSAA (expectedly...).

Edited by mrk
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Interesting. I guess the game will be heavily GPU-dependent. I'm glad they made the game run so well on the PC. Yes, I know it shouldn't be demanding given the graphics but it looks good and runs good. And that's what really matters. It's ironic though, the game wasn't made on the PC in the first place. Judging from the benchmark, it's shaping up to be a solid port which seems to be a rarity these days.

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Whoops! I forgot to set the texture filter to 16x which is the max for most modern video cards. This time, the benchmark is truly maxed out with every setting set to its highest. Again, it's blue.

Well bang goes that theory then LOL!! :laugh:

Must be random right enough, many thx for testing!

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Awesome. Overclocking my 2 4770's gave me an extra 700pts/14fps avg. increase (broke the 10,000 pt. barrier!). Should try seeing if overclocking my CPU will make any diff.

post-250262-1245211987_thumb.png

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dlegend: You definitely will see a smaller increase than the GPU as this benchmark has shown to be more GPU intensive. I still think you should be able to get a couple hundred points out of the OC though. The Q9550 is very capable and I was so mad I wasn't able to get one when I was building my computer last August.

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Here's something to try: Run the benchmark with v-sync enabled and run it again with v-sync disabled. Tell me if you notice anything different. In my case, the benchmark appears to run faster than normal. It's as if someone hit the fast forward button.

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No need for more than 4xAA on a 24" screen or above :) any more and the visual difference is negligible at best so is usually a waste !

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