HL2:Ep2 Help


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havent played the game in a while, and previous system i was runnign it on is nowhere near the spec's of my current rig

it seems im unable to select Multi-core rendering, the drop down is empty, any ideas or or it default on

Current Specs are

Windows 7RC

Intel i7 920

Asus PT6T6 WS REvolution

6GB DDR3

BFG GTX280 x2 in SLI

post-36462-1246155618_thumb.jpg

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I just checked with my installation of Half-Life 2: Episode Two and I too don't have the option to enable multi-core rendering. They have it enabled by default for systems with two, three, or four cores. I know that because I cross-checked some console commands with Left 4 Dead.

Here are the (default) commands I checked:

r_threaded_particles 1
mat_queue_mode -1

You can use these commands to force multi-core rendering:

r_threaded_particles 1
r_threaded_renderables 1
mat_queue_mode 2

My advice is to just leave it at the default settings.

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I've no idea, but your system is completely overkill for episode 2 anyway, so it shouldn't matter.

Exactly what I would say.

@OP

How much did you spend on your new rig?

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I just checked with my installation of Half-Life 2: Episode Two and I too don't have the option to enable multi-core rendering. They have it enabled by default for systems with two, three, or four cores. I know that because I cross-checked some console commands with Left 4 Dead.

Here are the (default) commands I checked:

r_threaded_particles 1
mat_queue_mode -1

You can use these commands to force multi-core rendering:

r_threaded_particles 1
r_threaded_renderables 1
mat_queue_mode 2

My advice is to just leave it at the default settings.

It's enabled by default in L4D, but L4D isn't on the same engine revision as EP2, EP2's multi-core stuff is buggier (to the point where it might slow down the game)

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little under 2 Grand including Antec P182 Case and Kingwin 1200 PSU Modular

Exactly what I would say.

@OP

How much did you spend on your new rig?

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It's enabled by default in L4D, but L4D isn't on the same engine revision as EP2, EP2's multi-core stuff is buggier (to the point where it might slow down the game)

Ah, I kinda had a feeling that would be the case. I thought Valve updated the Source engine in The Orange Box games to Protocol 37, Build 3679. After all, they did add the multi-core rendering option to Team Fortress 2 and Half-Life 2: Episode Two. I know it used to be a hidden console command but the fact that they made it an option in the advanced video menu made me think that it was "working" properly.

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Not totally sure, but I don't think EP2 has "support" like TF2 does. TF2 is protocol 15 whereas EP2 is protocol 14.

Not that TF2's multicore is particularly helpul in the first place. (It gives me a -9 FPS drop enabled.)

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suprising since TF2 wigs out after a couple minutes, yet NPF with HL2EP2.

im assuming the protocol is same as engine version

Not totally sure, but I don't think EP2 has "support" like TF2 does. TF2 is protocol 15 whereas EP2 is protocol 14.

Not that TF2's multicore is particularly helpul in the first place. (It gives me a -9 FPS drop enabled.)

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suprising since TF2 wigs out after a couple minutes, yet NPF with HL2EP2.

im assuming the protocol is same as engine version

Eh, sort of. But it's not really consistant enough to be relied on.

Case in point; The original HL2 version of Source was Protocol 7, and even after EP1/DoD:s added Phong/HDR it was still 7, until the TF2 beta which was 8. (Updates during the TF2 beta slowly pushed the version to 14)

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