[Official] Battlefield 1943


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I'm lovin' this game. It's become the go-to game for me and my buddies. We start off playing different games every night, but all end up in BF 1943 before signing off. I just need 18 more games to get my last achievement! :D

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So some people I've talked to are not liking the "feel" of this game because it's not 60FPS like the COD games. I personally don't think the 30FPS takes away from the experience. What do you guys think?

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So some people I've talked to are not liking the "feel" of this game because it's not 60FPS like the COD games. I personally don't think the 30FPS takes away from the experience. What do you guys think?

If they just got back from playing Call of Duty I understand them completely, it's so hard to adjust back to 30FPS because it really feels so slow and cumbersome. Honestly, I don't think I'll ever be able to fully enjoy a 30 FPS game ever again and that is beyond First Person Shooters as well.

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The FPS isnt the problem in 1943 its the goddamn tearing, its so annoying. I can't recall any other xbox games that tear besides frostbite engine games.

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Well of course the CoD games can run at 60 fps. It's running off a 10 year old base engine lol

Kinda the same with Frostbite (as it's still based on the older 1942 engine of old) but it's been updated more imo.

Personally, as long as the gameplay is smooth, it could run at 10 fps or 100 fps I don't care.

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Well of course the CoD games can run at 60 fps. It's running off a 10 year old base engine lol

Older than that I think, when was the QIII engine made? 98? 97!?

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Well of course the CoD games can run at 60 fps. It's running off a 10 year old base engine lol

And that isn't exactly a bad thing when you can have such a sweet looking engine running at 60 FPS, puts most other engines on the console to shame - Almost pitiful to see some of those ugly looking games struggle at 30 FPS.

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Well let's see, Quake 3 came out in 99. Maybe the engine was in developement since 98.

And it may not be a bad thing, but it's not a great thing either. The reason it can run at 60 fps is because the underlying engine is 10+ years old. While newer engines have to work much harder to give better visuals/fidelity compared to an aging old engine like the Quake 3 engine. Sure, it's great it can run at 60 fps and look reasonably good (I am one of those who don't think the newer CoD games look that great, sorry) but you can't compare that engine to say UE3 or id Tech 5 stuff. Obviously :)

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No offence but that's the dumbest thing I've read all week, slacking off a fine graphics engine because it has tiny traces of an old engine, you won't even believe how much has changed since then, it isn't even building on the engine any more, they are just using the basic structure of the engine. It is a highly successful and optimized engine which is due to the fact it has evolved so many times and improved constantly.

And no LOC, it's not the reason it runs 60FPS - That is because the developers set a goal to have the game running at 60FPS, brilliant coding and optimizing in all the right areas, not because the engine is old. If you think that's the reason I will suggest you take up basic graphical engines 101 :)

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The FPS isnt the problem in 1943 its the goddamn tearing, its so annoying. I can't recall any other xbox games that tear besides frostbite engine games.

You serious?

Call Of Juarez Bound In Blood

Gears Of War (both of them)

Bioshock

All have tearing for me, some way worse than others (Call Of Juarez is by far the worse tearing I have ever seen)

Perhaps it is because I output @ 1080p, but I see tearing a whole lot on the consoles.

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No offence but that's the dumbest thing I've read all week, slacking off a fine graphics engine because it has tiny traces of an old engine, you won't even believe how much has changed since then, it isn't even building on the engine any more, they are just using the basic structure of the engine. It is a highly successful and optimized engine which is due to the fact it has evolved so many times and improved constantly.

So you've seen the engine and understand the code?

Cool beans, cool beans.

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So you've seen the engine and understand the code?

Cool beans, cool beans.

Yes, I've seen the engine because I played the game and yes, I have read enough about the engine and engines in general to understand how it works.

Here, let me set it up for you in an analogy so even you understand it. Everything about the game is created by the developers, in Modern Warfare's case we're talking the lighting engine, the shadows, the self shadowing, the particle system, the procedural clutter and the list goes on. See all these things as tools and then see the engine structure of that old Quake engine you are referring to as the toolbox. This toolbox has a layout that is easy to work with and is made with usability in mind - So it's much easier to arrange your tools and find what you need with this toolbox. It's not an engine per say, just a toolbox, a way of structuring your project - Everything is created by the developers and nothing is really being done by this 'engine' which is why they list their engines as proprietary because everything is done by the developers not unlike other games where the engine carries them along on a nice cushion of easy-to-use development tools, guides and automatic processes. It's a filing cabinet, not an actual graphical engine.

So it's daft to give it any sort of credit at all, everything you see is the developer's hard work and 60FPS is because of great coding on the developers side.

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Since this game runs at 30 FPS, I'll assume Battlefield: Bad Company also runs at 30 FPS. I find that a bit odd though. I figured most, if not all, FPS games on the X360 would run at an optimal 60 FPS. Anything below that should be reserved for non-FPS games like RTS and RPGs.

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Sethos, I'm not saying that the CoD engine runs at 60 fps because it's underlying graphics engine structure is 10 years old per se. In fact, they've worked with that engine for many years and know every knook and crevice to get performance/detail out of it, like you said it's good programming. I'm just saying, with current gen engines, it would seem to ME, harder to push out 60 fps with all the stuff they crank out over the CoD engine they currently use. That's not saying they cannot do this with current gen engines, but it just seems kind of frivolous (not your comment, the fact an engine can do 30 or 60 fps lol) to me.

Does it really matter if the gameplay is smooth? Or does it matter more if the game looks better but runs slower? Or runs faster, but looks worse? The age old question I suppose. My point being, the CoD engine can crank out 60 fps because it's underlying tech is older yes, but also like you said because the devs are great programmers and can do it easily now.

Plus, I can't really see the Frostbite engine doing 60 fps can you guys? If it has severe tearing and graphical anomolies now, could you imagine anything higher than the 30 fps it does now? Yikes.

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Of course it all comes down to the somewhat lacking power of the consoles, you have one easy choice - 60FPS with sacrifices or a better looking game at 30FPS. Even developers with new-age engines have this choice, most just seem to choose 30FPS because they deem it 'sufficient'. I do agree, it definitely isn't unplayable but no one can deny 60FPS is a lot more responsive, a bit 'easier' on the eye and very enjoyable but 30FPS works as well. As a PC gamer, I usually don't have to make that sacrifice.

Before Call of Duty 4 this wasn't a problem because as far as I know, Call of Duty 4 is one of the few / only First Person Shooters on the consoles to be running 60FPS and the difference is really significant, for some it even changes their views on 30FPS games in general and you can't blame them - 60FPS is a major step up, in my opinion.

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Well I'll tell you one thing for sure. I play CoD 3 still (MP) and comparing that how it runs to other games is very easy. Half the time your running around and the game slowsssss down to what seems like 10 fps. It's very, very noticable. And that's the same engine more or less, note I said more or less :D

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If you're seeing tearing, turn off 1080p for the 360 and let it run in 720p. It seems some games don't like being upscaled, RE5 for example had terrible tearing for me until I lowered down to 720p.

The only annoying thing in doing that though is it sets your whole 360 to 720p (NXE/Dash).

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Eh, why would I bother with that since I'm on a SDTV? :D Better yet I don't think I can even do that, I think the option isn't even available to me :(

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Eh, why would I bother with that since I'm on a SDTV? :D

I should of quoted, there's people on the previous page talking about tearing.

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Ah, point taken. But I also have tearing (and anomolies) and sadly I have no way to change that apparently unless they fix them (hahaahah!)

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Since this game runs at 30 FPS, I'll assume Battlefield: Bad Company also runs at 30 FPS. I find that a bit odd though. I figured most, if not all, FPS games on the X360 would run at an optimal 60 FPS. Anything below that should be reserved for non-FPS games like RTS and RPGs.

Yes BFBC runs at 30.

Actually COD is the only console FPS I can think of that's 60FPS. There may be other's but not many

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Yes BFBC runs at 30.

Actually COD is the only console FPS I can think of that's 60FPS. There may be other's but not many

A list I found on some forum:

GT5P

Wipeout

Ridge Racer

Call of duty 4

Tekken Dark ressurection

Burnout

A few psn games super stardust

Virtua tennis 3

Ninja Gaiden

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