C&C4 is


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Im interested to play this, however im turned of from buying it after I got the last game and it really wasnt as great as i thought it was going to be :(

However I may change my mind in the future.

Just not the same without Westwood :cry:

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Got to say: This is the only CnC that has stayed on track. Its all futuristic and about Tiberium/Kane.

Red alert 1 was AWESOME, Red Alert 2 was good but slightly farfetched and catroonish. Red Alert 3 was by far the worst IMO. Still okay - but really weird units that belonged to another franchise.

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CnC lost touch when Westwood got bought out! :(

Nonsense, EA have done a good job and some of the original Westwood members are still working on the games I believe as well (although I think it's very few now). They "lost touch" when they released Generals, while it was a good game in it's own right it didn't deserve the C&C name and it was the most un-C&C like game (considering it was more like Warcraft/Starcraft then C&C). Although I suppose if you wanna get really anal about it, Renegade was the most un-C&C as it was a FPS, but Westwood made it and I thought it wasn't half bad :p Still, the crown for the most pointless C&C game still goes to Sole Survivor, I can't believe they sold that as a full game! what were Westwood thinking!?

Got to say: This is the only CnC that has stayed on track. Its all futuristic and about Tiberium/Kane.

Red alert 1 was AWESOME, Red Alert 2 was good but slightly farfetched and catroonish. Red Alert 3 was by far the worst IMO. Still okay - but really weird units that belonged to another franchise.

I'm hearing that everywhere, I don't think I've heard one thing nice about RA3 :/ I loved it personally. I like the direction they are going with the RA universe, I don't want it to be all serious and I like how far fetched it is and considering some of the crazy things people used to do with custom rules.ini files in RA1, I'm shocked people are so quick to bitch about how over the top it is. EA also made it blatantly clear RA3 was going to be way over the top and it was on purpose, not because they are incompetent or whatever else people claim it was.

However, you can't win. If EA kept the games true to the RA original people would be bitching and complaining it's too much like the C&C (Tiberium Story Arc) games, that was just C&C with different units and that EA was just milking the franchise, however, EA mix it up abit and make RA a separate identifiable entity and people bitch EA ruined it and milking the franchise! :s to be totally honest I don't think the fans really know what they want, they just like to bitch and moan. I've noticed this alot these days, people are always bitching and moaning about something, never happy (yes I aware I'm a hypocrite as I'm bitching and moaning myself, but I'm voicing a real concern!) but you know it's true. Back in the golden days of gaming, people still bitched and moaned but a) it wasn't all the damn time and b) it was usually for a damn good reason! I miss the old days :cry:

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I imagine EA will slap on SecuROM with this release as well..

Oh, you probably havent seen Starforce days then if your complaining about SecuROM...

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Forced to connect: C&C 4 requires always-on Internet

Command and Conquer 4 will require gamers to have an active Internet connection at all times, even when playing a single-player campaign. EA says not to worry, but gamers wanting to play on the go are sure to be annoyed.

By Ben Kuchera | Last updated July 15, 2009 9:40 AM CT

The issue of LAN play has become a hot-button issue for PC gamers ever since we found out that StarCraft 2 will have no support for it. Be prepared for an even larger backlash against a well-known RTS franchise however, as EA has confirmed that Command and Conquer 4 currently requires an online connection at all times... even when playing the single-player game.

"As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time," Community Leader APOC wrote. No matter what mode you're playing, no matter what you're doing, if you want to play Command and Conquer 4, you're going to need to have a working Internet connection.

If you're already enraged, don't be. We're assured that this is no big deal. "While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets," APOC continued. "We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise." You won't need a broadband connection, in fact you'll be able to use a dial-up connection to get the game to play.

EA is arguing that you'll like what it's doing with the game enough to put up with this inconvenience. This is reminiscent of Blizzard's insistence that the new Battle.net will make up for the lack of LAN play. "What we are doing for multiplayer for the game and with our infrastructure for this game is unlike any we've produced before and I think you will finally see the culmination of a lot of key learnings from past projects in C&C 4, in this respect," APOC finished, before saying we can expect more details as upcoming gaming magazines hit the newstands.

While online connections are becoming more plentiful every day, can EA honestly not imagine any scenarios where a gamer might be away from an Internet connection and want to play the game? Without more information about the game's mechanics, it's hard to know if this move is a shady excuse for extreme DRM... but we're going to go ahead and float the possibility.

In fact, in a prior interview, Designer Samuel Bass claimed "as a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM."

RTS games are great for laptops, and a natural way to pass the time while traveling. For Command and Conquer fans, though, it soon might be crucial to make sure your flight features Internet access.

Source: Ars Technica

:(

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Doesn't bother me, my internet is on 24/7 anyways.

Indeed. If "...we'll be shipping without any form of DRM." is indeed true, I'm not bothered about it requiring an always-on internet connection. It'll be annoying if I lose internet connection though. Surely they can come up with some way to cache updates to your player profle until you're online though, so I think thats not the only reason for the always-online requirement.

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I'm hoping there is no Co-Op in this. I thought the new Red Alert was spoilt with the inclusion of single player co-op. I was finding the CPU player was completing most of the battles for me.

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So a game that isn't watered down in certain areas to make it compatible for the consoles and is a pure PC RTS? Win-o-Win!

QFT.

RTS games don't have any place on consoles.

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Indeed. If "...we'll be shipping without any form of DRM." is indeed true, I'm not bothered about it requiring an always-on internet connection.

Umm... that's a textbook example of DRM. "Not online? You can't play."

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If you're posting on a dedicated forum like Neowin I'm pretty sure you have a 24/7 internet connection.

Yeah it may be a way for them to check up on the games authenticity, but FFS asking you to be on the internet beats stereotypical DRM getting installed on your PC. My PC is connected to the internet from the minute it's turned on, till it's turned off.

And my ISP has never once been down since I joined (5-6 months?). Previous ISP of 2 years before that only ever lost service a few times.

I'm pretty sure EA know the audience they're targetting, and don't really care about losing some sales to the family in Texas with no running water or internet, or people trying to play what will probably be quite a demanding game on their 1.8ghz laptop in the middle of a jungle.

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that always on internet connection kind of sucks, especially if you are playing the game on the go (like a laptop) and there is no internet connection around

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Wow EA, how about some of your sport games for PC now? And not PS2 ports of FIFA games, idiots.

It's nice they are making C&C4 PC exclusive. But come on.

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Wow EA, how about some of your sport games for PC now? And not PS2 ports of FIFA games, idiots.

It's nice they are making C&C4 PC exclusive. But come on.

I felt insulted when I tried playing FIFA 2009. I wanted to throw it out the Windows... Vista. :p I loved the FIFA series all the way 'till 2007. From there on, everything went crazy. Less keyboard support, forcing people to use gamepads. 2008 to me was more of 2007 with new rosters.

It's quite shocking that EA can't even update the aesthetics. Get real crowd animation, EA! I want to feel the atmosphere and not feel like I'm paying $40 for new rosters.

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If you're posting on a dedicated forum like Neowin I'm pretty sure you have a 24/7 internet connection.

Yeah it may be a way for them to check up on the games authenticity, but FFS asking you to be on the internet beats stereotypical DRM getting installed on your PC. My PC is connected to the internet from the minute it's turned on, till it's turned off.

And my ISP has never once been down since I joined (5-6 months?). Previous ISP of 2 years before that only ever lost service a few times.

I'm pretty sure EA know the audience they're targetting, and don't really care about losing some sales to the family in Texas with no running water or internet, or people trying to play what will probably be quite a demanding game on their 1.8ghz laptop in the middle of a jungle.

I'm posting on Neowin and I have 24/7 internet at home and my PC is on more often than not. However, like the article says, I particularly enjoy playing RTS games on my laptop when I travel, where I don't have internet 24/7.

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Perhaps they will add in a feature that if it detects that no connection is found, it just will tell you that anything you do wont be saved. Or perhaps they will keep record of what you do offline, then online it will update. Who knows. Probably not though, heh,

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