Age of Conan: Funcom Not Ruling Out Free-to-Play


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We recently contacted FunCom to find out just what was involved in turning Age of Conan around after the less-than-perfect launch last year.

Age of Conan was a highly anticipated game, seen as a possible contender for World of Warcraft's MMORPG crown. However, a number of setbacks including delays on launch day, performance issues on lower spec machines and a lack of content immediately after launch had players leaving the game after a short period. Despite good initial sales, Funcom had to merge several servers, and rumours of the game's poor subscription retention were rife.

However, recently we've seen a tremendous amount of work go into Conan, and with the recent release of update 5, the game is looking stronger than ever.

We contacted Funcom's Erling Ellingsen to find out what troubles the company faced after launch, and what the company had to do to get the game back on track.

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That's your opinion. Depending on how good PvP is in a game will depend on if I keep playing or not. And a lot of people feel that way too.

Yep, made all the difference to me and my warcraft subscription.

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I'd play AoC if it was free-to-play. I'm currently using my re-evaluation period and the game is so much better than it was before, but I doubt I'm going to set up a subscription since I have no friends to play with and the server I used to play during the launch months is just totally different now.

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I was having a lot of fun until I kept running into bugged quests & quest NPCs, then it just became annoying. It's a good game, just not Pay to Play good.

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