Kamael Posted July 16, 2009 Share Posted July 16, 2009 The PC edition of zombastic action game Resident Evil 5 will arrive in North America on September 14 and Europe on September 18, developer Capcom announced today.Enhancements over the previous Xbox 360 and PlayStation 3 editions include support for Nvidia's GeForce 3D Vision hardware, higher resolutions, new costumes and a "new and improved mercenaries mode with three times as many enemies." If you're wondering about system performance, you can find a "Benchmark Version" of Resident Evil 5 on FileShack. The demo runs through several non-interactive cinematics, complete with stereoscopic visuals if you have the hardware. According to Capcom, RE5's use of Nvidia's stereoscopic 3D technology marks "an industry first" as the effects are utilized "in all of [RE5's] cut scenes," not just gameplay. Source Benchmark Demo Link to comment Share on other sites More sharing options...
Sethos Posted July 16, 2009 Share Posted July 16, 2009 DirectX 10 - 1920x1200x32 - 8xAA - Everything Max Average of 51FPS on the fixed test. Not bad. Link to comment Share on other sites More sharing options...
Unimatrix Xero Posted July 16, 2009 Share Posted July 16, 2009 DX10 1680x1050 2XAA Maxed out average 35fps playable Link to comment Share on other sites More sharing options...
ZakO Posted July 16, 2009 Share Posted July 16, 2009 (edited) Pretty good, fixed test: 55FPS - DX10 1920x1080 C16XQAA (65FPS in the variable test, run 3 times) 71FPS - DX10 1920x1080 4xAA Looks much more like (or perhaps even better than) the console version too, whereas RE4 looked even worse than the PS2 version on PC :p. Edited July 16, 2009 by ZakO Link to comment Share on other sites More sharing options...
mrk Reviews Posted July 16, 2009 Reviews Share Posted July 16, 2009 The graphics are nice but not as high resolution as other games although in motion it looks very nice. Link to comment Share on other sites More sharing options...
+Mystic MVC Posted July 16, 2009 MVC Share Posted July 16, 2009 Can't wait to try this when I get home, it will be interesting to see how much better it looks. Link to comment Share on other sites More sharing options...
Doli Posted July 17, 2009 Share Posted July 17, 2009 I guess it will be a "Game for Windows Live" Title. I just hope that it will not play like a console game on the PC by being too easy with mouse + KB controls. Link to comment Share on other sites More sharing options...
Unimatrix Xero Posted July 17, 2009 Share Posted July 17, 2009 i dont think its a 'live' title on the PC, it just Games For Windows Link to comment Share on other sites More sharing options...
Dysphoria Posted July 17, 2009 Share Posted July 17, 2009 1920x1080 @ 8xAA and everything maxed I get 63FPS average Phenom II x940 @3.515GHz 4GB RAM 2x2 @1060 2 x hd4870 1GB in Crossfire Vista 64bit EDIT: the Area 3 dorps down to 31 FPS, I am not sure if it's a Crossfire/Driver related issue. Anyone else with HD4870 to experience similar issue? Link to comment Share on other sites More sharing options...
CGBS Posted July 17, 2009 Share Posted July 17, 2009 ATI currently has issues with this benchmark when it comes to DX10 & AA, especially the last two areas. 8xAA: DX9 - http://img521.imageshack.us/img521/2867/re...71620350328.jpg DX10 - http://img193.imageshack.us/img193/9656/re...71620432795.jpg (notice the huge drop in Area 3) DX10 No AA: http://img208.imageshack.us/img208/3496/re...00907171100.jpg Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted July 17, 2009 Veteran Share Posted July 17, 2009 You mean Capcom have finally ported a game to the pc and made a good job of it? :o Link to comment Share on other sites More sharing options...
Sethos Posted July 17, 2009 Share Posted July 17, 2009 ATI currently has issues with this benchmark when it comes to DX10 & AA, especially the last two areas. 8xAA: DX9 - http://img521.imageshack.us/img521/2867/re...71620350328.jpg DX10 - http://img193.imageshack.us/img193/9656/re...71620432795.jpg (notice the huge drop in Area 3) DX10 No AA: http://img208.imageshack.us/img208/3496/re...00907171100.jpg That's for sure, I was barely scraping the bottom at 20 fps on the variable test - Something is definitely up. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted July 17, 2009 Subscriber² Share Posted July 17, 2009 Now someone just mod Shiva out of this game (Y) Link to comment Share on other sites More sharing options...
DesGaiZu Posted July 17, 2009 Share Posted July 17, 2009 You mean Capcom have finally ported a game to the pc and made a good job of it? :o imo lost planet, devil may cry4 and street fighter 4 have all been great games on pc infact im sure I read that capcom makes most of its new games on pc in the first place so there not really ports sf4 arcade machine was running windows xp ^_^ Link to comment Share on other sites More sharing options...
LOC Veteran Posted July 17, 2009 Veteran Share Posted July 17, 2009 i dont think its a 'live' title on the PC, it just Games For Windows It's a Live title, it has the same achievements etc as the console versions. Link to comment Share on other sites More sharing options...
burnsflipper Posted July 18, 2009 Share Posted July 18, 2009 1440x900 DX9 AA2X Maxed Out 60fps average using nVidia 8800 GT Intel Q6600 2.40ghz 4GB RAM I'd say it is a pretty good port, SFIV was well optimized too :) Link to comment Share on other sites More sharing options...
MasterSasuke Posted July 18, 2009 Share Posted July 18, 2009 1440x900 DX9 AA2X 55fps average using nVidia 9800 GT Intel Q6700 3.00ghz 4GB fast RAM [DDr3-pc-16000] find it wierd her 8800 did better, but no pain on me.... wait, did you have alll the other setting on high? Link to comment Share on other sites More sharing options...
Richard Hammond Posted July 18, 2009 Share Posted July 18, 2009 I hope they remove the cant walk and shoot at same time control system because i bought this for the xbox 360 and then sold it in the same day as the controls were a load of crap. Link to comment Share on other sites More sharing options...
MasterSasuke Posted July 18, 2009 Share Posted July 18, 2009 wow, this your first resident evil game? I think it's supposed to add to the tension, were you able to run and shoot, the game would either be too easy, or too hard considering you'd prolly waste half your bullets on missed shots. Link to comment Share on other sites More sharing options...
Richard Hammond Posted July 18, 2009 Share Posted July 18, 2009 (edited) wow, this your first resident evil game?I think it's supposed to add to the tension, were you able to run and shoot, the game would either be too easy, or too hard considering you'd prolly waste half your bullets on missed dhots. Saying it adds to the tension is just a cop out, there is no reason to make the player stuck to the spot when aiming when a big group of fast moving zombies are running towards you, it worked well when the zombies were slow shambling beasts, its just an excuse for poor game design. No this isnt my first resident evil, ive played and finished all Resident Evil games bar Resident Evil 4, ive read all the books, watched all the films, etc.. etc.. etc.. Just tried the benchmark: 70.5FPS Average hardly ever dipped below 60 but i would probably put Vsync on as there was lots of screen tearing. 1920x1200, 4xAA everything else on max/high. Edited July 18, 2009 by Richard Hammond Link to comment Share on other sites More sharing options...
MasterSasuke Posted July 18, 2009 Share Posted July 18, 2009 poor game design? is that why you keep playing them? ""there is no reason to make the player stuck to the spot when aiming when a big group of fast moving zombies are running towards you,"" exactly what i mean, you gotta shoot all of them before they reach you and strangle you or whatever, if they wanted to make it to where you could move and shoot, they would have. And if you really want to move and shoot and kill zombies at the same time, go play Halo. Link to comment Share on other sites More sharing options...
Richard Hammond Posted July 18, 2009 Share Posted July 18, 2009 Yawn theres always one, just because i dont like being stuck to the spot doesnt mean i want big guns to run around and infinite bullets to spray zombies with, making the player have to stand still to shoot IS poor game design however you look at it, it worked well in the Resident Evils where the zombies were slow and shambling, it makes no sense when there are a bunch of maurading zombie like people running at you. Link to comment Share on other sites More sharing options...
Sethos Posted July 18, 2009 Share Posted July 18, 2009 (edited) I'm not an avid Resident Evil fan but I played a few of the older games on the consoles, so I might have missed a few of the 'newer' games. One thing that annoys me to no end, playing the Xbox 360 Demo and watching the variable benchmark is the way the zombies take the hit. That static, forced animation that looks like something out of Time Crisis - It looks horrible! Shooting a zombie on a ladder and it goes into a major spasm, warps off the ladder and hits the ground at 200 mph. Shooting a zombie on the ground 'resets' the animation, making it stand up again, just to fall to the ground, again! Blood sprays look totally out of place and everything seems so "overacted". Perhaps it isn't a major issue for some but it looks so god damn awful it completely destroys that "I want this game" feeling. What happened to decent static animations or physics for that matter? Yeah, perhaps I'm too picky :laugh: Edited July 18, 2009 by Sethos Link to comment Share on other sites More sharing options...
MasterSasuke Posted July 18, 2009 Share Posted July 18, 2009 making the player have to stand still to shoot IS poor game design however you look at it, it worked well in the Resident Evils where the zombies were slow and shambling, it makes no sense when there are a bunch of maurading zombie like people running at you. Dude, it's not poor game design, in fact, it's what makes Resident Evil different and better than many of the other FPSs. However I look at it? I'm looking at it from a professional stand-point. I'm certain they've tested each of the resident evil games trying to see if it would be anywhere near as good if one was able to move around and shoot at the same time, it does make sense when they are runing at you because exactly that. Of course they're going to make the enemies faster, why would they keep the same slow enemies game after game after game? they're going to make changes that'll make the game better, harder, and scarier than the ones before. They are running at you full speed, and you're there scared out of your mind with your weapon pulled and slowly backing up, trying to shoot them before they get to you, I'd call that extremely good design for a horror game, wouldn't you think? Link to comment Share on other sites More sharing options...
andy2006 Posted July 18, 2009 Share Posted July 18, 2009 ATI Definely has a problem in area 3 This is Maxed Out and AA X8 CPU is overclocked @ 3.30Ghz, and 8GB RAM @ 1066 Link to comment Share on other sites More sharing options...
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