Crytek UK working on


Recommended Posts

cryteklogoa.jpg

By Jonathan Cullen

Karl Hilton, head of Crytek UK - that?s Free Radical, or what was Free Rad, to you and me - has said in an interview that they are working on some ?exciting? new concepts right now at the studio.

?Going forward, we?ve always made it very clear that we want to build original games and we?re going to do that, and we are concepting some of that up at the moment,? said Hilton.

?It?s early days, but there?s some really exciting stuff that we?re concepting. When we?re ready we?ll talk to publishers, and hopefully publishers will like it, and we?ll own and produce those games in our own studio.?

Although they aren?t quite ruling out the possibility of Timesplitters 4. But he does insist that if TS4 were to happen, it would be down to the demands of the market.

?Like with all businesses, content is dictated by the desires of the market. These days the mass-market shooters tend to be aimed at the hyper-realistic stuff. If developers had free reign with the CryEngine, they would easily be able to produce really bizarre, wacky wonderful stuff.?

More at MCV

http://www.vg247.com/2009/08/17/crytek-uk-...-a-possibility/

Link to comment
Share on other sites

Was Timesplitters ever a commercial success? I can't remember thinking about it since it came out for PS2 pretty much head to head with Halo (as I recall events).

Link to comment
Share on other sites

I had so much fun playing TimeSplitters. All the wacky characters, modes, etc... this game had so much variety! I especially enjoyed the haunted mansion level, anyone remember that? Ever since I've always been wanting a game like that (fast paced FPS horror) and then L4D came. :D

Link to comment
Share on other sites

I'm not sure how commercially successful it was but the timesplitters games always got great reviews.

These games were the best co-op/split screen games ever.

Link to comment
Share on other sites

Back when TimeSplitters 2 came out, it had a lot going for it (in my circles, anyways), since it was one of the only PS2 FPS games that had four player split screen. Sure, you needed a MultiTap (lol) to play with four players, but once you got it going, it was great. TS2 (or even TS:Future Perfect) was not groundbreaking by any stretch of the imagination, but it was just a solid PS2 FPS game. My buddies and I poured countless hours into that game. I think we all pretty much memorized the Mexican Mission and Ice Station levels.

If another TimeSplitters game came out, it would have a much harder time achieving commercial success, just because there are so many more FPS games out there to compete with, regardless of which platform you're talking about.

With that said, I do have to call this guy out on his "hyper-realistic" comment. Call of Duty 4, Vegas 2, and even GRAW are not "hyper-realistic" by anyone's measure. If anything, the amount of realism in our games is receding. But I digress...

Link to comment
Share on other sites

Mexican Mission was sooooo much fun, i was able to fire the plasma grenade, secondary of the plasma rifle from the back of the outside through the bell tower hole to kill people up top

sometime last year i saw a teaser picture that had a halo monkey, i cant really remember

i prefered ts2 to ts3

Link to comment
Share on other sites

With that said, I do have to call this guy out on his "hyper-realistic" comment. Call of Duty 4, Vegas 2, and even GRAW are not "hyper-realistic" by anyone's measure. If anything, the amount of realism in our games is receding. But I digress...

Actually, I think it's exactly the same amount of realism, it's because the graphic fidelity has jumped incredibly, you start to notice the flaws compared to real life when you wouldn't have ever done this in the PS2 era because the differences were too large.

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.