id: Rage won't have Doom 3's 'Monster Closets'


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by Griffin McElroy

There was a major design element in Doom 3 that a lot of players took issue with -- and no, we're not talking about the protagonist's inability to hold a firearm and a source of illumination at the same time. The element was the game's enemy spawning mechanic, which would make baddies appear when the player reaches set points in the level -- a practice which has since been nicknamed "monster closets." Fortunately, it seems id's next angrily-named project won't feature this oft-harangued spawning system.

In a recent interview with 1UP, Rage lead designer Matt Hooper explained that enemies in a certain section of the game's demo will be "doing whatever they're supposed to be doing. If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that." Sounds like id's AI has actual motivation now. Well, motivation beyond "scare the crap out of then murder space marines," anyway.

http://www.joystiq.com/2009/08/16/id-rage-...onster-closets/

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To be honest though the closeted monster and the can't have a flashlight+gun thing did add too doom 3's scare factor.

The game would have been a lot better if it was slightly shorter though. Kind of gets repititve towards the end.

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Yea I read something similar on Kotaku the other day. The editor who was watching the demo did she a monster closet so to speak, but it ended up just being a scare tactic, not a real monster. I guess either way it just would never work in a game like this, definitely an outdated technique.

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From what I read the monster closet was there to make fun of itself. A closet opened and there was a dummy of a monster or something like that.

Edit: I found the quote:

There was a monster closet joke in there somewhere. Monster closets were that old id staple, where enemies hid behind walls, bashed out and mauled the player. They made it into Doom III, by which time some of that game's players criticized them as being archaic. Id gets it. While walking through the Bash TV level, we got a face full of a monster closet. Right in front of our hero a closet sprang open and a dummy monster popped out. Harmless and humorous. No enemy encounters in this game seemed that cheap.
Source: Kotaku
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I'm now imagining hordes of Zombies that just bolt at you when you open a door right next to the checkpoint. XD

L4Dead's adrenaline rush of zombie surprises + Doom 3's darkness + flashlight/gun combo = Epic

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From what I read the monster closet was there to make fun of itself. A closet opened and there was a dummy of a monster or something like that.

Edit: I found the quote:

Source: Kotaku

Thanks, exactly what I was trying to refer to in my post above.

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The worst part of the monster closets was that many of them would occur once you picked up some ammo, which pretty much defeated the purpose of scrounging in the first place. That said, I think it would be awesome if they had one instance of it in Rage, just as an inside joke of sorts.

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Maybe ID should try something as far away from Doom 3 as possible.

+1 didn't enjoy doom 3, they were just trying TOO hard to make a scary game :p

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I think it would be fair to say that Doom 4 needs to be as "revolutionary" as Dead Space. The minimalist GUI, scary moments, gory moments, fantastic use of zero gravity, the fantastic soundtrack all contributed to a fantastic game that I refuse to play because I shiver at the thought of playing horror games. TT_TT

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