LOC Veteran Posted August 18, 2009 Veteran Share Posted August 18, 2009 CCP today revealed DUST 514, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany. DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP?s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever. ?We launched EVE Online in 2003 and have experienced steady annual growth? a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,? said Petursson. ?Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.? The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions. Now entering its third year of production, DUST 514 is the primary development focus of CCP?s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry. ?Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,? said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. ?Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.? Further details will be revealed at CCP?s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland. Source: VE3D Link to comment Share on other sites More sharing options...
Pablo2008jedi Posted August 18, 2009 Share Posted August 18, 2009 huh? what? Looks interesting, from an EVE-O ex-player. Link to comment Share on other sites More sharing options...
carmatic Posted August 18, 2009 Share Posted August 18, 2009 it would be really cool if they can tie what goes on in the consoles with what happens on EVE ... then again, do ground-based armies even exist in the EVE universe before they announced this game? Link to comment Share on other sites More sharing options...
Pablo2008jedi Posted August 18, 2009 Share Posted August 18, 2009 it would be really cool if they can tie what goes on in the consoles with what happens on EVE ... then again, do ground-based armies even exist in the EVE universe before they announced this game? No there is no ground-based armies in eve, things are done in space, flying a ship or in station playing the market game or in station building and selling...although its more complex :p Link to comment Share on other sites More sharing options...
Raktael Posted August 18, 2009 Share Posted August 18, 2009 Having been an E-O player myself, I am quite interested in seeing how this turns out, it could either be very awesome or really bad lol. It's going to be nice to see the ground aspect from Eve and if they can as people have said tie it into the space part from the PC it could add a lot of new depth to the game experience as a whole. Link to comment Share on other sites More sharing options...
Routerbad Posted March 3, 2010 Share Posted March 3, 2010 I have one main request for CCP, allow us to ride ships, then players on PC can carry us to any area they need us to do their dirty work. Also, let us do ship to ship boarding parties.... this would be epic. Link to comment Share on other sites More sharing options...
Geoffrey B. Veteran Posted March 3, 2010 Veteran Share Posted March 3, 2010 When i saw console based i was thinking of a Terminal Based game for some reason, and I was thinking how are they going to manage an FPS in script :p Link to comment Share on other sites More sharing options...
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