CryEngine 3 running on PS3 next to 360


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2nd video's in the 360 section...

The footage appears to be PS3 though. It says PS3 on the screen and at the end he discusses how they've raised the quality bar on the PS3, not a mention of the Xbox 360. Just saying what I saw. :p

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Two issues that lead to brightness differences

a) People not calibrating TVs properly

b) Settings on the PS3 for RGB Full/Limited, and on the 360 Standard, Intermediate and Enchanced.

Settings in b) muck with what range of blacks the TV will use for shadows. On limited on the PS3 black/white shadows range from 16-235, full is 0-255. It works similarly on the 360.

Where it gets complicated is if the TV supports RGB full or not, typically only PC monitors use RGB full, but some higher end TVs do as well. You can set any HDTV to output in RGB full and it will get you perceived better shadows/contrast but it will crush your blacks and you'll lose shadow detail, eg shadows will draw using complete black, instead of shades of grey/black. Same with the 360 settings. Play something like Uncharted in the jungle with crushed blacks and you won't be able to see ****, unless you then go and blast your TV brightness/contrast up which completely mucks up the rest of the picture not drawing blacks/shadows.

Gametrailers used to do PS3 comparisons on RGB limited and they'd always look washed out, then they changed to RGB full as the internet raged at them and they now have black crushing. Bottom line is you have to calibrate your TV as well, there isn't a setting on your PS3/360 that makes your TV picture display perfectly, and you also need to make sure you TV supports 0-255 on the black/white scale, or else stick to limited/standard on the PS3/360.

Edited by Audioboxer
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Two issues that lead to brightness differences

a) People not calibrating TVs properly

b) Settings on the PS3 for RGB Full/Limited, and on the 360 Standard, Intermediate and Enchanced.

Settings in b) muck with what range of blacks the TV will use for shadows. On limited on the PS3 black/white shadows range from 16-235, full is 0-255. It works similarly on the 360.

Where it gets complicated is if the TV supports RGB full or not, typically only PC monitors use RGB full, but some higher end TVs do as well. You can set any HDTV to output in RGB full and it will get you perceived better shadows/contrast but it will crush your blacks and you'll lose shadow detail, eg shadows will draw using complete black, instead of shades of grey/black. Same with the 360 settings. Play something like Uncharted in the jungle with crushed blacks and you won't be able to see ****, unless you then go and blast your TV brightness/contrast up which completely mucks up the rest of the picture not drawing blacks/shadows.

Gametrailers used to do PS3 comparisons on RGB limited and they'd always look washed out, then they changed to RGB full as the internet raged at them and they now have black crushing. Bottom line is you have to calibrate your TV as well, there isn't a setting on your PS3/360 that makes your TV picture display perfectly, and you also need to make sure you TV supports 0-255 on the black/white scale, or else stick to limited/standard on the PS3/360.

Wow, what a great post. Very informative. Thanks a lot for the information. I didn't know any of that. LOL

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Given the game is running in interactive development mode in those videos I doubt it's the best way to judge the final frame rate and performance of the entire engine. Lets wait for Crysis 2 to be released to do that.

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