Dungeon Fighter Online [Open Beta!]


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Dungeon Fighter Online is a Korean multiplayer PC beat 'em up video game developed by Neople, originally published by Hangame and currently published by Nexon. Originally released in Korea as Dungeon & Fighter (던전앤파이터) and in Japan as Arad Senki (アラド戦記, Arado Senki?, lit. Record of the Arad War), it features arcade-style gameplay inspired by Capcom's Dungeons & Dragons: Shadow over Mystara, alongside massively multiplayer online role-playing game and beat 'em up elements. Closed Beta for an English version of the game ran from July 28, 2009 to August 3, 2009. Early access has begun on September 15, 2009. Open beta started September 22 2009.

Character classes

There are 6 base character classes in Dungeon Fighter Online', and each class can specialize in a one of several subclasses upon reaching level 18. Each subclass can further advance at level 48 by accomplishing an awakening quest, gaining a new title and two new powerful skills. For example, a Gunner can become a Ranger at level 18, and is able to awaken as a Desperado at level 48.

Slayer

A Slayer is a swordsman who uses melee weapons such as swords or blunt weapons, but cannot carry shields due to the demon possessing his left arm. The arm is bound in magical chains to restrain the power of the demon, and the power can be drawn out in order to execute special attacks. A female variant of the Slayer class has been announced, but has not yet been released.

He can be promoted to a Blade Master, who trains his swordsmanship in spite of the demon's disturbance, and is recommended for beginners; a Berserker, who gets their name by throwing themselves into the middle of a fight and sacrificing their own health to deal damage; a Soul Bender, which can summon the demon in order to provide bonus effects or deal damage; or an Asura, who sacrifices his vision in order to gain powers such as imbuing their weapons with elemental properties. Upon reaching level 48, the classes can further advance to Grand Master, Hell Bringer, Soul Reaper, and Dark Knight, respectively.

Fighter

A Fighter is a close-range brawler class. Fighters use gauntlets, knuckles, claws (similar to serrated patas), and boxing gloves. A male version of the Fighter class is currently in development.[7]

Promoted fighters can take several forms. Nen Masters can support their teammates or deal their own damage using their powerful spirit. Strikers are quick fighters, using fast punches and kicks to get the job done. Brawlers can use dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. Grapplers continue to train their bodies to grab and throw their opponents. Upon reaching level 48, the classes can further advance to Blazing Flower, Champion, Hellcat, and Dervish respectively.

Gunner

A Gunner is a tall, gun-wielding character class. They come from another country (the "Sky Realm") where magic does not exist and have therefore developed technology to compensate for it. Gunner is currently the only class available in both genders.

Promoted gunners can take several forms. Rangers are a stylish sort of gunner, specializing in using revolvers. They excel in critical hits and quick attacks using both their gun and their kicks. Launchers, a class recommended for beginner gunners, are heavy weapon specialists. They use Gatling guns, flame throwers, missiles, laser rifles and Steyr sniper rifles, dealing massive area damage to enemies. Mechanics use robots to do their bidding by summoning a veritable army of robots to destroy their master's opponents. Spitfires specialize in infusing various elements into bullets and grenades to deal damage over large areas and inflict status effects. Upon reaching level 48, the classes can further advance to Desperado, Wrecking Ball, Metalheart, and Viper respectively.

*Class of my choice. :]

Mage

Mages are the smallest in terms of physical stature, but wield considerable powers by using magic. They come from "the Magical World".

Promoted magicians can take several forms. Elementalist control the four elements Fire (火), Ice (冰), Light (光), and Darkness (暗). Summoners borrow the Power of the "Core" Which is the source of all Magical Energy. As they grow stronger they can summon more spirits or contracted monsters faster. (Summoners are not recommended for beginner players) Battle Mages prefer to use their weapons and closer range attacks to take down their opponents. Witches use magic with four elements. Upon reaching level 48, the classes can further advance to Archmage, Gaia, Bellatrix, and Sorceress respectively.

Priest

Priests are a brawling-type class, preferring to mostly use their fists, and occasionally huge weapons, including a cross or totem pole, to deal damage to enemies. They also can choose from a basic healing spell and a couple of other ability increasing spells.

Promoted priests can take several forms. Crusaders are the only support class of priest, and have a large variety of buff spells and healing spells to support their teammates. There are two types of Crusader: battle and support. Monks are close-range brawlers, preferring to slam their weapon into the ground, which forms an area where the Monk's stats are increased, and rely solely on their fists to batter their enemies. Exorcists can choose to be either magic casters or physical types, specializing in the use of their weapons and/or friendly spirits. Finally, Avengers transform their bodies into demons, making them physically stronger at the cost of reducing speed. However if you are capable purchase some items he will gain some speed in order making him deadly as any normal demon.

Thief

The Thief is a new class that is only available in the South Korean version. They are agile, dagger-wielding dark elves that specialize in high-speed attacks and aerial combat. The class is currently under development and was revealed at the 2009 Dungeon & Fighter Festival.

Thieves are able to advance to one of four forms. Rogues specialize in close-range combat and are skilled at dodging. Necromancers make use of the dark powers inherited from their dark elven blood, and are able to do battle with the aid of an undead servant. Kunoichi move quickly and utilize long-range and wide-area magic spells. Shadow Dancers rely on stealth and assassination techniques.

Areas

A player starts out in a town every time he logs onto a server. NPCs sell items, buy things from the player, give quests, fix equipment, etc.

In every town there is a "Seria's". It is marked with a two white stone statues on both sides of the doorway. In here, a girl named Seria gives some quests and sells items and avatar accessories that require money counted in Seras. Seras are converted from real money or obtained free of charge from some special events. There is also a safe (stores up to eight different items, as long as their total weight is below 8 kg, however the safe can be upgraded holding more items, and also unlimited weight) and a Mailbox (used to send messages and items to other characters/players.)

In every town there is at least one area where when a character walks off the screen, the player will enter a dungeon selection mode. When in a dungeon, each un-cleared room you enter will decrease your stress meter by 1. Any previously cleared rooms you enter will not effect your stress meter. Each character has 156 stress to spend each day. If you run out of stress in the middle of a dungeon, you may continue to clear as many rooms as you wish until you either die or finish the dungeon.

When you log in, there will be a button on the upper right side of the screen which says "Dueling place." In here you can move only to the bar, and you can fight other members.

Battles: Dungeons

A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively.

Battles take place in a player selected "dungeon" where a player starts off in a starting area "room," destroying monsters and collecting dropped items spoils. Upon destroying all enemies in a room, one or more doorways directed up, down, left, and right, leading out of the conquered room lights up to show its accessible. Through these the player enters a new room where more enemies are. The player may revisit any room cleared previously and cleared rooms remain enemy-less and any spoils dropped on the ground remain. Finally, the player may enter a specially lit doorway that flashes in a different color than normal doors. This is the gate to the dungeon boss, where normal monsters and the dungeon bosses lurk. The dungeon is cleared as soon as the moment the boss dies, and any monsters left alive instantly die along with their boss, their experience points automatically added up to the players, and drop whatever items they have are dropped. If a player leaves the dungeon before killing the boss, or dies in battle without using a continue coin, a countdown will start and the player will be exited out of the battle.

Upon the Death of the Boss

When the Boss dies, the screen reverts to a blue "stage final scores" screen where the player is shown the scores of Technique bonuses (score total of: overkill, counters, and back attacks), Style Bonuses (aerial, 5+ combos, or union attacks), and Dodge Bonuses. (The lesser times hit by an enemy, the higher the score) The totals add to give the player a rank from F to SSS. (F, E, D, C, B, A, S, SS, SSS.) The player may receive extra bonus experience points according to if the player character cleared the stage with the rank B or higher, with party members, played within a licensed internet cafe, has a special event going on, etc. These bonuses are accumulative. The total score adds to the character's experience points. So, the higher rank you get, the more experiences you can achieve.

Then the player gets to choose a reward card from the spoils pile. If the player cleared the dungeon with another party member, there will be as many reward cards to choose as the number of players. Each person may only choose one card and the other players may see what other people was rewarded. Rewards consist of two parts: gold and one item - a weapon, equip, or recipe. (sometimes there are no items) There is a 3 second countdown for the reward selection screen, and after the countdown is up the cards are chosen by the order of party members.

When the score and reward screen is gone a campfire is automatically generated in the boss room. This campfire has no effects whatsoever to the player except for visual appeal. The boss room gates remain closed, but players are free to pickup unspoiled items and whatever they want to do before they either choose to leave the dungeon safely to town, choose a different dungeon from the same area map, or retry the same dungeon (starting with full hp and mp; and all items and experiences are NOT reset)

Mini-Map

A minimap to the top right corner of the screen shows the room layout of the dungeon. Unvisited places are not marked, and accessible but not yet visited places are marked with a flashing question mark. In the minimap, boss rooms appear as a red head, the hell boss room appears as a purple head, and normal rooms have normal.

Champions

Champions look like normal monsters, but are marked with a special aura emanating around them and a specially colored name above them and their special status or special abilities. (example: Icy Tau Guard, Freezes upon attack) Champions are not that much harder to take on than normal monsters, but they do have extra hp and their levels maybe higher than normal ones. Upon death, a picture of a good luck sack/charm appears next to the minimap in the upper right hand corner of the screen, and a number next to it showing how many champions killed. More champions killed will result in better rewards when the dungeon is cleared.

Difficulty levels

Sometimes when a player clears a dungeon, he will be noted that there is a new difficulty level accessible for that specific dungeon. Dungeons of more difficulty levels can be selected by clicking on the arrows underneath a dungeon icon. The second level of difficulty is labeled as "Expert's Road," the 3rd level "Master's Road," and the 4th level "King's Road." Higher difficulty results in monsters with more hp, higher attack, and more chances for a player to miss their attacks. But the higher difficulty result in more experience.

I'm like.. level 2.. and it's a lot of fun.

I'll restart if I can get a few Neowin people in to join me. :]

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Sounds crap just from the title :laugh:

It's a lot of fun.. Remember Smash TV?

It's sort of like that..

And I just found out that Joy2Key works with it.. :D

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Hmm so far mixed feelings about this game...

Can only grind so much. I got to level 10 and it won't let me leave town anymore. Game has a "fatigue" number that resets every day I think.

Every time I tried to PvP I got kicked back to the main server lobby. "Connection error" blah blah

Real Money Traders spammmmmmm over and over in the chatlog. So annoying!

The gameplay itself is really fun tho. All the weapons/armors is a nice touch too. Definitely play with Joy2Key if you have a gamepad! Reminds me of the old school Final Fight games lol.

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  • 2 weeks later...

I've been playing DFO a ton the last few days. Trying to find someone, anyone I know to play with is quite hard though. Anyone from Neowin still play/thinking about playing and wanna party up for some hack n slashing?

I have several characters, the highest is a lvl 12 Fighter named Cheeser.

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I uninstalled the game not long after playing... soloing is pretty boring. If we can get a large group together that would be pretty cool, although I don't know if it would keep me interested in the long run.

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  • 3 months later...

Loooong bump!

Anyone still play this? They recently patched the game so that grinding isn't so bad and even casual gamers can enjoy it. So I decided to try it out again and it's much better. Leveling is much faster now, I've got 1 level40 (the max) and another at 35 after just 3 weeks of playing. I think they are getting ready to bump up the level cap some... but prolly not :p

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January 25, 2010 - Dungeon Fighter Online is delivering a wealth of new content in the major update, "Threshold of Power," which will be available January 27. This major addition to Nexon America's arcade-style, action-adventure title increases the level cap to Level 50 and offers players hundreds of new items, dozens of new quests, several new skills for each character class and new Advanced Avatar Items. Players can start their quest to the highest level in Dungeon Fighter Online on January 27.

This major update for Dungeon Fighter Online, which is currently in open beta, offers everything a Dungeon Fighter needs to surge to glory.

Players will need to be at their best to conquer the game's new dungeons:

* Moonlight Tavern: There are friendly pubs where people get together to share a drink and a joke and The Moonlight Tavern is not one of those places. You'll need to battle your way through a crowd of drunken sociopaths to take out their chief, Samm Jang.

* Odessa Streets: The streets of Odessa are running red as citizens battle invaders and each other for the rich treasures recently discovered beneath the sands outside the city. To escape the streets, players need to avoid being sent on a ride by Rocket Man.

* Verderia: Green means money, mutants and madness in Verderia, a city battling against greed-crazed invaders and the wicked syndicates of the Kartels. Michelle the Telekinetic won't make things easy at the end of this treacherous city.

* Scoria Cove: This deep, artificial cave was excavated too close to Kya'ak Volcano, the Sanctum of Blaze. Atlas, Goliath and Titan are three vicious foes who won't make conquering Scoria Cove a walk in the park.

* Labyrinth of Shadows: This shifting, almost living maze is the home of a powerful swordsman, Shadow Knight Sayoung, who guards the path to the Slums and hides deadly secrets ? his own as well as that of the Labyrinth itself.

* The Catacombs: A force of evil skeletons wanders the Catacombs trying to bring their lost master back to the life. After smashing skulls, encounter the biggest of them all when you take on the Death Dragon Spirazzi's Head.

* Frostfield: The native Bantus need your help after being ambushed by a strange, giant, walking tree. Discover the secret behind this bizarre monster and help the Bantus avoid being wiped out by crushing the dangerous Sasquatch.

Dungeon Fighters might want some help to conquer so many new areas and Advanced Avatar Items will assist during adventures. These rare Avatar items offer a boost for Dungeon Fighters and when collecting a set of eight pieces, players gain additional boosts.

New quests include "The Slayers' Showdown" and "Defeat the Gangsters," while players can also discover new items such as Iron Molecular Force Ring or Conjuring Tempest Armor. New players can learn more, sign up and download Dungeon Fighter Online for free at http://dungeonfighter.nexon.net.

IGN

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Oh wow lol just read it at DFOSource. Apparently we might not be getting our Awakening skills but Nexon hasn't said anything about it yet obviously. Really no new skills for my Elementalist :(

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