PSP2 in 2010


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Man I feel bad for anyone who bought the new PSP :p , The translation is bit sketchy with both Google and bing (that's why I put link to both). BTW can't wait to see graphic like this on PSP2

09.jpg

Is expected to launch the next generation of the Nintendo "Nintendo DS" is also a game that supports high-quality HD video and the NVIDIA Tegra is that we discussed last weeks which revealed that the information processor model and now Sony's "next generation PSP (PSP2)" has revealed some information

Generation PSP in 2010 and has appeared in the first year, and that to achieve close to capacity for the desktop PC graphics boards.

More information below.

Exclusive: Sony PSP2 arriving in 2010, features PowerVR SGX543 graphics - Bright Side Of News

According to this article, Sony PSP and next-generation of the "PSP2" portable game machine is called a 2010 years it will be released. This is the current model PSP which is becoming obsolete was that the performance of the series, already "PSP2" with the development of that 2008 had been addressed since.

Would feel "PSP2" is specifications, developed by the British Imagination "PowerVR SGX543" of the quad-core graphics chip called "SGX543MP4" and the second has been adopted, the number of 200MHz clock drawing capacity is 100 million 3300 million polygons per second, per second fill rate is 4 gigapixel will.

However, this performance of NVIDIA's graphics board "GeForce 8600" and comparable to that because, PSP2 is to be realized that the very high spec.

2010 is the way you care about to be released around the time of the year, the timing of the release is 12 months revealed that it will.

Link: Gigazine (google)

Link: Gigazine (bing)

Edited by Neo003
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I could see it, it's not like the PSP Go is going to be that successful. I can see them coming out with a new portable to build on with the PSN to distribute the games. The PSP Go is not successful because it's a PSP that doesn't play all PSP games, but if a console starts with digital distribution from the beginning that might work better

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<snipped>

...

The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel's Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.

Now, the interesting part about the PowerVR is that it is a true MIMD [Multiple Instruction-Multiple Data http://en.wikipedia.org/wiki/MIMD ] architecture. In their press releases, ImgTech is bragging about the capabilities of the "GP-GPU", but even if we take a look at the specifications with the cold head, a lot of surprises are in store. The multi-core design is available in dual, quad, octal and sedec-core variants [sGX543MP2, SGX543MP4, SGX543MP8, SGX543MP16], and they're by no means slouches.

For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.

An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.

After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple's iPhone 4G and Palm Pre2.

...

We also learned of the PSP2 planned release date, but in order to protect our sources, we'll keep that information for another story :laugh: . Let's just say it is within the next 12 months.

The Battle Royal for handheld gaming 2010

Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX

HTC = ARM Cortex + PowerVR

Microsoft Zune HD = ARM11 + GeForce 6

Nintendo DS2 = ARM Cortex + GeForce 9

Nokia platform = ARM11 only

Palm Pre 2 = ARM Cortex + PowerVR SGX

RIM BlackBerry = ARM9 only

Samsung = ARM Cortex + PowerVR SGX

Sony PSP2 = ARM ? + PowerVR SGX

full article- http://www.brightsideofnews.com/news/2009/...3-graphics.aspx

are they really serious?

handheld being able to deliver better gfx. power than Desktop PC?

what about power usage?

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I don't really know what to make of this, I just want to say the website is completely unknown, therefore I'm going to say it's unreliable.

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psp2 not so soon, and we wont see graphics like that on a portable device in less than 20-30 years.

you might want to look at a timeline of graphics.

if you think we wont think we wont see graphics like that your on something

look at a picture of halflife which was made in 1998

halflife.jpg

crysis 2007

crysis8.jpg

that was only a 9 year gap... and look at the improvments

the PSP could EASILY handle half life.

it will not be 20 or 30 years maybe 5-15 tops

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