Red Faction: Guerilla - Recommendation


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In Red Faction: Guerrilla, the player takes the role of a guerrilla member, Alec Mason, as he assists the Red Faction to disrupt and overthrow the power of the Earth Defense Force (EDF) on Mars. This is presented to the player in a third person perspective, a departure from the series' previous two games which were first person shooters, a change that Volition claims to help the player see and appreciate the surroundings as they are destroyed.[4] Much of the game centers around the game's Geomod 2.0 engine, which allows for buildings and other structures to take damage, fall apart and collapse. In many cases, destroying buildings will leave behind salvage, the game's form of currency, which can be used along with salvage rewarded by completing missions to unlock new weapons and upgrade existing ones when visiting one of the Red Faction safehouses. During campaign mode, the player is always equipped with a sledgehammer-like weapon, used mainly for destroying buildings and crushing enemies, along with up to 3 other weapons or explosive devices. The player also has the opportunity to control armed vehicles such as tanks and walkers for more destructive options.

The game plays out in an open world representing a terraformed area of Mars' surface. The world is broken into six distinct areas: Parker, Dust, the Free Fire Zone, Oasis, the Badlands, and Eos. The player must successfully free each area from EDF control before moving onto the next, should the player wander into as-yet-unfreed areas, they will be shot at by the EDF forces. The player can traverse these on foot or by hijacking one of the numerous vehicles that travel its surface; the player is provided with both a surface and mini-map and a GPS indicator to direct them to a target location. In order to liberate an area of EDF control, the player must complete a number of specific 'story missions', as well as completing other actions, typically the destruction of key EDF targets, that reduce the EDF's presence in the area. At the same time, the player can complete various side missions, which range from rescuing hostages, retrieving new vehicles, to preventing raids on Red Faction bases, and the like, to increase the morale of civilians in the area. Players may also be rewarded with salvage for completing these tasks. Other actions, such as letting civilians die, will lower morale, while actively killing civilians will lower morale faster. Should the player engage EDF forces in an area with high morale, there is a good chance that civilians will join the Red Faction and fight alongside the player. Once the player has worn down the EDF presence in a sector to zero, a final mission will be available allowing the player to completely secure the sector for the Red Faction. Once this has been completed for a sector, it will be freely traversable, with no danger of conflict with EDF forces.

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Lately I can't play a game more then 20 minutes, i get bored really fast and loose interest but this game caught me off guard. I found my self playing it on daily bases, enjoying every second of it. With the last GTA i couldn't hold for 2 missons without closing the game but with Red Faction i can't get eoungh. The gameplay is great, the cars gives a "smooth driving" feeling and there's a lot of weapons to choose from.

You should all give it a try. :)

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I agree it is a good game, far better than any other Red Faction game. I played it a few weeks ago having purchased the Red Faction pack from Steam.

While the story and gameplay IS a wee bit shallow, the fact that you can destroy anything you want is awesome. :p

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^ I don't listen to the story in games any way so i don't mind that.

I read a few places complaining the gameplay is a bit slow but i didn't noticed it, the missions were never repetitive for me ... well.. when you think about it, it's always about killing EDF but hey, that's always fun! :)

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I love the game :) I almost got to the end I think, but then I got distracted. :) (Mostly by other games, partly by the fact that have a Core i7 coming in December and want to play the game a bit more smoothly.) :)

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Played this on 360 had a load of fun with the building destruction elements, i love the thermobaric rocket launcher and the nano rifle you can wreak so much havok with them.

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Man that huge building in Eden(?) was a real pain to take down. (Destroying a structure with preset weapons and ammo being one of the guerilla actions you can do around the map, for those who haven't played.)

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I think it's a bit off that in RF1 you could destroy the land, but in this you can't. :/

I think it's spot on. The terrain in todays games is incredibly detailed and modifying it with the same level of detail is not achievable in real time with todays tech.

Perhaps with the tesselation on DX11 cards it's a bit more realistic, but then, on the same note...it'd just reset when you've been gone from the area a while. Save states with all those modifications could get insane.

Whats the point of having that detail if you come back an hour later and its gone?

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  • 1 month later...

Well I got this, gave it away... Damn missions are soo repetitive... and wtf, you can shoot 100 bullets and you don't die, but get hit by the hammer twice and you're done...

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Actually I blame the developer for releasing it in the first place and given that many other developers use gfwl and manage to cope I really don't see it as MS's fault. If they are taking ages, maybe the patch is like the game and is not fit for release either.

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I bought this game a while ago too and I'm waiting for the patch to fix the sound. It's been almost 2 months now. And when I first got it they were saying the patch would be out within 2 weeks or so. Yeah..I believed them. :hmmm:

The game is unplayable, for me at least, with the sound issues.

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i tried the game after readin this topic and its awesome :)

i like it because it is like far cry 2..

the mission procedure ..

anyhow..

about the sound issue..

go to control panel and setup ur speakers as Stereo.. not 5.1

and it will go away :)

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