Can anyone explain how IWnet works?


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Lets say I'm hosting a game.

Is this how it works..

MYRig ====> IWNet <===== 17 other players. Is IWNet actually checking for altered files? Seem like it just a match maker and nothing else.

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Only one game mode has 18 players, Ground War (which actually contains Team Deathmatch and a couple other game modes actually). All other game modes are 12-16 players.

IWNet isn't checking for altered files, VAC handles that side of things. It's just a matchmaker and it *might* keep stats server side now, not sure on that one though.

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As far as I know, IWNET is a matchmaking service that implements multiplayer through listen servers with a best possible host. And Steam Cloud handles server-side storage of your multiplayer progress (I think).

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