Japanese retailers pins Heavy Rain for February 18


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"Multiple Japanese retailers," including Amazon, are now listing Heavy Rain for a February 18 release, Siliconera reports.

Sony hasn't announced a specific date for the Quantic Dream thriller as yet. Dev boss David Cage told us at GamesCom that "Sony thought it was best for the game to be released after the Christmas rush" to avoid "sequels of sequels".

We'll ask SCEE now.

Source: http://www.vg247.com/2009/12/01/japanese-r...or-february-18/

SCEE blanks rumoured Heavy Rain date

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SCEE's issued an obvious statement regarding a rumoured February 18 date for the Japanese version of Heavy Rain.

"I can't comment on Japan I'm afraid," said a rep. "We haven't set a release date for the UK at this time."

Overnight, a bunch of Japanese retailers, including Amazon, put the date on Quantic's latest.

Hint: here's the salt.

Source: http://www.vg247.com/2009/12/01/scee-blank...eavy-rain-date/

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i never really saw the pull for this game.

Something with a story that isn't *bang bang pew pew save the world from terrorists, here comes the monsters/aliens, ahhhh my character is god and can recharge health behind a box then scale a 1000ft building, and is that a bald space marine I see?*.

Well, that's why it interests me, it ends up with any of the above then -1000 points.

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I'll buy it as long as the quicktime events are not too much.

Here's an excerpt from everyones favourite source of accurate information:

According to a demonstration given to Edge Magazine, the game will use a unique control scheme.[14] A trigger button on the PlayStation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of context sensitive actions such as picking up a bottle in a grocery store and hitting a robber on the head with it, and quick time events, normally for chase and combat sequences. Players are able to bring up a selection of their character's current thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.

Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.

If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story.[12] In the event that all four characters die, there is a proper conclusion to the story and the game ends.[15]

It does sound like the quicktime events will be frequent but the consequences of failure appear to rule out them getting dull.

I wasn't too hopeful for this game a month or so ago but I'm feeling more excited about it now.

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^

The press currently have preview copies and will be doing "media blowouts" on the 14th of December, so I'm sure you'll get more info then. I think the copies they have are feature/story complete, just obviously may have some bugs/rough edges to be polished for Feb.

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This game will have to to wait. FFXIII, GT5 and GoW3 are high priority :p

And I think White Knight Chronicles is going to be released are that time too.

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Do we have any info on the saving scheme?

It's been confirmed you can have multiple slots for saves, but as for in-game, I think it might overwrite as it goes for that particular slot to stop you re-loading consequences.

David Cage talked about it in a video interview, I know multiple slots 100%, but I'll need to find the interview for other info like re-loading ability, as I assume that's what you're hinting at - Whether you can reload if you do something you didn't mean, but I think that's what Cage wants to happen, the experience to be your own first time through.

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Well, I'm thinking more along the lines of there's 4 playable characters which = 4 lives total. Part of me wants there to be no chance to reload to make the game tough but having experienced Demon's Souls, part of me wants it to be friendly :p

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Well, I'm thinking more along the lines of there's 4 playable characters which = 4 lives total. Part of me wants there to be no chance to reload to make the game tough but having experienced Demon's Souls, part of me wants it to be friendly :p

There is no game over screen though, you don't have lives. No matter what happens the game has a start and a conclusion,

Heavy Rain's got four main characters. All of them can die. So, it's essentially four "lives," and then, game over, right? Not quite. Quantic Dreams is challenging the ingrained notions of game endings. Sure, if your clumsy button presses manage to kill off all four of your characters, the game's mysterious antagonist, The Origami Killer, gets away. But this is simply one of many potential outcomes in a player-created story, director David Cage explained during an E3 breakout session for the game. Even if all four die, there will still be "a sense of closure."
The save system is "transparent" and records data any time something significant happens. "You don't need to bother about saving," Cage insisted. "I would like people to play this game without playing too much with the saving system."

http://www.joystiq.com/2009/06/03/heavy-ra...t-game-endings/

Save system is kind of like Demons Souls then, automatically saves.

Also that's why it's not really QTE's as such, QTE's in GoW or Resident Evil = game over have to redo them if you fail. That's the annoying part of them, in RE5 it ****es me off having to redo scenes especially if they're slow ones because I failed a button combo. It makes things more cinematic but instant death from failing 1 input is annoying, should just take health off you and continue in most cases.

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Something with a story that isn't *bang bang pew pew save the world from terrorists, here comes the monsters/aliens, ahhhh my character is god and can recharge health behind a box then scale a 1000ft building, and is that a bald space marine I see?*.

Lol, you just about covered every game out there this gen :(

What a sad state.

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Lol, you just about covered every game out there this gen :(

What a sad state.

:rofl:

To be honest I think this gen has been quite innovative, a decent amount of titles trying new things. Mostly on the digital download front (PSN/XBLA), but some notable retail games as well.

The problem lies in something we've already seen in this topic, Heavy Rain is following a fairly different path from many of the games coming out just now, so there's caution surrounding it, and because of the sequel frenzy we have next year you can already see posts of "Interested... but GoW3/GT5/FF13/Bioshock 2 say Hi to my wallet".

New ideas get sent to die when surrounded by sequels, so if this does critically succeed, Sony better be pushing/advertising and possibly even bundling it if they want the game to not fall off the face of the planet and have Cage creating more games in it's footsteps.

Feb is an okay month for release, the big killers Q1 next year are GT5/GoW 3 and FF13 all hitting in March. Coming out in March or just after = insta bomb. Yakuza 3 am cry, but not to worry I'm getting my copy of that. Even although GT5 is only currently doing Japan in March, the game aside from the language will be the same over here, so all eyes will be on it to see what all the fuss has been about (and of course some people will import).

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:rofl:

To be honest I think this gen has been quite innovative, a decent amount of titles trying new things. Mostly on the digital download front (PSN/XBLA), but some notable retail games as well.

The problem lies in something we've already seen in this topic, Heavy Rain is following a fairly different path from many of the games coming out just now, so there's caution surrounding it, and because of the sequel frenzy we have next year you can already see posts of "Interested... but GoW3/GT5/FF13/Bioshock 2 say Hi to my wallet".

New ideas get sent to die when surrounded by sequels, so if this does critically succeed, Sony better be pushing/advertising and possibly even bundling it if they want the game to not fall off the face of the planet and have Cage creating more games in it's footsteps.

Feb is an okay month for release, the big killers Q1 next year are GT5/GoW 3 and FF13 all hitting in March. Coming out in March or just after = insta bomb. Yakuza 3 am cry, but not to worry I'm getting my copy of that. Even although GT5 is only currently doing Japan in March, the game aside from the language will be the same over here, so all eyes will be on it to see what all the fuss has been about (and of course some people will import).

They should push this to May, when title drought begins. I will play this, no worries on that, but other games that I've been far more anticipating take priority. Blame MW2 for helping usher other games into Q1. I'm also passing on Bayonetta, Red Dead Redemption, and I do want to check out WKC. While it is sequel-itis, Bioshock, FF, and GoW are three of my fav series, period, and pretty much anything aside from GTA would lose out to them.

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They should push this to May, when title drought begins. I will play this, no worries on that, but other games that I've been far more anticipating take priority. Blame MW2 for helping usher other games into Q1. I'm also passing on Bayonetta, Red Dead Redemption, and I do want to check out WKC. While it is sequel-itis, Bioshock, FF, and GoW are three of my fav series, period, and pretty much anything aside from GTA would lose out to them.

There's a good chance the EU/US release dates for GT5 will be in April/May.

Remember this is Japanese retailers anyway, Heavy Rain may indeed hit later for EU/US. The issue is marketing, FF13 comes out in Japan in December, and March is GT5, so SCEJ marketing plans are different than SCE and SCEA due to FF13/GT5 hitting later for those continents.

The problem though is even with FF13/GT5 coming earlier in Japan, those titles will still set EU/US countries attentions to the games for the Japanese release dates - They're not going to get many importers due to no english options, but releasing a brand new IP when half the world is all focussing on seeing reviews/videos and talking about two massive franchises launching in Japan is still a risky move.

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Apparently it's the 8th now,

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Famitsu has apparently given Heavy Rain a Japanese release date of February 8, 2010, reports IGN. Japan is receiving a specific localized version of the title, so it's unclear whether this means the game will be released earlier or later in other territories; however, it's unusual for a Western-developed title to land on Japanese shelves first.

We contacted SCEA and were told the company has not "made any announcements on Heavy Rain's [release] date in North America." Yes, right, we know, that's why we're emailing ...

Source: http://www.joystiq.com/2009/12/01/japan-du...in-in-february/

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51b+zs+sNJL.jpg

Nice, simple and mysterious, I like.

Also, I have no idea how this happened :laugh:

heavy rain passed in australia with ma15+

i have confirmed with Sony via my media contact it was an uncut build that was submitted

Australia... full frontal nudity.... pass?

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US Cover (minus coming soon banner, duh)

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Looks like they're not as confident in the American publics uptake of a simple cover and have to slap award stickers on it to catch peoples eyes :p

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