+Audioboxer Subscriber² Posted December 24, 2009 Author Subscriber² Share Posted December 24, 2009 http://forums.xbox.com/30488710/ShowPost.aspxSounds just like FFX to me! I don't see how that is bad after my disappointment with FFXII. :D Woah those criticisms sound terrible. After buying FF8 from the PS3 store last night I was in nostalgia heaven of the good days :happy: Dunno WTF is going in within Square. I quite enjoyed FF10, liked how FF12 adopted a different approach, but FF13 sounds like something dumbed down for 4 year olds with hardly anything to do with it's roots :no: Hardly any towns and shops? That sucks hard, I loved exploring in FF and finding new places. Sounds like it's trying to emulate all the mediocre to ****ty JRPGs the 360 had earlier in the year/last year rather than show them how it's done. However it's FF, I'll await fairer judgement through me playing. Link to comment Share on other sites More sharing options...
Corris Veteran Posted December 24, 2009 Veteran Share Posted December 24, 2009 http://forums.xbox.com/30488710/ShowPost.aspxSounds just like FFX to me! I don't see how that is bad after my disappointment with FFXII. :D Oh dear, it sounds quite horrific. And comparing it to FF10 isn't a good thing, as great as it was, it was the first Final Fantasy on the Ps2, and they seem to have not only not made any advancements from FF10, but gone backwards from FF12, and then dumbed everything down. :( Link to comment Share on other sites More sharing options...
Massiveterra Posted December 24, 2009 Share Posted December 24, 2009 LOL @ arguments about cgi cut scenes in 2010. Why not just watch Advent Children? Didn't one of the devs for Versus XIII say something like "Its nice to see the world map again"Which would lead me to believe that it is more open than XIII is, hopefully. Such a pity as well, since that trailer a good few months ago when I said it looks like they have gone backwards with FFXIII, its only got more disappointing. I will be buying it anyway, I own 1 to 10-2, 12, and some other spin offs, so I am quite the Final Fantasy Fan, but this one is just not getting me excited. Isn't moving backwards what Square Enix and JRPGs in general is all about? Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted December 24, 2009 Author Subscriber² Share Posted December 24, 2009 Isn't moving backwards what Square Enix and JRPGs in general is all about? Not really FF12 moved the series forward quite a bit in terms of mechanics. It was almost like a single player MMO. Seems since they bought Sega they might be getting infected with the Sega curse of starting to **** up previously good franchises :p Link to comment Share on other sites More sharing options...
Azusa Posted December 24, 2009 Share Posted December 24, 2009 I would sex her right up. +1 can't wait for C77. Link to comment Share on other sites More sharing options...
KoL Veteran Posted December 24, 2009 Veteran Share Posted December 24, 2009 Seems the game is getting hit pretty hard for being extremely linear, having no world map and very little exploration :(Not what I want, especially after coming off of FF12 and how open it was. Here's hoping Versus lives up to it's promise of going back to FF7/FF8 roots. Of course I'm still trying it, that's just what the importers have been saying. Well not a problem for me. FFX is very linear and is my favorite FF game. I guess that at some point you can travel anywhere you want like in FFX. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted December 24, 2009 Author Subscriber² Share Posted December 24, 2009 Well not a problem for me. FFX is very linear and is my favorite FF game. I guess that at some point you can travel anywhere you want like in FFX. It's getting hit for a supposed weak story as well, read the list, it's not just the linearity. Most of the stories that were too sci-fi heavy blew, FF12's story wasn't the best. I just want them to go back to the urban environments of FF7, or similar to FF8/FF9. Easily the best games. Link to comment Share on other sites More sharing options...
Fish Posted December 24, 2009 Share Posted December 24, 2009 Sounds disappointing. I'm hoping that some of these "reviews" are based on only a few hour's gameplay, and the game expands as it goes on. I remember in VII thinking Midgar was the whole playing arena, and then just being blown away by the sheer scale once the world map was opened to me. Maybe XIII is similar in this respect - just takes a while to get going? Link to comment Share on other sites More sharing options...
Corris Veteran Posted December 24, 2009 Veteran Share Posted December 24, 2009 Not really FF12 moved the series forward quite a bit in terms of mechanics. It was almost like a single player MMO.Seems since they bought Sega they might be getting infected with the Sega curse of starting to **** up previously good franchises :p Do you mean Eidos? lol. Link to comment Share on other sites More sharing options...
Massiveterra Posted December 24, 2009 Share Posted December 24, 2009 The whole problem with sticking to a formula throughout a franchise series is that it becomes stale while other games innovate. If you want Final Fantasy X then why not play Final Fantasy X? I commend square for trying something different for FFXII but they lacked an engaging story and characters we can emotionally connect to. There are so much better RPG IPs in the gaming market right now that pushes the boundaries and innovate while square enix just keeps living in the past Link to comment Share on other sites More sharing options...
Si Veteran Posted December 24, 2009 Veteran Share Posted December 24, 2009 Perhaps another good comparison would be FF7: Crisis Core - no map, very linear, online shops, small town areas etc etc. Great game though! Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted December 24, 2009 Author Subscriber² Share Posted December 24, 2009 The whole problem with sticking to a formula throughout a franchise series is that it becomes stale while other games innovate. If you want Final Fantasy X then why not play Final Fantasy X? I commend square for trying something different for FFXII but they lacked an engaging story and characters we can emotionally connect to. There are so much better RPG IPs in the gaming market right now that pushes the boundaries and innovate while square enix just keeps living in the past Massive there's sub genres of RPGs, it's not really fair to compare the likes of Dragon Age and ME to Final Fantasy per se. Those are western RPGs, we're talking Japanese RPGs. Different audiences, although people interested in RPGs in general usual dabble in both. Square have always been the JRPG creator everyone else waits on, then trys to imitate. They usually add things to their games, gameplay wise, mechanics, even story related elements you'll get a ton of C/B rated JRPGs try to imitate months later. So it's not so much about innovation for Square just giving their fans want they want, and that's not really innovation it's going back to the roots and polishing them, for most fans that is. People seem to like the world map, like the idea shortly into the game you can go explore different areas, even if some are too high a level for you. Being led through the game on a shoestring is how most western RPGs work, but due to the type of gameplay some of them adopt it works, well, ME for example had god awful side quests, and was mostly going from point A-B but it was great. A JRPG in that fashion doesn't tend to bode as well. Dragon Age obviously being an example of a western RPG though with a lot of freedom of approach though. I guess the overly focussed sci-fi element is putting me off FF13 as well, I like a bit of it, but it seems they're going all out bonkers with it now. I'd like a more nitty gritty FF game, like FF7, or even FF8. Or even FF9 which adopted a really good sense of fantasy, unrealistic characters, but again set in worlds similar to 7/8. Link to comment Share on other sites More sharing options...
Cy-Kill Posted December 24, 2009 Share Posted December 24, 2009 There's actually a slight variation between PS3/360 The shadows on the PS3 box are also darker than the shadows on the Xbox 360 box. Link to comment Share on other sites More sharing options...
Massiveterra Posted December 24, 2009 Share Posted December 24, 2009 @audioboxer I must agree that the side quests for ME were rather stale but the side quests for Fallout 3 were superb! As far as wrpgs vs jrpgs, blue dragon and lost odyssey definitely were the nails in the coffin to convince me that jrpgs in general are getting stale. As far as Square my whole gripe with them is that if you take away all of the cut scenes and graphics and just look at the gameplay, it's absolutely no different from what they did 10 or 20 years ago. And that gameplay was even based on tabletop RPGs and dice-rolling! Think about it. To me, the last great FF's were from the PS1 era... FF 7 because of the jump to 3D and storytelling and FF8, FF9, and Chrono Cross for it's storytelling and characters. With everything else, it's just more of the same with less engaging stories. (maybe with the exception of Kingdom Hearts). As I said, I commend Square for trying something different in FF XII. If they polished the gambit system and written a more engaging and emotional story, XIII would have been perfect. Don't get me wrong, I am going to rent the game, and I really hope square proves me wrong. But I just predict more of the same, and will probably end up buying FFVII off psn in response. Link to comment Share on other sites More sharing options...
Xilo Posted December 24, 2009 Share Posted December 24, 2009 I actually prefer more linear games like JRPGs than the sandbox "do anything" type WRPGs. Sandbox games bore me to no end like Oblivion, Fallout, GTA, etc. The only WRPG I've liked so far is DA:O. Link to comment Share on other sites More sharing options...
George P Global Moderator Posted December 25, 2009 Global Moderator Share Posted December 25, 2009 I actually prefer more linear games like JRPGs than the sandbox "do anything" type WRPGs. Sandbox games bore me to no end like Oblivion, Fallout, GTA, etc.The only WRPG I've liked so far is DA:O. I sorta share that same view. For me, I play a RPG for the story first, gameplay/graphics second. As a story writer, while you can work with a sandbox, most of the sandbox games i've played have basic and overall flat stories. To get a more deep story going you have to have linear parts or it just doesn't flow right. Bioware does manage to, at least with ME and soon ME2, have a good mix. If you just follow the story in ME1 it'll feel linear just the same, yet you have the option to explore and find new sidequests or open up some extra story elements. I liked Lost Odyssey and Blue DRagon, While BD had a easier turn based system it did have more things going on to keep you into the fights and not just hit the same button over and over. Same with LO, the casting system in battles works on real-time, that is, higher level magic spells take longer to cast (more turns) while the low level stuff goes on right away. This forced you to work out when you should use things and so on. Again, it wasn't just hitting the same Attack button and sitting back. I wanted a old school turn based RPG when I got those two games and they didn't let me down. I finished both in over 60hrs and got my $50s worth. Link to comment Share on other sites More sharing options...
Massiveterra Posted December 26, 2009 Share Posted December 26, 2009 I really enjoyed reading this Final Fantasy XIII Preview. It is quite disappointing, but not surprising at the same time. This person does do a very good job defending the game, though http://kotaku.com/5433455/final-fantasy-xi...ter-25-hours-in Here are some interesting quotes Anyway, one way to sum up Final Fantasy XIII is that it is a Horse-With-Blinders-On Simulation... the game's mini-map shows you the overwhelming straightness of the path, indicates the direction of your goal with a large yellow arrow, and then illustrates very clearly to you that every little offshoot is just that ? an offshoot, an option. Each offshoot path is clearly a tiny fraction of the width of the main path. At the end of each offshoot, you will find 1. A treasure 2. A monster 3. Both You will never find 1. Neither a treasure nor a monster 2. Anything that you couldn't possibly do without Here it comes ? I'll be gentle: No towns...By cutting out the towns and focusing on dungeons and fights, they give the game a breathless and relentless pace. They also make the cut-scenes feel more plentiful and closer-between...Without some concrete clues that there is a world worth saving, this weird, headache-like feeling of nihilism falls down over the experience like a curtain of ash. You start to feel like the janitor at Disney World ? sweeping up empty Coke bottles beneath motionless symbols of dead splendor. There are so many characters in Final Fantasy XIII that you will lose track of their names within the first twenty minutes. The story is confusing. No, that's not the nicest way to put it: It is masterfully confusing. The plot is a labyrinth that might actually not have a piece of cheese in the middle. The events of the first two hours exist to confound and confuse you by nonchalantly mentioning and then forgetting the weirdest words dropped into the middles and ends of the plainest sentences. A man asks a woman, "What are we doing?" And she says, "We're going after a Pulse fal'Cie." The man recoils in horror at this response. It's a shame, then, that some of the characters are annoying. Hope, the little boy with a voice six years too old for his little huge-headed body, is the be-all end-all of whiners. Looking at the breadth of the game, at how straightforward it is in its pacing, you'd presume that they were trying to make some kind of Japanese equivalent of Call of Duty or Half-Life The biggest, most negative thing I can say, however, is that it takes to long to drop the first plot bombshells. Every hour or so, something pops up that makes you think, "Oh, that's it? That's what this game is about?" And then you plod forward half-disappointed, half-hoping that there's something bigger. Then it gives you something incrementally bigger. Then you plod forward again.It's like this: Cut scene ?> Would you like to save? ?> Cut-scene ?> Walk forward five minutes, fight some monsters ?> Save point ?> Cut scene ?> Boss ?> Cut-scene ?> Would you like to save? That goes on for maybe the first twelve hours. If you like Metal Gear Solid, you won't complain. If you like Final Fantasy VI or VII, it's going to feel like a toothache. Link to comment Share on other sites More sharing options...
HilariousNinja Posted December 26, 2009 Share Posted December 26, 2009 (edited) Wow, and I was looking forward to this game as well... Dear God, look at the map for the first 6 hours... And what's with the hate on FF12? Sure it wasn't the best game ever compared to 7,8,9 and 10. But on its own it was a terrific game. Edited December 26, 2009 by RPatel Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted December 26, 2009 Author Subscriber² Share Posted December 26, 2009 Yeah I'm really getting disappointed with all these previews (especially after reading Kotaku), look at how many copies FF7 sold Square, your answer to more sales is NOT dumbing down a game and making it more linear than an on rails shooter :no: Like FF7 I don't mind x amount of hours being a bit more focussed/led along to help people get into the game but making the whole thing a tutorial is just lame. Link to comment Share on other sites More sharing options...
George P Global Moderator Posted December 26, 2009 Global Moderator Share Posted December 26, 2009 Yeah I'm really getting disappointed with all these previews (especially after reading Kotaku), look at how many copies FF7 sold Square, your answer to more sales is NOT dumbing down a game and making it more linear than an on rails shooter :no:Like FF7 I don't mind x amount of hours being a bit more focussed/led along to help people get into the game but making the whole thing a tutorial is just lame. This one has already sold just fine for square, so they're hardly complaining. I think the end goal was to make it more closer to an interactive movie and up the pace/speed of it, thus making it way more linear than before. If you look at it from that point, like with the CoD/HL comparison, then it's pretty spot on. Anyways, I've been saying this for years, even in the PSX days of ff7-9, Square would much rather be making movies imo, than just open world RPGs with a flat story and no fancy CGI. FF13 is still sticking to their overall style so I, and maybe many others, aren't in the least bit surprised. Has anyone gotten farther in yet though? It could very well open up way later in the game for all we know. We're talking 60hrs for the main part, or w/e they said (maybe it was 40hr?). Link to comment Share on other sites More sharing options...
Massiveterra Posted December 27, 2009 Share Posted December 27, 2009 My whole beef is that if they'd rather be making movies, then why stick to a turn-based menu system with battle summaries after each encounter, which takes you out of the immersion rather quickly? If they're trying to make an interactive movie, I think they better be taking notes from Naughty Dog Link to comment Share on other sites More sharing options...
DirtyLarry Veteran Posted December 27, 2009 Veteran Share Posted December 27, 2009 If you have signatures enabled see the image on the left of mine. That is so far my most anticipated game on 2010. Then there is GoW III, Alan Wake, Bioshock 2, and Crysis 2 if it does come out this year. So many more games I want to play, but those are the ones off the top of my head that really jump out. Link to comment Share on other sites More sharing options...
Massiveterra Posted December 27, 2009 Share Posted December 27, 2009 LOLOL Larry posted in the wrong thread haha Link to comment Share on other sites More sharing options...
SuperJediMedia Posted January 14, 2010 Share Posted January 14, 2010 Link to comment Share on other sites More sharing options...
George P Global Moderator Posted January 14, 2010 Global Moderator Share Posted January 14, 2010 Just look at that vid, it's 4+mins and it only has about 10sec-15sec of actual gameplay video in it. Seriously, they should just make FF CGI movies and they'll still sell millions probably. Link to comment Share on other sites More sharing options...
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