Slammers Posted December 5, 2009 Share Posted December 5, 2009 It's nice to hear this ocming from a dev. ****es me off how easy so many games are these days, it's like they don't think that this gen and most of the people playing the games have been playing them for 5+ years atleast. If you want a game to be easy you can put it on easy. I just finished Dragon Age on medium, didn't get stuck on any fights, never got frustrated. The people who say it's too hard on easy are obviously not managing their party well. Link to comment Share on other sites More sharing options...
Xerxes Posted December 5, 2009 Share Posted December 5, 2009 Awesome! (Y) Link to comment Share on other sites More sharing options...
solardog Posted December 5, 2009 Share Posted December 5, 2009 It's nice to hear this ocming from a dev. ****es me off how easy so many games are these days, it's like they don't think that this gen and most of the people playing the games have been playing them for 5+ years atleast. If you want a game to be easy you can put it on easy.I just finished Dragon Age on medium, didn't get stuck on any fights, never got frustrated. The people who say it's too hard on easy are obviously not managing their party well. That surprised me as well. I saw ton's of comments all over the net on how hard Dragon Age is and I'm still waiting for the frustrating/hard parts. Good game, not hard. Link to comment Share on other sites More sharing options...
Nagisan Posted December 5, 2009 Share Posted December 5, 2009 I just finished Dragon Age on medium, didn't get stuck on any fights, never got frustrated. The people who say it's too hard on easy are obviously not managing their party well. Right, I selected easy because it was listed as "No friendly fire. Easy AI", it also listed things like not needing potion making (or w/e its called) and what not. Well, on Easy AI I would have thought you wouldn't have needed to manage your party, but that was obviously wrong. No friendly fire was a blatant lie. Sure I took no friendly fire damage, but skills like Cone of Cold still froze my party members rock solid. Also when I was fighting the high dragon, first fight my main character was picked up, eaten alive and dead, while all my other characters were burning alive. Second fight, my main character was picked up again, eaten alive, dead. Alistar was then picked up, eaten alive, and dead. Half of my party dead in the first 10 seconds of the fight with literally NOTHING I could do about it. And thats with a healer and DPS mage configured pretty well for healing and DPSing. Beyond that, I was constantly out of mana potions, I think throughout the entire game I found maybe 10 Lyrium dust (required for minor mana potions) yet my casters were constantly out of mana. If easy was boasting not needing potion making, why did I virtually have no lyrium potions throughout the entire game? I mean sure I bought some, but the first big battle I came across used up like 10 lyrium potions on each caster, I didn't have enough money to have a constant supply. I feel easy in Dragons Age was not easy at all, virtually all of what was said about easy (easy AI, no friendly fire, no need for potion making/herbalism, etc) was a flat out lie. Without potion making I was constantly out of lyrium potions, making both my healer and DPSer virtually useless. Even on easy AI there were some fights that killed half my party in mere seconds. Friendly fire was still there for some spells, etc etc. Link to comment Share on other sites More sharing options...
ViperAFK Posted December 5, 2009 Share Posted December 5, 2009 Right, I selected easy because it was listed as "No friendly fire. Easy AI", it also listed things like not needing potion making (or w/e its called) and what not. Well, on Easy AI I would have thought you wouldn't have needed to manage your party, but that was obviously wrong. No friendly fire was a blatant lie. Sure I took no friendly fire damage, but skills like Cone of Cold still froze my party members rock solid.Also when I was fighting the high dragon, first fight my main character was picked up, eaten alive and dead, while all my other characters were burning alive. Second fight, my main character was picked up again, eaten alive, dead. Alistar was then picked up, eaten alive, and dead. Half of my party dead in the first 10 seconds of the fight with literally NOTHING I could do about it. And thats with a healer and DPS mage configured pretty well for healing and DPSing. Beyond that, I was constantly out of mana potions, I think throughout the entire game I found maybe 10 Lyrium dust (required for minor mana potions) yet my casters were constantly out of mana. If easy was boasting not needing potion making, why did I virtually have no lyrium potions throughout the entire game? I mean sure I bought some, but the first big battle I came across used up like 10 lyrium potions on each caster, I didn't have enough money to have a constant supply. I feel easy in Dragons Age was not easy at all, virtually all of what was said about easy (easy AI, no friendly fire, no need for potion making/herbalism, etc) was a flat out lie. Without potion making I was constantly out of lyrium potions, making both my healer and DPSer virtually useless. Even on easy AI there were some fights that killed half my party in mere seconds. Friendly fire was still there for some spells, etc etc. I am on my third playthrough and am on normal this time, I don't think I have even used a lyrium potion yet and my healer has no issues at all. Sounds like you need to level up your mages willpower... The better you level your characters and equip your party the easier it is, My first playthrough on easy I thought was really hard, but now its a lot easier. My warrior does more damage than the warrior on my first playthrough did by the end of the game lol. I have only done the urn of sacred ashes quest so far and he does like 50 dmg per hit and I already have my blood dragon armor equipped and such. And in regards to cone of cold, I always try and take control of my age so I can aim it properly...I loved it on my arcane warrior playthrough, along with blizzard and tempest. Can easily rape hordes of people. And you only really need like one level of herbalism skill to be able to make tons of lesser health potions (just by flasks from camp they are REALLY chea, then every time you find elfroot you can make 1 health potion. I have like 35 of them right now. Also use tactics to have your characters automatically heal when they have low health. Link to comment Share on other sites More sharing options...
ObiWanToby Posted December 5, 2009 Share Posted December 5, 2009 The more popular games become, the easier they will get. A few of my console only gaming friends recently picked up half life 1. All of them need walkthroughs. They say is it is too hard and not fun. That is a shame. Fear 1 vs Fear 2. Fear 2's ai sucked so bad compared to the first.... Link to comment Share on other sites More sharing options...
Nagisan Posted December 5, 2009 Share Posted December 5, 2009 I am on my third playthrough and am on normal this time, I don't think I have even used a lyrium potion yet and my healer has no issues at all. Sounds like you need to level up your mages willpower... The better you level your characters and equip your party the easier it is, My first playthrough on easy I thought was really hard, but now its a lot easier. My warrior does more damage than the warrior on my first playthrough did by the end of the game lol. I have only done the urn of sacred ashes quest so far and he does like 50 dmg per hit and I already have my blood dragon armor equipped and such.And in regards to cone of cold, I always try and take control of my age so I can aim it properly...I loved it on my arcane warrior playthrough, along with blizzard and tempest. Can easily rape hordes of people. As it was my first playthrough I had no idea how to level a mage up, whether it was healing or DPS, so I simply set them to auto-level and left it at that. Maybe the developers should have done a better job with the auto-level system and designed it to actually create efficient party members? :p Oh and I did create tons of health potions and set all my characters tactics to use health potions @ 50%. The problem is my mages were running out of mana in the first 10 seconds of the fight, while (with the dragons for example) the dragon simply picks up a character, eats him alive, then throws them down dead before they can use a health potion or before my healer can heal him. Link to comment Share on other sites More sharing options...
ViperAFK Posted December 5, 2009 Share Posted December 5, 2009 Yeah with mage you mainly want to just level up magic + willpower, willpower determines how fast you run through your mana :) I tried to fight the high dragon on my first playthrough but I didnt level my people up well on that one and it was also the first major quest I did so I didn't have good equipment yet. I avoided him the other times. I shall fight him later today though and see if I can beat it. This time I will have shale as my tank Link to comment Share on other sites More sharing options...
Setnom Posted December 5, 2009 Share Posted December 5, 2009 I don't care much about the difficulty of a game, just about its consequences, namely death and repetition. I hate dying in games and doing the same stuff all over again. Just recently, a game like Demon?s Souls is fantastic because when you die, and you fail, it?s not because the game was cheap it?s usually because you didn?t do something properly. I also strongly disagree about this quote. It's like he's saying you have to be a perfect gamer to move forward in a game. Nobody's perfect, ok? For me, trying and trying again, so my gaming is "perfect" according to the developer, only leads me to frustration and to toss the game aside before I finish it. That why I love these new systems like the rewind function in "Grid", "Dirt 2", the regenerative health in games like the "Call of Duty" franchise, or the Princess saving the Prince in "Prince Of Persia". It "alters" the meaning of death or loosing and washes away a lot of frustration, namely going back to the last save or restarting a past section just to get to where you died/lost. Link to comment Share on other sites More sharing options...
Nagisan Posted December 5, 2009 Share Posted December 5, 2009 Yeah with mage you mainly want to just level up magic + willpower, willpower determines how fast you run through your mana :) Does it actually reduce the cost of spells (like %-wise) or just give you more mana? Leveling my own mage I kept a pretty decent balance of magic+willpower, roughly 2:1, and she stills seems to drain all her mana in a single medium-sized fight. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted December 5, 2009 Subscriber² Share Posted December 5, 2009 I don't care much about the difficulty of a game, just about its consequences, namely death and repetition. I hate dying in games and doing the same stuff all over again.I also strongly disagree about this quote. It's like he's saying you have to be a perfect gamer to move forward in a game. Nobody's perfect, ok? For me, trying and trying again, so my gaming is "perfect" according to the developer, only leads me to frustration and to toss the game aside before I finish it. That why I love these new systems like the rewind function in "Grid", "Dirt 2", the regenerative health in games like the "Call of Duty" franchise, or the Princess saving the Prince in "Prince Of Persia". It "alters" the meaning of death or loosing and washes away a lot of frustration, namely going back to the last save or restarting a past section just to get to where you died/lost. Again, it seems like you haven't played Demons Souls? You don't need to be a perfect gamer, nor do you need to do anything by any sort of rule book. Death in Demons Souls 99% of the time comes from you the player making a mistake, not because you didn't react quicker than a car going at 120mph, or because you didn't pull off the 15 minute long QTE. It is a challenging game, it is hard, but the issue most people have is not playing it slowly and methodically whilst learning along the way, they just expect to be able to target lock and button mash, or press "auto attack". The game is not cheap, just challenging. Difference between DS and ME is ME will probably have a difficulty system, eg easy/normal/hard, DS doesn't. But it sounds like what the difference is is the ME team are trying to adopt more of a challenge, than hard just meaning every enemy can headshot you from 800 yards and has 5x the health. That's the main thing to focus on, if you play the game on easy it's probably going to be the usual affair of you are pretty much God and can melee everything. Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted December 6, 2009 Veteran Share Posted December 6, 2009 Dara says hi! He clearly sucks at games, either that or he's trying too hard to make his point. In which case his joke sucks. Actually, you know what, Dara sucks. ....So does Ireland. :p Link to comment Share on other sites More sharing options...
Spookie Posted December 6, 2009 Share Posted December 6, 2009 ....So does Ireland.:p I'm half Irish! :cry: I agree with him to a point though, Batman drove me up the wall with the party fight 50 mins spent trying to kill a few bad guys. It had far surpassed the challenge point at the 20 mins mark. I'd love to see more dynamic difficulties my self. I hate having to go to the options and see it say in a underhanded, patronising way "Aww is this too difficult for your simple little noggin? Don't worries we'll make it easier for you!" Don't get me wrong though I do like it when a game genuinely challenges me rather than throwing enemies at me equipped with an aimbot and 6 kevlar vests. Dragon Age, as people mentioned, was a good example of that. A tad unforgiving but provided you put a bit of thought in to each fight you'd get by with out too much trouble! :) Link to comment Share on other sites More sharing options...
solardog Posted December 7, 2009 Share Posted December 7, 2009 I'm half Irish! :cry: I agree with him to a point though, Batman drove me up the wall with the party fight 50 mins spent trying to kill a few bad guys. It had far surpassed the challenge point at the 20 mins mark. I'd love to see more dynamic difficulties my self. I hate having to go to the options and see it say in a underhanded, patronising way "Aww is this too difficult for your simple little noggin? Don't worries we'll make it easier for you!" Don't get me wrong though I do like it when a game genuinely challenges me rather than throwing enemies at me equipped with an aimbot and 6 kevlar vests. Dragon Age, as people mentioned, was a good example of that. A tad unforgiving but provided you put a bit of thought in to each fight you'd get by with out too much trouble! :) perfect. Link to comment Share on other sites More sharing options...
carmatic Posted December 7, 2009 Share Posted December 7, 2009 if they are going to make it difficult, they better have a way to make it easy again... and when they make it easy, it shouldnt mean we forfeit the challenge, it should mean we see clues in the form of more content... Link to comment Share on other sites More sharing options...
VGVL Posted December 7, 2009 Share Posted December 7, 2009 A game is supposed to be fun, not difficult or time consuming. It's a game! PGR4 was especially annoying because I had to drive crap cars on crap tracks for a couple of hours before I could get the Ferraris and the N?rburgring. All games should have cheats. I don't care if it watermarks "CHEATER!" all over the title screen. If I want to skip to the last level at the beginning of the game, so be it. I already paid for the game, what's it to the developer how I play it? Link to comment Share on other sites More sharing options...
Slammers Posted December 7, 2009 Share Posted December 7, 2009 Right, I selected easy because it was listed as "No friendly fire. Easy AI", it also listed things like not needing potion making (or w/e its called) and what not. Well, on Easy AI I would have thought you wouldn't have needed to manage your party, but that was obviously wrong. No friendly fire was a blatant lie. Sure I took no friendly fire damage, but skills like Cone of Cold still froze my party members rock solid.Also when I was fighting the high dragon, first fight my main character was picked up, eaten alive and dead, while all my other characters were burning alive. Second fight, my main character was picked up again, eaten alive, dead. Alistar was then picked up, eaten alive, and dead. Half of my party dead in the first 10 seconds of the fight with literally NOTHING I could do about it. And thats with a healer and DPS mage configured pretty well for healing and DPSing. Beyond that, I was constantly out of mana potions, I think throughout the entire game I found maybe 10 Lyrium dust (required for minor mana potions) yet my casters were constantly out of mana. If easy was boasting not needing potion making, why did I virtually have no lyrium potions throughout the entire game? I mean sure I bought some, but the first big battle I came across used up like 10 lyrium potions on each caster, I didn't have enough money to have a constant supply. I feel easy in Dragons Age was not easy at all, virtually all of what was said about easy (easy AI, no friendly fire, no need for potion making/herbalism, etc) was a flat out lie. Without potion making I was constantly out of lyrium potions, making both my healer and DPSer virtually useless. Even on easy AI there were some fights that killed half my party in mere seconds. Friendly fire was still there for some spells, etc etc. AOE spells are obviously gonna still hurt your party, there's a difference between making a game easy and completely changing the rules. And the high dragon is a high dragon after all, you have to expect that your not gonna beat it until your really really powerful and might have to go back to it. I ran out of lyrium potions occasionally but could always still get through the fights, perhaps your characters needed more willpower. I probably had to use a lyrium potion once every 10 fights. For the record, willpower increases your mana pool by +5 with each point if I remember correctly, it says in the game anyway. Pretty sure it doesn't affect how much spells cost to cast. If you had no money for potions that's weird maybe you didn't sell enough/pick enough stuff up I always have around 5-30 sovereigns (if that's what their called). And with not expecting to have to manage your party on easy, that's the whole point of the combat, what makes it what it is. If you don't like the fact that you have to manage your party means you just don't like that part of the game. Link to comment Share on other sites More sharing options...
Nagisan Posted December 7, 2009 Share Posted December 7, 2009 AOE spells are obviously gonna still hurt your party, there's a difference between making a game easy and completely changing the rules. And the high dragon is a high dragon after all, you have to expect that your not gonna beat it until your really really powerful and might have to go back to it.I ran out of lyrium potions occasionally but could always still get through the fights, perhaps your characters needed more willpower. I probably had to use a lyrium potion once every 10 fights. When easy states that AoE doesn't affect party members, I would expect that to mean all of your parties AoE, not only some of the skills. I would also expect fights on easy to be generally completable as you come to them.For the record, willpower increases your mana pool by +5 with each point if I remember correctly, it says in the game anyway. Pretty sure it doesn't affect how much spells cost to cast. If you had no money for potions that's weird maybe you didn't sell enough/pick enough stuff up I always have around 5-30 sovereigns (if that's what their called). I tried putting 1 willpower every level but it barely helped, to me it seemed you either go lots of willpower with low heals/damage for long-term casting, or lots of magic with high heals/damage for short-term casting. The game doesn't do much to help out with leveling even with the auto leveling feature. My first play through I had no idea how to lay out a mages stats, therefore I let the auto level system take care of it. To put it simply, it did a horrible job and left me with a healer who can only cast 4-5 heals before having to use a potion. As for money, I wasn't that bad off, but I tended to look for better equipment and save up for and buy it as early as I could. I sold nearly everything I could get ahold of, being a rogue I was able to get through more locked doors and into more locked chests than most people. Following a subplot through to the end often left me about 90% full by the time I finished it with plenty of junk to sell. And with not expecting to have to manage your party on easy, that's the whole point of the combat, what makes it what it is. If you don't like the fact that you have to manage your party means you just don't like that part of the game. Ok then I didn't like the combat system in the game. I figured on easy, when it states you do not have to micromanage your party as much, that would mean I do not have to do much if anything on my other party members. Yet by doing this even on easy, my party often wiped and led to frustration. Maybe I would enjoy the combat system more if they didn't lie about the difficulty modes, saying you do not have to do things yet if you do not do them its next to impossible. Link to comment Share on other sites More sharing options...
Treemonkeys Posted December 7, 2009 Share Posted December 7, 2009 As it was my first playthrough I had no idea how to level a mage up, whether it was healing or DPS, so I simply set them to auto-level and left it at that. Maybe the developers should have done a better job with the auto-level system and designed it to actually create efficient party members? :p I think they are fine you just have to use them for what they are designed for. I auto leveled Alistar as a tank and Wynne as a healer and it was fine on normal. Most of the other party members have a specialty role though, I've seen lots of people having a hard time because they were trying to use Sten as a tank or Morrigan as a healer. I tried putting 1 willpower every level but it barely helped, to me it seemed you either go lots of willpower with low heals/damage for long-term casting, or lots of magic with high heals/damage for short-term casting. The game doesn't do much to help out with leveling even with the auto leveling feature. My first play through I had no idea how to lay out a mages stats, therefore I let the auto level system take care of it. To put it simply, it did a horrible job and left me with a healer who can only cast 4-5 heals before having to use a potion. It gives you a clear and accurate description of what each skill and stat point does and it is up to you to use that information to build a powerful character. That is part of the game IMO, when I got Dragon Age the first thing I did was make one of each character just so I could read through all of their skills. It does have D&D roots after all, the meta game is a math game. Link to comment Share on other sites More sharing options...
Xerxes Posted December 7, 2009 Share Posted December 7, 2009 A game is supposed to be fun, not difficult or time consuming. It's a game!PGR4 was especially annoying because I had to drive crap cars on crap tracks for a couple of hours before I could get the Ferraris and the N?rburgring. All games should have cheats. I don't care if it watermarks "CHEATER!" all over the title screen. If I want to skip to the last level at the beginning of the game, so be it. I already paid for the game,what's it to the developer how I play it?> They care more then you think I bet. How would you feel if you spend months/years of hard work making a game and then someone just wanted to skip to the end to get the "good stuff"? I know I wouldn't be too happy, after all that hard work I'd want them to at least go through it once to enjoy the game and after that do what they want. That is just me though. Link to comment Share on other sites More sharing options...
Nagisan Posted December 7, 2009 Share Posted December 7, 2009 I think they are fine you just have to use them for what they are designed for. I auto leveled Alistar as a tank and Wynne as a healer and it was fine on normal. Most of the other party members have a specialty role though, I've seen lots of people having a hard time because they were trying to use Sten as a tank or Morrigan as a healer. Alistar's autoleveling seemed to work fine, he made a good tank, often being the last person to die.....and I was using Wynne as my healer with Morrigan as my damage mage, both of them ended up sucking compared to my own mage, who didn't turn out that great herself. Using the autolevel with Wynne led to like 5 heals per battle if I had no potions. It gives you a clear and accurate description of what each skill and stat point does and it is up to you to use that information to build a powerful character. That is part of the game IMO, when I got Dragon Age the first thing I did was make one of each character just so I could read through all of their skills. It does have D&D roots after all, the meta game is a math game. Yes, it did, but the numbers were not always clear as I had wished for them to be. The heal skill has no indication that I could find on how much it healed, other than getting the skill itself and testing it out. Now I know it heals based on your magic, but at the very least show the formula so I know how much magic I need to heal a certain amount, allowing me to put the other points into Willpower. Link to comment Share on other sites More sharing options...
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