Valve Promised, Still Undelivered


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Simple they won't. They usually don't update the original game but rather just release the next episode on an updated version of the game engine. The console version was updated because I believe HL2 was release with both episodes as a bundle wasn't it? if they left HL2 "as is" console owners would of bitched and moaned about it how HL2 looks crapper then the episodes, so in a sense they were forced to do it.

Or probably so HL2 would fit on the disc and so all the games would use the same source files and not it's own engine source files.

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Simple they won't. They usually don't update the original game but rather just release the next episode on an updated version of the game engine. The console version was updated because I believe HL2 was release with both episodes as a bundle wasn't it? if they left HL2 "as is" console owners would of bitched and moaned about it how HL2 looks crapper then the episodes, so in a sense they were forced to do it.

There was no "as-is" that Valve could have released, It made sense to port HL2 and EP1 to the OB engine for the Xbox, vs. porting the HL2 and EP1 engines to the Xbox.

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Call of Duty 1 used the Quake 3 engine as I'm sure you know, and Infinity Ward continues to use that engine, though as Sethos will point out it's been gutted and changed quite a bit. I still call it the Quake 3 engine though :)

How did ID have to sell themselves out to another company when their engine has been used so many times? you would think they would have made some good money off of it. Quake 3 engine is a beast.

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Black Mesa will be out before HL2: Ep. 3. >:D

Well at least Black Mesa is staying true to valves development schedule for a 100% accurate Half-life. Even the waiting!

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They shouldn't have said they would update it as it was pretty obvious they wouldn't. There's no real reason for them to invest the time into it apart from this one dude who started this thread that wants it i don't really think anyone else cares..

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If anything, they should update Counter-Strike: Source by porting it to the "Orange Box" engine. Then again that would prevent anyone with a DX7 video card from playing the game. Considering how many people play Counter-Strike: Source, that would annoy a fair number of people.

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I've got an idea, why doesn't somebody just e-mail Gabe and ask him? He'll either respond or forward it along to somebody else who will.

Or the e-mail will get lost in the depths of their e-mail server, but odds are they would respond.

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Firstly MW2 is not using the quake 3 engine it is using an in-house proprietary sucker the quake 3 engine has not been used in years on ther games and is way to outdated to be hacked and used today.

secondly: Episode 1 and episode 2 do add new graphics effects to the source engine and the engine that runs the console versions is well the source engine same as the PC just modified to work on consoles \

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I don't see why it really matters. Sure it'd look nicer but probably not substantially more so given the textures and models would remain the same. Given every man and his dog has played the game to death it seems of little benefit to me.

I think CSS would be a better choice if anything given it still has the online community. Anyway, whats to say they won't upgrade it...we don't have a lot of info on EP3 but one could guess that the long development time frame has meant some engine work has been done. If they have improved anything it may make sense to hold back and HL2 updates until the new game.

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Call of Duty 1 used the Quake 3 engine as I'm sure you know, and Infinity Ward continues to use that engine, though as Sethos will point out it's been gutted and changed quite a bit. I still call it the Quake 3 engine though :)

just like how some people say the Source engine is still based on the Quake engine?

but that doesn't mean people on DX9 cards and such also won't run in DX7 to get the 200fps or whatever they want.

but that's kind of pointless, isnt it? getting a dx9 card to play in dx7 mode...if it is an optional download which caters for the majority of gamers, then im all for it...

or as someone already pointed out, we could use stuff like the cinematic mod, maybe valve can endorse something that someone did, if they are not going to it themselves...

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Call of Duty 1 used the Quake 3 engine as I'm sure you know, and Infinity Ward continues to use that engine, though as Sethos will point out it's been gutted and changed quite a bit. I still call it the Quake 3 engine though :)

Yes, Call of Duty 1 - You were going on about Call of Duty 4 used the Quake 3 engine back then :rolleyes: So don't start flip-flopping around in your own ignorant discussions.

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It really is pointless, but anything for "teh framez", I've seen people running TF2 in DX8 mode with very low textures so they can hit 200fps.

too bad this isnt 1999 anymore when people playing Quake3 on CRT monitors installed special patches onto their computers to unlock these refresh rates in the video card drivers...

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Is there any point getting FPs that high? the human eye runs at a certain fps doesn't it? 32fps or something.

with motion blurring done to what's being rendered, or with recorded video with natural motion blur, its about 30fps yeah... but with games where its all strictly frame-by-frame, your eyes need to do the motion blurring and thats when the extra fps comes in handy...

not to mention, if you play hard enough you can get into the 'zone' just like when you are playing sports etc... and you can see alot more than 30fps in those circumstances, the FPS would stay the same but when you are in a hurry it actually feels choppy like it was 15fps, and what is usually an indiscernible difference between 30fps and 60fps becomes like night and day

i remember seeing the difference between 80fps and 120fps in a game , ahh the joys of CRT monitors... havent really gamed much since i switched to LCD's, still waiting for the response times to come down...

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Is there any point getting FPs that high? the human eye runs at a certain fps doesn't it? 32fps or something.

Thats simply a myth that has been disproved time and time again.

For one, the human eye does not see in frames, it sees a streaming image from the world, not a certain amount of frames per second. Secondly, it has been tested and proven that human eyes are capable to noticing changes in a single frame at over 200 frames per second. Not only were they able to notice the change, they were able to identify the object on that single different frame. Meaning theoretically the human eye can efficiently see at well over 200 frames per second.

Now, the problem is most LCD monitors (newer ones are going beyond, but older ones are stuck at it) only display up to 60 frames per second. Any additional frames are discarded and therefore never see the light of day. Now, why would someone want over 60 frames then? Reduced input lag. Most games work by sampling user input frame by frame, the more frames you render per second, the more responsive all input is going to be. At 60 FPS, you are getting 1/60, or 0.017ms of lag on all input. At 200 FPS, you are getting 0.005ms of lag on all input. Now, human reaction time is much slower than a single frame change at 60 FPS (average is around 200ms), so obviously input lag is such a minuscule amount to start with its hard to notice a difference. But it is completely possible to notice input lag when locked to a specific FPS, such as enabling V-Sync, which forces your GPU to only render 120/60/30 FPS, whatever your refresh rate is, instead of rendering more than that, and only displaying 120/60/30 (again, based on your refresh).

So yes, there is a point to getting higher FPS than 30 or 60, reduced input lag (and less eye strain among other things), but the human eye is not limited in the amount of FPS it can see because it doesn't see in FPS, it sees a constant stream of light.

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Yes, Call of Duty 1 - You were going on about Call of Duty 4 used the Quake 3 engine back then :rolleyes: So don't start flip-flopping around in your own ignorant discussions.

Yes and I was going on about how MW2 uses the same engine lol I knew you'd wind up posting if I posted about that again :p

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Firstly MW2 is not using the quake 3 engine it is using an in-house proprietary sucker the quake 3 engine has not been used in years on ther games and is way to outdated to be hacked and used today.

Hang on though:

oddthat.jpg

MW2 still has that Quake 3 engine feel to me.

On topic, does it really matter? I'd rather know they are working on knocking out Episode 3 than being held to some promise which might or might not have been made to update a game, everyones played though a number of times, with a few tweaks. :)

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I think Valve can really focus on Episode 3 now that Left 4 Dead 2 is out of the way. I guess we can expect another Orange Box-like release. Portal 2, Episode 3, and maybe another game or two.

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I think Valve can really focus on Episode 3 now that Left 4 Dead 2 is out of the way. I guess we can expect another Orange Box-like release. Portal 2, Episode 3, and maybe another game or two.

Counterstrike 2. COME ON DAMN IT.

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