Demons Souls too hard for Yahtzee


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if everyone uses a walkthrough or wiki, then is there any real benefit to the online "gimmick?"

When you have a massively complex and difficult game, wiki helps you not want to destroy your controller as badly.

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As I explained in another topic, it's impossible to pause the game, the online elements work like an MMO.

Can you pause World of Warcraft? :rofl:

Wherever you quit the game you reload at that exact same point anyway, so if you need to go for dinner, just quit back to the XMB. Even although idling is easy, just make sure nothing is around you.

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Can you pause World of Warcraft? :rofl:

No but you can get to safety within seconds and not having to worry about getting killed. Removing pause just because of this gimmick system is BAD game design.

Not to mention that dying in World of Warcraft doesn't really punish you.

I heard way too many stories from DS regarding players getting killed while idle for me to believe it's as easy as pie to go idle in relative safety.

Edited by Sethos
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Yeah, I think lack of pause for what is essentially a single-player game with multi-player bits is a bit of a pain. Why not just fade us out of the game for NPC's but allow player-controlled characters to still interact with us while paused?

The lack of pause is the only reason I've not played the game as much - it's really rare for me to get good solid uninterrupted time to play and, since the penalties for death are so harsh, I'm unwilling to spend hours making headway/building a decent character only to lose it to an unnecessary game mechanic.

I'm happy to go AFK in other online games because death is merely a minor hindrance and at least there's gaps between play such as lobby's etc.

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It certainly is a pain without the paude buttong but as AB mentions you can just stop the game and load it up in the same place later on. consider it a pause that takes about 45 seconds to unpause :rofl:

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It certainly is a pain without the paude buttong but as AB mentions you can just stop the game and load it up in the same place later on. consider it a pause that takes about 45 seconds to unpause :rofl:

I'd go absolutely mental if I had to restart my game every time I wanted to pause, then it's definitely

a case of textbook poor game design if that is considered an optimal suggestion. As Wasted mentioned and as I've

even said to AB in previous discussions concerning this lame 'feature' or whatever you call it - Fade out the player

from the game-world while paused or do some sort of temporary disconnect.

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I'd go absolutely mental if I had to restart my game every time I wanted to pause, then it's definitely

a case of textbook poor game design if that is considered an optimal suggestion. As Wasted mentioned and as I've

even said to AB in previous discussions concerning this lame 'feature' or whatever you call it - Fade out the player

from the game-world while paused or do some sort of temporary disconnect.

If you had actually played the game you'd realise a conventional pause is completely unnecessary and un-doable.

Enemies are methodical, you can stand around 80% of levels and idle, just like you can idle all over WoW, and not come into any enemy contact at all.

Your only threat then is players invading your game if you're in body form, which is yet another reason why you can't pause the game, PVP works upon forcing yourself into other peoples games.

With 167 hours put into this game, I've not once died from leaving the game alone whilst still running. Enemies work like an MMO, they have a set area/path to cover and they have an aggro range, they will chase you if aggro'd, but will return to their original position if you run far away enough. In other words, no respawns, so if you clear a room, sit on your arse as long as you want - Which is exactly the same as pausing the game and you don't hear people playing WoW whining for a pause feature.

Edited by Audioboxer
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If you had actually played the game you'd realise a conventional pause is completely unnecessary and un-doable.

Enemies are methodical, you can stand around 80% of levels and idle, just like you can idle all over WoW, and not come into any enemy contact at all.

Your only threat then is players invading your game if you're in body form, which is yet another reason why you can't pause the game, PVP works upon forcing yourself into other peoples games.

With 167 hours put into this game, I've not once died from leaving the game alone whilst still running. Enemies work like an MMO, they have a set area/path to cover and they have an aggro range, they will chase you if aggro'd, but will return to their original position if you run far away enough. In other words, no respawns, so if you clear a room, sit on your arse as long as you want - Which is exactly the same as pausing the game and you don't hear people playing WoW whining for a pause feature.

Undoable, lawl, nothing is undoable in the world of games unless the people behind the games don't want to think outside the box. Exactly like I said, disconnect the player from the game when he wants to pause so no player is able to "force himself" into your game, then here's the genius at work; don't disconnect if somebody is in your game, so you can't exploit it - Holy hell! Perhaps even allow people to just play offline and pause like normal as well, I'm guessing that's not possible either? Choices are great.

Funny though how you have never died, yet I've read countless of posts on various forums including this one on how people were killed by regular mobs when in idle - Guess that must mean they all just suck or the developers should just stop being a bunch of ###### and implement a pause system.

So the door bell rings and you need to open, then you're just gonna yell out "GIVE ME 10 MINUTES, JUST GOTTA CLEAR THIS ROOM!!".

And stop comparing this game to WoW because the biggest difference is; death doesn't come with a massive penalty in WoW and thus the argument is null and void.

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Undoable, lawl, nothing is undoable in the world of games unless the people behind the games don't want to think outside the box. Exactly like I said, disconnect the player from the game when he wants to pause so no player is able to "force himself" into your game, then here's the genius at work; don't disconnect if somebody is in your game, so you can't exploit it - Holy hell! Perhaps even allow people to just play offline and pause like normal as well, I'm guessing that's not possible either? Choices are great.

Funny though how you have never died, yet I've read countless of posts on various forums including this one on how people were killed by regular mobs when in idle - Guess that must mean they all just suck or the developers should just stop being a bunch of ###### and implement a pause system.

So the door bell rings and you need to open, then you're just gonna yell out "GIVE ME 10 MINUTES, JUST GOTTA CLEAR THIS ROOM!!".

And stop comparing this game to WoW because the biggest difference is; death doesn't come with a massive penalty in WoW and thus the argument is null and void.

Death doesn't come with a massive penalty in this DS either, all you need to do is get back to your souls.

Plus how badly exploited would pausing be if you were invaded by PVP? People would just pause to **** off the person invading therefore destroying the PVP element.

Dude, I've completed the game 3 times, you're overreacting based upon your reliance of being able to pause in other games, this game doesn't play like other games.

And there is no real clearing out rooms, most mobs are a few hit kills, and you can easily move away 10ft from them out of aggro range to safety. You're out of aggro range on like 80% of each level. Someone rings the doorbell when you're playing WoW and what do you do?

As for you reading "countless posts", I didn't know you were that interested :wub:

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Death doesn't come with a massive penalty in this DS either, all you need to do is get back to your souls.

Plus how badly exploited would pausing be if you were invaded by PVP? People would just pause to **** off the person invading therefore destroying the PVP element.

Dude, I've completed the game 3 times, you're overreacting based upon your reliance of being able to pause in other games, this game doesn't play like other games.

And there is no real clearing out rooms, most mobs are a few hit kills, and you can easily move away 10ft from them out of aggro range to safety. Someone rings the doorbell when you're playing WoW and what do you do?

The game completely changing how cautious you have to be which means your entire playstyle isn't a massive penalty? I think it is.

And concerning the exploit, read what I wrote - Covered that exact thing.

And "dude" I'm just telling it as I see, like you've done a million times with various games yet now you are just cross because it's a game you really like :)

And in WoW I'd just die and run back to my body and carry on without no care in the world, it doesn't change my game or playstyle in the slightest.

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The game completely changing how cautious you have to be which means your entire playstyle isn't a massive penalty? I think it is.

And concerning the exploit, read what I wrote - Covered that exact thing.

And "dude" I'm just telling it as I see, like you've done a million times with various games yet now you are just cross because it's a game you really like :)

And in WoW I'd just die and run back to my body and carry on without no care in the world, it doesn't change my game or playstyle in the slightest.

All I'm doing is telling you from playing the game 3 times through it's not really an issue, I would like to think I at least have experience with it where as you are just telling me what you think you see it like.

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Of course you aren't finding it an issue, you are an avid defender of the game - Not exactly a neutral opinion I'd say. What I'm posting is exactly the stuff I've read in various posts and impressions / reviews regarding the game from sources I consider credible and unbiased and I tend to believe them more. This isn't an attack but when one fall in love with a game, unbiased opinions tend to strap on a jet engine and fly out the window at Mach 4 and thus everything is suddenly "great" and rosy red.

Yes, I'd love to try the game and make up my own opinions but no way in flaming hell would I waste a wad of money on something I'm unsure about, that's just principle and then I'll just by my regular sources for impressions.

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Of course you aren't finding it an issue, you are an avid defender of the game - Not exactly a neutral opinion I'd say. What I'm posting is exactly the stuff I've read in various posts and impressions / reviews regarding the game from sources I consider credible and unbiased and I tend to believe them more. This isn't an attack but when one fall in love with a game, unbiased opinions tend to strap on a jet engine and fly out the window at Mach 4 and thus everything is suddenly "great" and rosy red.

Yes, I'd love to try the game and make up my own opinions but no way in flaming hell would I waste a wad of money on something I'm unsure about, that's just principle and then I'll just by my regular sources for impressions.

How can I be biased about my ability not to die through idling?

As I said you can stand around 80% of the levels and not die, that's not because I love the game, that's because as I've already pointed out to you enemies work upon set paths/areas and will only leave those areas when aggro'd. That's the way the game works, not the way I work. The reason I keep brining WoW up is for that reason, you can sit/dance/taught and laugh at the end instance boss from a safe distance and he won't do crap, it's based on agro range, same thing here.

That's something you'd only know from playing the game.

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I completed the game twice and I can confirm that not being able to pause as never been an issue. I've let my character idle a lot while cooking, answering phone calls, etc. As Audioboxer said, all you have to do is walk back a little so you're out of aggro range and that's it. And your character will not even do a silly motion after a while!

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