Half-Life 2 Graphics MODernized With Extra Shine


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So in cinematic mod, everyone gets bad hair do's and hats?

The character remodeling is an option you can uncheck. Check out the screenshots and other gameplay videos. The video I posted doesn't do it much justice unlike playing it at 1920x1200 like I did.

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I think its kin dof worthless...who hasnt completed hl2 yet..more than once?

I haven't done Ep. 2, do you think my X800XL can handle it and should I bother? I decided to thread jack, considering this thread is pointless. There's tons of mods out there for this purpose, in my opinion. It's Cy-Kill's +1 post count...

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So in cinematic mod, everyone gets bad hair do's and hats?

They also get eye surgery to make the characters cross-eyed.

And the creator also goes to the effort of making super duper high resolution textures of everything, which are actually over the internal texture resolution limit of the engine so every time a texture is loaded it's scaled down to fit.

Edit: Ohh yeah, almost forgot, he also decompiles and recompiles the maps so they're subtly broken (you can't do a 1:1 decompile of a Source map, the compiling process throws certain bits of information away that you need to compile with, so the decompiler has to make stuff up when it writes out the map)

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Valve ain't gonna release their own version

They have already said they are going to do it. This is basically the changes that are included in the console version of the Orange Box and Valve has said they are going to update the PC version to match that. It will probably be shortly before EP3 is released to get people excited about HL again.

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They have already said they are going to do it. This is basically the changes that are included in the console version of the Orange Box and Valve has said they are going to update the PC version to match that. It will probably be shortly before EP3 is released to get people excited about HL again.

If that's true, it'd be too little too late. The Source engine used in the Orange Box games is already behind the Source engine used in Left 4 Dead and Left 4 Dead 2. And I'm sure it'll be updated once again when Half-Life 2: Episode Three is released. It wouldn't make sense for them to update it then to an already dated version of the Source engine.

I think it's safe to say that Valve can't be bothered to port Half-Life 2 to the 'Orange Box engine'.

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If that's true, it'd be too little too late. The Source engine used in the Orange Box games is already behind the Source engine used in Left 4 Dead and Left 4 Dead 2. And I'm sure it'll be updated once again when Half-Life 2: Episode Three is released. It wouldn't make sense for them to update it then to an already dated version of the Source engine.

I think it's safe to say that Valve can't be bothered to port Half-Life 2 to the 'Orange Box engine'.

They have changed the versions of the source engine used in TF2, it is not that hard for them to update the engine. With steam they could completely re-deploy the entire game anyways if they wanted to, it's not like they are limited to updating just a few files. It already exists for 360 too, it's just a matter of porting it over and it makes very good sense for valve because it will help them uphold their reputation for updating their games, people having been asking for it for a long time, and it would help generate hype for EP3.

This modder has already done most of it anyways, you're saying Valve can't do the same thing to the game they know inside and out? lol

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Well they already have ported it, the Xbox version is the port. The console and PC versions run off the same source tree so all they have to do is compile it for the PC instead.

Of course, a much larger problem is old mods that depend on HL2, instead of the Source SDK Base, they released that fairly far into HL2's lifespan so mods before that had to build off a game (old Garry's Mod required HL2:DM for example)

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They have changed the versions of the source engine used in TF2, it is not that hard for them to update the engine. With steam they could completely re-deploy the entire game anyways if they wanted to, it's not like they are limited to updating just a few files. It already exists for 360 too, it's just a matter of porting it over and it makes very good sense for valve because it will help them uphold their reputation for updating their games, people having been asking for it for a long time, and it would help generate hype for EP3.

This modder has already done most of it anyways, you're saying Valve can't do the same thing to the game they know inside and out? lol

I'm not denying the fact that they can do it. I'm just saying, there's no real reason for them to do it. If Valve wanted to, they could update all of their games based on the Source engine to the latest version. Team Fortress 2 is an exception because updating it fully to the Left 4 Dead Source engine would mean dropping DX8 support. That would leave a decent amount of gamers in the dark. As for other games, like Half-Life 2, it just isn't worth the effort. Valve would be better off updating Counter-Strike: Source just as they updated Day of Defeat: Source to the 'Orange Box engine' (complete with new maps and achievements).

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I'm not denying the fact that they can do it. I'm just saying, there's no real reason for them to do it. If Valve wanted to, they could update all of their games based on the Source engine to the latest version. Team Fortress 2 is an exception because updating it fully to the Left 4 Dead Source engine would mean dropping DX8 support. That would leave a decent amount of gamers in the dark. As for other games, like Half-Life 2, it just isn't worth the effort. Valve would be better off updating Counter-Strike: Source just as they updated Day of Defeat: Source to the 'Orange Box engine' (complete with new maps and achievements).

Half-life is Valve's flagship game and it is the game that made them successful, they have also invested a huge amount of resources into EP3 and updating HL2 would be a very cheap and easy way for them to promote it. They have already said they are going to do it.

By the time Episode 3 is released we probably won't care anymore.

That's why it would make the most sense to release before EP3 is released to get people playing HL again, like the God of War PS3 version.

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There is NOTHING wrong with HL2. It was great for it's time and it's best to leave HL2 like it is so people who haven't played it can look back and see how tech has changed.

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There is NOTHING wrong with HL2. It was great for it's time and it's best to leave HL2 like it is so people who haven't played it can look back and see how tech has changed.

Nothing wrong with making a great game even better.

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Blatant rip of Fakefactory who has been doing this for the last 4 years or so, why is this news?

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Graphics haven't really improved much since HL2 IMHO.

Since when did a concrete shine? Also making the game lighter does not equal modernising.

I'm staring at shinny concrete now. If the concrete is coated with something to protect it, it will shine.

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