It Only Does 256 Players


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It certainly has been a great start to a new year here at PlayStation and we want to thank you for helping us to break some pretty big milestones this past holiday. Not only was it our single highest sales month for PS3 in its history, it also marked the highest single revenue month for PlayStation Network. It was also a banner year for our software line up, which boasted more than 200 industry awards and accolades across our first party releases, ranging from VGA?s Game of the Year award for UNCHARTED 2: Among Thieves to PS3 crowned ?Platform of the Year? by Metacritic?s 2009 Game Platform Power Rankings for overall game quality. We?ve also seen incredible momentum from our publishing partners with the launches of Call of Duty: Modern Warfare 2, Madden NFL 10 and Assassin?s Creed II, which were the top three selling publisher games in the U.S.

We?re incredibly excited for this new year and have lined up many big reasons for PS3 fans to keep coming back for more. Not only do we have truly groundbreaking technology that will be filling living rooms this year with 3D and motion controlled gaming, but we?re celebrating our most MAG-nificent line up in PS3?s history. And our good friend Kevin Butler will be at it again, taking over your TV screens and other mediums to showcase why it?s never been a better time to be a PS3 owner.

Next Tuesday, Zipper Interactive will be unleashing the industry?s first and only 256 online multiplayer shooter game, MAG. We know there?s tremendous appetite for this game as you?ve downloaded more than a million MAG beta clients worldwide during the last open Beta period. So, as a special treat to MAG fans, we?d like to give you an exclusive sneak peak of the TV commercial airing this weekend, here. The commercial depicts a job applicant asking Kevin Butler whether his MAG platoon leadership qualifies as management experience.

If you?d like to see more of Kevin Butler before the next commercial, check him out on Twitter to get a daily dose of his perspectives on PlayStation and pop cultural events.

Hooah and Happy New Year,

Peter Dille

Video: http://blog.us.playstation.com/2010/01/it-only-does-256-players/

:laugh:

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Certainly wasn't obvious they would be playing that banjo, then again, that's the only thing this game has going for itself.

Why not play that banjo?

What Zipper have done technically/through their network on a console is ground breaking this early on the console generation.

People can't even get 8v8 matches in MW2 without ping problems, 128v128?

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What Zipper have done technically/through their network on a console is ground breaking this early on the console generation.

People can't even get 8v8 matches in MW2 without ping problems, 128v128?

To be fair MW2 doesn't have dedicated servers, I'm assuming this is implementing a system much like how WoW keeps things seamless? If not I'd be interested to know how they are doing it.

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I would like to say it's the year of the PS3. My reasons are the many things Sony has accomplished, these accomplishments don't necessarily have to top Microsoft or Nintendo.

But you're getting a nice ecosystem.

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To be fair MW2 doesn't have dedicated servers, I'm assuming this is implementing a system much like how WoW keeps things seamless? If not I'd be interested to know how they are doing it.

Now to my best knowledge, it works a bit like separating the map into several 'sections' being handled by each their dedicated server and the 'technological progress' comes from creating a seamless experience, having

the servers communicate properly etc. though they may just have a super optimized net-code running on one dedicated server.

Though World of Warcraft isn't a 'true' comparison as that work off that off that exact system -

There's dedicated servers for instances, battlegrounds, land-zones and several servers handling a group of zones. So there's only a "moderate" amount of players being handled by each server.

Though it has to be mentioned, those dedicated servers aren't required to handle fast gameplay, there's 2-3 second delays on average between you move and other players see it, which takes off a lot of pressure.

I would like to say it's the year of the PS3. My reasons are the many things Sony has accomplished, these accomplishments don't necessarily have to top Microsoft or Nintendo.

But you're getting a nice ecosystem.

Very relevant, thank you.

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Sethos if you've ever been a serious PvPer you'd realize that latencies of 200 or less are required. That's less than a half a second for the entire action and that's not bad at all.

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Best Kevin Butler advert yet. :D

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On console that is.

If you don't mind me asking, I'm assuming your referring to PC, but what PC shooter has 256+ players?

I ask because I don't know of one.

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If you don't mind me asking, I'm assuming your referring to PC, but what PC shooter has 256+ players?

I ask because I don't know of one.

Link

I remember back in the day playing World War 2 Online MMO shooter on my Mac (one of the few Mac games back in the day). Hundreds of people online. God that game was sooo good, and yet so underrated.

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Why not play that banjo?

What Zipper have done technically/through their network on a console is ground breaking this early on the console generation.

People can't even get 8v8 matches in MW2 without ping problems, 128v128?

this what now ?

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I remember back in the day playing World War 2 Online MMO shooter on my Mac (one of the few Mac games back in the day). Hundreds of people online. God that game was sooo good, and yet so underrated.

Thanks for not being one of those prats that provides a "Let me Google that for you" links thinking I hadn't already looked on google and didn't come up with anything, and just left a simple answer if you already knew...

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Thanks for not being one of those prats that provides a "Let me Google that for you" links thinking I hadn't already looked on google and didn't come up with anything, and just left a simple answer if you already knew...

I hate those prats too :)

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this what now ?

Early overall, as in what game has come close to 256 players? Resistance managed 64.

And 3 years into the PS3 life span? That's still early to me considering GoW2 came out 7 years into the PS2 lifespan.

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