Most intrusive DRM yet!


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Sure, there are occasions when it's beyond the joke, like Red Alert 3 activation not recognising a proxy server that has to be used to access the Net. On the other hand, most of us are adults (I hope :p ), we're told ahead of time what it's gonna be like, we can read the packaging, we can make an educated choice whether to buy or not. And, without people pointing their digits at me and calling me a pedant, you're not buying a game, you're buying a license to play a game and media, packaging, manuals, etc.

This is exactly true. If more people realized that you are given the Choice to purchase you are not forced into it. It is this reason that always confused me when people complain about things that A) have not been released or B) they simply are not going to purchase.

If you do not like the context of the purchase then simply do not spend your money on it. I understand that there are people that really want to play a game and if that is the case then deal with the DRM if not then do not complain about your choice

:p at the end of the day it comes to this

Your money spend it on what you want.

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And everything pretty much crackable. It's just a question of time.

That's exactly the publisher's point now. The way they are measuring anti-piracy success now is whether the crack is released after the retail release date. If it is, then they claim success. Putting extra online-validation checkpoints in makes it harder to patch the game in time.

The industry is naive and in denial; they are trying to make themselves feel that something is being done about the problem when the real solution is to cut their losses. But that is seen as akin to giving up. What a lot of you are ignoring is that the industry is probably intentionally setting up the landscape to pull out of the PC market. The more users pirate and the less people buy (because they're frustrated with DRM), the less reason for a developer to include the less-profitable PC platform. It's already happening.

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Well they will probably let go of this "anti piracy method" in about 1 month form the launch of games requiring this crap when they'll see their sales numbers hitting rock bottom.

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From the FAQ

What if Ubisoft decides not run these online services in the future? Will my game stop working?

Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected.

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Well if there is going to a patch in the off chance they shut down the authentication servers. That means the scene will have no problem creating a crack for these games.

Personally this DRM doesn't bother me in the slightest/

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Well if there is going to a patch in the off chance they shut down the authentication servers. That means the scene will have no problem creating a crack for these games.

Personally this DRM doesn't bother me in the slightest/

My thoughts exactly.

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Don't be too sure about games being cracked all the time, there's one game I know of (Cities XL) that still isn't cracked and most likely will never be cracked, not because it's impossible (I don't know the tech stuff, it may as well be easy for someone to crack) but because it's not worthwhile, it's a nice game and people play it, but overall it's not worth the trouble of cracking.

So barely anyone downloads this game (unless the person doesn't know that he won't be able to play it), hence, no pirated copies :p

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Since piracy is basically being encouraged thanks to Ubisoft rather than pirate the entire game why not help the developers have a decent and fair pay whilst removing the DRM? Surely you could just get a "patch" to remove it, im guessing one will be released anyway.

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Does it also check if the user is trying to fool it? That is, running software in the background that transfers connections to Ubi? So the pirate could not redirect connection to ubi to some other place (which in turns tells the client that the game is legit)?

It is an excellent idea - everyone has internet these days, so non-pirates will never notice. :)

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It is an excellent idea - everyone has internet these days, so non-pirates will never notice. :)

*A CHALLENGER APPEARS* for the most ignorant statement of the week.

- If you unplug your net connection

- Have live in a rural area

- If your ISP cuts you off

- If you want to play somewhere other than a place with a permanent free internet connection

The game pauses and you can't play. To paraphrase someone else: "When your business model makes life more difficult for paying customers than pirates. You ****ed up."

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Does it also check if the user is trying to fool it? That is, running software in the background that transfers connections to Ubi? So the pirate could not redirect connection to ubi to some other place (which in turns tells the client that the game is legit)?

It is an excellent idea - everyone has internet these days, so non-pirates will never notice. :)

Wrong way around mate non-pirates will notice if their ISP ever has problems or any of the other problems people have when they lose their Internet, pirates on the other hand will be fine we wont have this **** it'll be removed within a week of the game been out and after the pirates crack it once it'll be no problem the next time. :pirate:

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I'm not going to even bother complaining, I won't buy Ubisoft games anymore. They haven't made one that looked very interesting to me anyways. I'm pretty sure most Steam games will allow you to play offline at least for a short period of time, this seems like a huge step backwards so I'm not sure how the expect to compete with Steam.

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wont this generate alot of traffic, couldnt their servers go down?

Could and more than likely will. Think of the massive amount QQing that will be going on as people get kicked out of their single player game due to servers going offline. :rofl:

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Instead of screwing paying customers with Nazi DRM crap, maybe they should look in their own house to put piracy in check. Games, movies, music, whatever, it's all leaked from industry insiders 95% of the time. Whether it's some line worker at a duplication plant, a ****ed off programmer, an underpaid clerk at Gamestop, theater employees, or even movie studio employees (remember The Hulk workprint leak?).

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I'm always connected to the internet, this doesn't bother me. I can see why it would annoy some people though.

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IMO they shot themselves in the foot not releasing the PC ver at the same time as the 360 ver. I have the 360 ver. Not buying another copy of the game.

Don't care in the slightest if games require me to be online, since I always am.

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I find their justification for this DRM very funny to say the least. They claim that everyone has constant Broadband Internet connections. I guess UbiSoft should tell the US Government that their Broadband Initiativeis stupid and flawed since the problem doesn't really exist. They also assume that somehow my WiFi network can stretch to anywhere I'll take my laptop at any given time...

Online activation when the game is installed is annoying enough, but to make it mandatory every second the game is running is just complete idiocy...

Don't let your router crash on you as you game might go down :blink:

There has always been only one true anti-piracy tool. Community building and updates for paid users. The problem is game companies would rather invest in DRM instead of the proper method because they see it as cheaper. As they say, you get what you pay for...

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Seriously? I'm always connected to the Internet at home and even I find this to be ludicrous. I would be very ****ed off if my game paused as soon as my Internet connection dies. So much for gaming during a winter storm. I won't buy a game that has this pathetic limitation.

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