[E3] Fallout: New Vegas (update, Release Date!)


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Release Date Announced!

Today Bethesda announced when we'll be able to tour New Vegas.

The follow-up to Fallout 3 will be available at retail on October 19 in North America and on October 22 in Europe. We'll have lots more breaking news coming out of E3 as the week continues, so stay tuned.

IGN

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I've already pre-ordered my copy and can't wait to get it :) this, NFS: Hot Pursuit and maybe GT5 (yeah I know fat chance of that one)...going to be a good (and expensive) second half of the year :happy:

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New gameplay here:

http://e3.g4tv.com/videos/46535/E3-2010-Live-Fallout-New-Vegas-Demo/?quality=hd

Looks good, not surprised the graphics are pretty much staying the same, but its an entirely different setting than FO3 which is great. I really do not like playing in dark locations in a game where you can barely see anything until its 2 feet in front of you. Something that likely will not happen often in New Vegas due to them still having power.

There must have been something wrong with you brightness setting because, although there are dark locations, it wasn't hard to see in front of you.

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Saw the interview and footage on G4 the other night, and I'm, even though I thought it was impossible, even more excited about New Vegas. I can't wait to get my hands on this.

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Looks good, not surprised the graphics are pretty much staying the same, but its an entirely different setting than FO3 which is great. I really do not like playing in dark locations in a game where you can barely see anything until its 2 feet in front of you. Something that likely will not happen often in New Vegas due to them still having power.

Did you turn on your flashlight? Because I played through 25% of the game in the dark, until a friend showed me that you can turn on a flashlight for the dark areas :pinch:

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Definitely looking forward to this one. The lack of graphical improvements since Fallout 3 is a little disappointing for sure, but it still looks decent. Besides, I'm such a sucker for open world games that I'll certainly settle for graphics from 2008.

Here's hoping that Obsidian doesn't mess this one up. I'm a little more nervous after what happened with Alpha Protocol...

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Meh, unless I see major graphical and engine updates, I will not spend $60 on a damn expansion pack.

I just don't understand this type of thinking. You're basically saying that a company could sell you the exact same game over and over as long as they made it look better and tweaked it for performance at every release.

What is this childish fascination with graphics? I like a great-looking game as much as the next person, but if the story is crap or the gameplay sucks, I don't care how good looking it is. All I seem to hear these days is about how HD something is and millions of 12-year-olds getting bent out of shape because one version of a game isn't really 720p. As if that will really affect your gameplay.

We're talking about a franchise that has more story in its little finger than 80% of everything else out there and you want to bitch about "grafical updatez plox!" like it's the only thing that matters and the only thing that factors into your purchase decision. Get over yourself and look at the fact that this is a game that is equal in size to FO3 in a new location with a new story. So what if it uses the same engine? They've still improved on it with the companion updates, weapon upgrades, hardcore mode, etc.

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Meh, unless I see major graphical and engine updates, I will not spend $60 on a damn expansion pack.

It looks the same so it must be an expansion?

Mr. Ignorance 2010

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  • 2 months later...

Fallout: New Vegas will have a concrete ending to the game.

Project director Josh Sawyer explained that in-game events would make it impossible to play past the finale of the adventure.

"We put a lot of effort into the ending slides - we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff," he told 1Up.

"We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.

"We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful.

"And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there'."

He added that players will know about the ending point, saying: "But we do let the player know when that's about to happen - a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over'."

Fallout 3 originally stopped players from progressing past the ending until DLC allowed the adventure to continue.

Fallout: New Vegas will be released on Xbox 360, PlayStation 3 and PC from October 22.

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Sigh, it was the biggst complaint about Fallout 3.

Sounds like an excuse to not have to do some work to sort out NPCs for after the main story has been completed.

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Fingers crossed we can roam the game before doing the absolute final mission. Will definitely create a save point prior to losing the possibility of roaming around.

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I actually don't mind at all. I miss the way old-school RPGs actually had an ending.

If I want an open world, I go with an online game. For my single-player RPG experience,

I want a start and end to my story.

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Fingers crossed we can roam the game before doing the absolute final mission. Will definitely create a save point prior to losing the possibility of roaming around.

You can, says so right in the article:

He added that players will know about the ending point, saying: "But we do let the player know when that's about to happen - a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over'."

I've got mixed feelings about this. On the one hand, I agree with McCordRm in that I like games that have concrete end-points, even if the story will continue in a sequel (Mass Effect for example). On the other, I would like to be able to continue playing after the end mission. Not being able to do that forces you to play all the side missions and do your exploring before-hand and that may not be how I want to play the game (this happened to me in FO3, except I wasn't aware at the time that the game literally is over after the final mission, so I had to reload an earlier save in order to finish the side missions and exploring, and in order to play the DLC prior to Broken Steel being released).

And that brings up another issue - what about DLC down the line. If you have a finished game, you'll have to reload your before-the-end save in order to play that DLC on your character.

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You can, says so right in the article:

I've got mixed feelings about this. On the one hand, I agree with McCordRm in that I like games that have concrete end-points, even if the story will continue in a sequel (Mass Effect for example). On the other, I would like to be able to continue playing after the end mission. Not being able to do that forces you to play all the side missions and do your exploring before-hand and that may not be how I want to play the game (this happened to me in FO3, except I wasn't aware at the time that the game literally is over after the final mission, so I had to reload an earlier save in order to finish the side missions and exploring, and in order to play the DLC prior to Broken Steel being released).

And that brings up another issue - what about DLC down the line. If you have a finished game, you'll have to reload your before-the-end save in order to play that DLC on your character.

I don't see why they can't have both, there is no reason to not have a concrete end to the story and game, as in FO3, the main story is kept separate from side quests.

And a lot of free roam and similar games let you finish the game and then let you go do whatever you want, sometimes even when there is nothing left to do, this sounds like they are either too lazy to do it, or they just want to sell us DLC at a later date which will unlock this.

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I actually don't mind at all. I miss the way old-school RPGs actually had an ending.

If I want an open world, I go with an online game. For my single-player RPG experience,

I want a start and end to my story.

This for me too. Fallout 1 & 2 had very definite endings if that's how they want to proceed that should be their choice.

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I don't really mind either so long as there's some sort of subtle warning that a point of no return is coming up (and from the article they seem to give you that warning). I can always just create a separate game save and go from there.

That said, they're going to have to put up or shut up with the ending now. It's going to have to be fairly grandiose in order to justify not being able to roam afterward. A better ending than Fallout 3 pre-Broken Steel, in any event.

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