+Audioboxer Subscriber² Posted March 2, 2010 Subscriber² Share Posted March 2, 2010 Multi award-winning UK studio now fully owned by Sony Computer EntertainmentSony Computer Entertainment has acquired LittleBigPlanet developer Media Molecule for an undisclosed sum. The multi-award-winning Guildford-based outfit was bought by Sony in a strategic move "to continue to secure excellence in game development for current and future PlayStation platforms." The acquisition brings Sony?s tally of first-party dev outfits to fifteen, with key studios in Japan, the USA, the UK and The Netherlands. Under the SCE Worldwide Studios umbrella, Media Molecule joins the likes of Naughty Dog, Evolution Studios, Guerrilla Games, Polyphony Digital, SCE Japan, SCE Santa Monica and Zipper Interactive. In announcing the acquisition, SCE Worldwide Studios president Shuhei Yoshida offered high praise for the UK outfit. ?Since they burst onto the gaming scene, Media Molecule have proved to be a truly exciting and innovative studio, who have proved their world-class credentials with the creation of the incredible LittleBigPlanet,? he said. ?SCE WWS is all about creating ambitious, innovative and ground breaking games, traits that Media Molecule clearly have. To bring them into our family proves our dedication to creating fantastic new experiences that we believe will cement our position as industry leaders.? Media Molecule's first official title was the PS3 exclusive LittleBigPlanet, which went on to receive a phenomenal number of awards and honours. The game has also seen its fan base develop over 2 million user-generated levels. The LittleBigPlanet franchise, and studio behind it, will now remain in the hands of Sony, a situation which co-founder Alex Evans has complete faith in. "Since Media Molecule's inception, we've had a uniquely close relationship with SCE,? he said. ?Over the years they have consistently shown their dedication to Creative Gaming and Media Molecule, not only through their support of the company, but their willingness to take risks and embrace our often unusual approach and ideas." Both publisher and developer remain quiet on what projects Media Molecule is currently working on. Source: http://www.develop-online.net/news/34010/Sony-acquires-Media-Molecule Talented studio, good move, want to see what they can do with much more financial backing and support (with LBP) and any new franchises. Link to comment Share on other sites More sharing options...
Hedon Posted March 2, 2010 Share Posted March 2, 2010 Well, since LBP2 is out of the equation, it sounds like it's time for a new IP. Take advantage of the wand! Link to comment Share on other sites More sharing options...
Bhav Posted March 2, 2010 Share Posted March 2, 2010 Well, since LBP2 is out of the equation, it sounds like it's time for a new IP. Take advantage of the wand! Why is LBP2 out of the equation?? Link to comment Share on other sites More sharing options...
Hedon Posted March 2, 2010 Share Posted March 2, 2010 Why is LBP2 out of the equation?? The developer said they don't want to make one because it's "counter productive" and will break up the LBP community. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted March 2, 2010 Author Subscriber² Share Posted March 2, 2010 Well, since LBP2 is out of the equation, it sounds like it's time for a new IP. Take advantage of the wand! LBP is already going to take advantage of it, but I'm sure they'll think of other good ideas for the wand. And LBP2 will come eventually in some form, the engine LBP runs on can only be built upon so far, even although it's incredibly detailed and powerful. Maybe not on the PS3, but there's going to be another LBP at some point. Link to comment Share on other sites More sharing options...
soniqstylz Posted March 2, 2010 Share Posted March 2, 2010 They started discussions in-house on LBP2 before LBP was released. Link to comment Share on other sites More sharing options...
Hedon Posted March 2, 2010 Share Posted March 2, 2010 Link Media Molecule Say No Little Big Planet 2 - November 2009 Level designer Danny Leaver said that a sequel would fragment the LBP community. "We'd never want to do that. That'd be the most counterproductive thing you could do I think." he said. Link to comment Share on other sites More sharing options...
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