MightyJordan Posted March 10, 2010 Share Posted March 10, 2010 Hang on! Now that I've looked at the picture while fully awake :p that car doesn't retain any of the Lambo's body! Right, I'm banking on it being the car selection screen! :whistle: Link to comment Share on other sites More sharing options...
san.W10 Posted March 31, 2010 Share Posted March 31, 2010 Gamereactor TDU2 Exclusive! Gamereactor With Test Drive Unlimited, Eden changed the racing genre and even if their wide dream racing on Oahu quickly became eventless they have sky-high ambitions for the second… You know what it usually looks like. A few menus, a virtual garage, a hell of a lot of feared rides, and a big load of fenced off tracks to go round and round on. With Test Drive Unlimited, Eden wanted to expand the experience. Give you a life outside the cars, a fancy Mexican brick villa on the sunny Hawaii and a better feeling of how it actually is to be a part of some exclusive club for owners of Aston Martins or Ferraris. This is something that Eden with Test Drive Unlimited 2 wants to expand further; to really give a complete feeling of how it really is to be a true sports car cruiser. One of the unique aspects of Test Drive Unlimited was the enormous game-world. More than 1500 kilometres of road was available to drive on, located on Oahu in Hawaii. This feels like nothing compared to Test Drive Unlimited 2 which is a whole 2.5 times bigger and is enacted on the Spanish island of Ibiza, mostly known for its gigantic beach parties. One of the reasons that they’ve chosen Ibiza is because the variation in the environment. Here, dense forests crowds with enormous flat surfaces, big mountain groups with picturesque ruins and of course modern cities. One of the big gaming news is that you this time will be able to compete together with buddies in co-op. One person is the mapreader and will steer the driver through the courses, which will give a massive advantage if you manage to negotiate the road in a good way. Otherwise much is what it used to be, you can cruise along the Ibiza streets and challenge someone to a bit of racing when you wish. The multiplayer lobby has also been replaced by another system that lets you explore the opponents rides while they get ready to race. The end result almost reminds you a bit of an online role-playing game where a group of players together can start their own car clubs, race against others or just drive around and enjoy together along the twisty roads of Ibiza. Well, or off them, now there’s also well ventured SUV’s to drive around in for better use of the areas that haven’t been paved into something fun. Eden has also been working on real damage models so you’ll be fine twisting metal, scratch paint and/or just wrap your ride around a big tree after some careless driving. To get anywhere in Test Drive Unlimited 2 you obviously need money. But there is also a system with experience points divided into four sections this time. Eden was a bit secretive around the whole thing during our visit, but if you’re not a rally-ace, maybe you’re better at the social part and may get your coveted points that way. So in a nutshell, you can reach success, both by daredevil driving, by being chased by the police or just by staying alive. What you then earn you can spend on a little more luxurious living. Maybe you’ll pimp your shack to become more than just a appendage to the garage, get the latest fashion for your driver, equip your car better or get different types of sponsorship for the car club, as a bigger and better club will give you better possibilities in the entertainment establishment. At a first glance, graphically there are better games than Test Drive Unlimited 2 , but when you start to study it more deeply the amount of detail is almost astonishing. And you can’t forget that Test Drive Unlimited 2 is almost as much related to sandbox games like Grand Theft Auto as it is to normal racong games and there is not a square centimetre of Ibiza that you can’t drive on. And despite that you are sometimes far away from the roads, everything is worked out in detail with lots of little secrets to discover. Furthermore, the day has finally got its 24 hours, so now you can race both during the day, night and the hours in between which gives Ibiza a highly varying character. Test Drive Unlimited was never as noticed as it actually deserved to and modernized the racing genre quite a bit. With test Drive Unlimited 2, Eden takes the full step and tries to create a full simulation of the life as a super rich sports car cruiser, and it looks extremely good. Source: http://forum.tdu-central.com/showthread.php?t=17479 so the game world will be like that of GTA San Andreas, (something i really miss in GTA4). i cant wait for this game :D Link to comment Share on other sites More sharing options...
san.W10 Posted March 31, 2010 Share Posted March 31, 2010 Joypad TDU2 Preview (French): Game info Gameplay:- Day/Night cycle Confirmed: 1 day lasts 2 hours 30 minutes, when online all players have the same cycle. -Dynamic Weather Confirmed: Sunny days, Storms etc - The game takes place on Ibiza, and has been remodelled by Eden, like Oahu was for TDU1. - There will be 4 ways to earn experience points: competition, social (number of friends, races between players, ...), discovery (discover the secret roads of the island ...) collection (buy more cars, houses ...) - Damage Confirmed - Turn Signals (indicators) confirmed :D - The island will take 20-30 minutes to go from side to side, and around 40 minutes to go around - They have said the customization of the cars is very similar to Forza 3, and that you can sell customized cars. - You can jump around the map to previous saved bookmarks, like in TDU1 - DLC's are planned. Multiplayer: - A single server for all players - You can create your own servers, and stay in that server with your friends while you go into shops etc - You can shop online, with your friends - Servers of 8 players - In and out of club races (like TDU1) - There are exclusive vehicles for some clubs, and there will be one exclusive car per club Vehicles: * Audi : - TT-S * Dodge : - Charger SRT8 - Viper SRT-10 * Gumpert : - Apollo Sport * Pagani : - Zonda C12S - Zonda Cinque - Zonda F - Zonda Roadster * McLaren : - MP4-12C (exclusive for clubs) * Spyker : - C8 Aileron Coupe - C12 Zagato - Pekin to Paris (SUV !!!!!!) * Saleen : - S5S Raptor - S7 Twin Turbo * Mercedes : - SLR 722 S McLaren Roadster - SLR Z199 (Stirling Moss?) http://forum.tdu-central.com/showthread.php?t=17682 Pics can be found here - http://www.tdu2.fr/Forum/viewtopic.php?f=5&t=303#p4777 :D Link to comment Share on other sites More sharing options...
san.W10 Posted April 10, 2010 Share Posted April 10, 2010 OXM (OFFICIAL XBOX MAGAZINE) MAY 2010 TEST DRIVE UNLIMITED 2 PREVIEW For a certain kind of person, there's something very wrong with driving miles along a road just to get back to where you started. And when you're dealing with some of the most powerful, luxurious and desirable cars in automotive history, some might argue that it's down downright inhumane. You wouldn't keep a cheetah locked inside a cage, so why keep a Pagani Zonda locked inside a track? The makers of Test Drive have always agreed. Since its debut in 1987, this series has been the Gumballer's game of choice - as much about what's outside the bonnet as what's inside. Adventure and discovery are it's highway codes, not science and perfectionism. And even early-on, when it was just a linear affair with an iconic in-car view, it was a series that gave you the world. "I remember the mountains, the cliffs and the roads, "smiles David Nadal, head of Lyon's Eden Studios. "It's why we chose islands over towns. It's what drives our creativity." Ocean Drive One of the islands he's referring to is Oahu, Hawaii, home to the TV show Lost and, more importantly for us, Test Drive Unlimited. Eden's first game in the series, which still attracts 6,000 players a day online, is more than just a sequel or reboot. One of the first genuine MMORs (Massively Multiplayer Online Racers), it gives you a diverse, naturally enclosed driving universe to play in. You step off the plane, buy your first car and house, flick on the stereo and put your foot down and that's where the tutorial ends. Coast to coast, city to city: where you race is your own business. Extending that freedom to who you raced with, TDU was the game that galvanised Xbox Live, proving the concept of drop-in/drop-out multiplayer. For a while it had the luxury of being unmatched in its scope and technology, not to mention the course. "A community-driven game needs a live team to follow it every day." says Nadal. "The was our mistake. We made the tools, the game and some DLC packs of cars, then left it to live on its own. But the community repsonded really well; we were lucky." TDU2, he suggests, is leaving a whole lot less to chance. Given it's the burning question on any fan's lips, the locations of TDU2 is mentioned rather late in our presentation. By the time we discover that it's Ibiza, a beautiful and surprising island blighted by boozy Britons, we've already been given a tour of one of its cars. Fetishists rejoice: the new game doesn't just feature two paint layers for each chassis, but a metallic flake layer, sandwiched between them. There's stitching on the seats, bespoke leather and velvet effects for the interiors, swatches from the official catalogues, and a deeply customisable sticker layer for that personal finish. Whatever will the manufacturers say? "They'll complain of course," laughs Nadal. "They're freaking." But that's the whole point of TDU: pride of ownership. Pimp a car in TDU2 and it looks identical online and off, so whatever you've added can be seen by passing players. The game's avatar, garage and lobby systems have been drastically expanded, the options between racers now much closer to those of an MMORPG. Players can not only walk freely around their cars - even when they're sat on the starting line waiting for a race - but, more importantly, around their friend's cars. They can sit in each other's passenger seats, meet up in showrooms for a friendly spot of shopping, then throw down the gauntlet and bet on the result. Up to 32 avatars can do this at once, showing off the usual clothes and accessories. So if you're wondering how a game with no pedestrians could ever hope to create the clubbing capital of the world, that's as good an answer as you're going to get. "it's not a Sims game, so we haven't pushed those elements," says senior producer Nour Polloni," but people will still recognise the main streets and cities." "We chose it for the topology, the weather and because it's a perfect fit for the meeting and inviting friends," adds Nadal. "It makes a huge difference. There won't be pedestrians, but having up to 32 avatars running around changes the entire thing." So no aquaplaining on beer and vomit, then, or mowing down people who arguably deserve it. They give with one hand... Social climber Eden's keeping quiet about Twitter and Facebook support, but the most exciting aspect aspect of its new social scene is co-op. That's right, you don't have to leave your buddy's car when they start it up. Should you choose to be their wingman for a race or csual drive, you can use voice chat or instructional icons to make yourself useful, checking the map for routes and shortcuts. Those could be anywhere in TDU2 thanks to some other new arrivals: off-road 4x4s. Just like Oahu, Ibiza has more than its fair share of ups and downs. But unlike TDU, the sequel makes them as attractive a destination as any on level ground. Take (or bulldoze with your fender) the road less travelled and you'll come across wrecks that award you exclusive cars. You'll also rack up some persistent stats: Competition, Discovery, Social, Collection and Global. Taking a cue from another open world racer, Burnout Paradise, TDU2 offers constant rewards for simply playing it as intended. That could mean visiting your friend's new yacht (the most prestigious in-game purchase) and sitting in their jacuzzi, powering into oncoming traffic without trading paint, or just charting some of the game's 930km of roads. Ibiza, we're told, is a bigger and more interesting place than Oahu, full of spectular views from mountains across plunging valleys, distant townships, and the sparkle of brilliant coasts and lakes. This isn't just PR prattle, either. TDU2 can look dissapointingly familiar from one junction to the next, but it does benefit from a practically infinite draw distance and the ability to actually fill it, rendering waypoints and scenery from dashboard to horizon. This is important. We don't want to rely on a map's reassurance that we're heading towards something. We want to see it, succumb to it, and know at glance what stands in our way. Just don't expect Crysis . You could argue that a wiser sequel to Test Drive Unlimited would be to and a half times prettier, not larger, but Nadal points out that it's depth the fans expect, not the console-murdering detail. "We're blending technology that's closer to MMO engines than most triple-A games. And the physics in the first one were effectively a sequel to those of the V-Rally games [Eden's earlier series], so we decided to rewrite them from the ground up. Even if you have the experience, that's not an easy route to take. Even the night and day cycle has meant reworking the entire engine." Lasting two hours of real world time, the new night/day cycle in TDU2 runs the gamut of postcard moods, from 'boiling sunset over beach' and 'moon reflected in gentle waves',to 'forest silhouette in early dawn.' It might well be two-and-a-half times prettier than anything in the first game, but it's too early to say. The new dynamic weather system helps, though, and a thunderstorm in the demo prompts the urgent return of our convertible's hardtop. Rain will also wash off any dirt you aquire while driving off-road, of course, as the wet takes its toll on your handling. If TDU is an aquired taste, it's not just because of where it chooses to drive. Nadal is the first to admit that the first game's handling and physics wavered throughout development like an F1 car on a skid pan, wildly veering between degrees of simulation. "It's the centre of everything we're doing. We're proposing a line-up of luxurious cars for car lovers, so we have to provide the sensation of actually driving them. We changed the physics in the first game because they were to demanding: there was no feedback to say you were really moving with the cars." There will be this time, he continues, much of Eden's effort going into things like front-wheel drive versus rear-wheel-drive, or modern versus classic cars. We'll have to take his word on that: there's no hands-on time for this demo, probably because Atari doesn't want cowboy journalists slamming a system that's far from finished. It's a testament to the sequel's dynamic camera that we still get a sense of momentum, the view pulling back as you pick up speed and floating to the side as you skid, suggesting deviation. But you have to wonder if this is tuning we're witnessing or something more, and whether TDU's identity as a racing game is still lagging behind that of a social driving experiment. Crash Course Physics aren't up for discussion, either, through Polloni agrees that they "need to make sure you can feel it. We don't want to penalise players for messing around, but it has to be a credible reaction if you crash." A rather ill-advised part of the demo sees our driver crash full-throttle into a lamppost, leaving some basic deformation and lots of cosmetic damage , the car bouncing back like a toy. It's a personality trait as much as anything, this being a series obsessed with outward appearances and the horror of scratches on expensive carbon fibre. Actually totalling a car DiRT-style is beyond TDU's remit and ppossibly even its tech. Community is this game's dynamic, and in TDU2 it's a evolved to include a dizzying array of clan and party features. Bringing to mind the corporate economics of PC MMO Eve Online, each car club has its own bank account used to finance expansion, accessories and, of course, cars. Purchase options in the demo include Small, Dabbler and Devotte houses, the more prestigious adding their own garages and, to sweeten the deal, exclusives like the Gumpert Apollo supercar. Only one club member can take these cars for a spin, cementing their role as online status symbols. There's passing mention of "stealing" money from rival clans, implying a genuine sense of risk and reward to the game's interclub challeges. There are a lot of cars in TDU2, and thanks to all kinds of handwringing over licensing deals and such, that's all we're allowed to say. And bikes? Those we can talk about. "We're definitely planning to have bikes," says Polloni, "but what's for sure is they won't be in that initial boxed version. We've completely restructured the car dynamics, and bikes on their own are a huge investment. So we want to make sure each experience isn't spoiled." Barring some unlikely catastrophe with the handling, it's safe to assume that TDU2 will be a world apart from and above its predecessor. That doesn't automatically mean more fans for this iconoclastic racer, but it's hard to imagine anyone complaining: over 1.2 million unique players enjoyed TDU online, which for a non-FPS is a colossal number. And they have every reason to return, Eden promising a vast, dedicated, community-driven DLC programme lasting "as long as the fans demand it." What that involves is mystery, though it's suggested that an early batch of pre-canned, traditional DLC will, assuming the forums light up, give way to a more organic cycle of features requests and patches. Based on the vibe during this visit, it could easilly compare to Burnout's "Year of Paradise". The Test Drive universe is expanding, then, and it doesn't look to be stopping any time soon. Article written by Duncan Harris of OXM (Official Xbox Magazine). http://forum.tdu-central.com/showthread.php?t=18114 1. http://i41.tinypic.com/2hmk2g3.jpg 2. http://i43.tinypic.com/2drw8kk.jpg 3. http://i39.tinypic.com/n20uj7.jpg Link to comment Share on other sites More sharing options...
what Posted April 10, 2010 Share Posted April 10, 2010 "We're definitely planning to have bikes," says Polloni, "but what's for sure is they won't be in that initial boxed version. ffs. DLC has really turned me off gaming in the last 12 months. No longer can you just buy a game that has everything in it. Link to comment Share on other sites More sharing options...
Hedon Posted April 11, 2010 Share Posted April 11, 2010 Probably would have been out a lot sooner if they hadn't wasted their time with Race Pro. Atari is just the publisher of these titles, not the developer. Race Pro (great title) was developed by Simbin, not Eden Studios. Link to comment Share on other sites More sharing options...
san.W10 Posted April 28, 2010 Share Posted April 28, 2010 TDU2 official website now live http://www.testdriveunlimited2.com/ http://www.testdriveunlimited2.com/gallery Link to comment Share on other sites More sharing options...
evoman91 Posted April 28, 2010 Author Share Posted April 28, 2010 7 new screen shots on xbox360achievements Link to comment Share on other sites More sharing options...
Nicholas-c Veteran Posted April 28, 2010 Veteran Share Posted April 28, 2010 I never really liked the first one, Sure it looked pretty but the cars handled like a cow in a supermarket trolley :l Link to comment Share on other sites More sharing options...
evoman91 Posted April 30, 2010 Author Share Posted April 30, 2010 Test Drive Unlimited 2 Puts Our Life On-Screen With Debut Trailer Written Friday, April 30, 2010 by Richard Walker It's as if Eden Studios consulted with the x360a staff when making the new Test Drive Unlimited 2 trailer, because seeing the glamorous, bikini-clad women, glittering oceans, spotless beaches and fast expensive cars, is like a looking at a day in the life of the writers on this site (except Webb, who drives a three-wheeled bubble car). Take in the palm trees, glorious sunshine and the miles of perfect roads in the video, and imagine the possibilities. There's even dancing and lounging around in the game. Yes! It has everything! Pull off donuts! Go off-road! Smash up other cars! Smash up your own car! See it all in the trailer. Test Drive Unlimited 2 is slated for release this autumn 2010. Source WOW :o Link to comment Share on other sites More sharing options...
deletedxyz Posted April 30, 2010 Share Posted April 30, 2010 The graphics in the trailer do not look impressive at all. Link to comment Share on other sites More sharing options...
c3ntury Posted April 30, 2010 Share Posted April 30, 2010 I like the first game, but i doubt TDU2 will beat other games such as Dirt2 :/ Link to comment Share on other sites More sharing options...
deletedxyz Posted April 30, 2010 Share Posted April 30, 2010 I like the first game, but i doubt TDU2 will beat other games such as Dirt2 :/ Those are two completely different racing games. One is the typical arcade, race around the race track and place 1st and the other is an open world that allows interaction with players in real time by merging the offline and online worlds. Link to comment Share on other sites More sharing options...
Sethos Posted April 30, 2010 Share Posted April 30, 2010 If they get the engine sounds right this time, I'm all over this in a heartbeat! Link to comment Share on other sites More sharing options...
Pupik Posted May 1, 2010 Share Posted May 1, 2010 WOW :o Looks like a "meh" to me :no: Link to comment Share on other sites More sharing options...
what Posted May 1, 2010 Share Posted May 1, 2010 I'm willing to ignore graphics for the most part. The world is going to be MASSIVE, of course there are going to be compromises. What I don't like the sound of though is exclusive cars for clubs. I bought the game, I should be able to access all the cars. Link to comment Share on other sites More sharing options...
san.W10 Posted May 2, 2010 Share Posted May 2, 2010 Now that vehicle damage has been added, it'll cost money to fix the cosmetic wounds, so tearing across the fields in your Gumpert Apollo may not be such a good idea. http://www.gamespot.com/pc/driving/testdriveunlimited2/news.html?sid=6260811&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1&mode=previews i would prefer damage like dirt2's. whats the point for paying for cosmetic damage? they could make the damage system in way that the cosmetic dam. is for only in races, but in free roam you take damage to chassis too. :p Link to comment Share on other sites More sharing options...
DrewJW Posted May 2, 2010 Share Posted May 2, 2010 Cannot wait for this on the PC :D Link to comment Share on other sites More sharing options...
evoman91 Posted May 2, 2010 Author Share Posted May 2, 2010 Looks like a "meh" to me :no: Really? I know the graphics aren't the best but environment and stuff look pretty cool, what don't you like about it? Link to comment Share on other sites More sharing options...
Richard Hammond Posted May 2, 2010 Share Posted May 2, 2010 Dont get why people are so obsessed with graphics, you arent going to get as big a graphical leap in each successive generation of game as devs learn to utilise the full potential of the xbox so id stop whining about graphics now. evoman91 1 Share Link to comment Share on other sites More sharing options...
evoman91 Posted May 2, 2010 Author Share Posted May 2, 2010 Dont get why people are so obsessed with graphics, you arent going to get as big a graphical leap in each successive generation of game as devs learn to utilise the full potential of the xbox so id stop whining about graphics now. Well said! :D Link to comment Share on other sites More sharing options...
e-berlin.org Posted May 2, 2010 Share Posted May 2, 2010 Trailer looks promising, but I really hope they fixed the two things most annoying things - the lame GPU optimization and the unrealistic handling in TDU1. Link to comment Share on other sites More sharing options...
what Posted May 2, 2010 Share Posted May 2, 2010 Apparently they're going to make you pay to repair the damage on your car, even though it's purely cosmetic and doesn't affect handling or performance at all. I can see a lot of people cruising around with smashed up cars when this comes out. http://forum.tdu-central.com/showthread.php?t=18689 Link to comment Share on other sites More sharing options...
Unimatrix Xero Posted May 2, 2010 Share Posted May 2, 2010 deffo looking out for this :D Link to comment Share on other sites More sharing options...
Pupik Posted May 2, 2010 Share Posted May 2, 2010 Really? I know the graphics aren't the best but environment and stuff look pretty cool, what don't you like about it? Because I still have the first installed, and the second one looks like it didn't had ANY improvements. Enviortment is static (no pedestrians, no tire marks off road), cars almost looks out of place because pretty much they're the only thing that are detailed and the physics, is just a joke judging from the few collisions the trailer had. And the engine itself shows it's age, or just not good enough already. You can notice a lot of popping textures all over the place. Can't see a single reason to uninstall the first and purchase the second one. Link to comment Share on other sites More sharing options...
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