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We know Demon's Souls and Shin Megami Tensei: Persona were hot items. Thanks to Atlus USA's localizations, Atlus Ltd reported a notable bump in operating profit.

Now we know how well. Parent company, Index Holdings (note: Atlus is a fully owned subsidiary of Index Holdings) posted interim sales figures of Atlus' products. In Japan,Shin Megami Tensei: Persona 3 Portable sold above expectations. Atlus planned 170,000 units. Actual sales were 225,000 units. Meanwhile, Shin Megami Tensei: Strange Journey was slightly underweight. Atlus expected 170,000 units too, but Strange Journey only sold 152,000 units. Shin Megami Tensei: Strange Journey, released on October 8, had an extra month of sales on Persona 3 Portable which Atlus brought to retail in November 1.

Atlus USA had a modest goal of 35,000 for Shin Megami Tensei: Persona. The remastered PSP game sold 49,000 units in North America. Good, but not quite Demon's Souls. Atlus planned to sell 75,000 copies of Demon's Souls in North America. The critically acclaimed game surpassed three times that number with 280,000 units in sales by the end of their second fiscal quarter, February 28, 2010.

101 in 1 Party Megamix is the other pleasant surprise for Atlus USA. European publisher Nordcurrent gave Atlus the rights to publish the Wii mini-game compilation. Atlus USA expected to sell 100,000 copies while the game sold 189,000 units in the market.

Source: www.siliconera.com/2010/04/14/demons-souls-sells-triple-what-atlus-usa-expected/

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They really only expected 75k? Maybe I'm not aware of the sales these days but isn't that expectation really really tiny? don't games sell 100k+ easily?

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They really only expected 75k? Maybe I'm not aware of the sales these days but isn't that expectation really really tiny? don't games sell 100k+ easily?

Demons Souls is made for people who don't choose easy or normal when playing a game... in fact not even hard or extreme :rofl:

Still, not enough people buying it, it's my game of this generation and critics agree it's good - www.metacritic.com/games/platforms/ps3/demonssouls

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I know this game benefits from others going in to your games and leaving notes/helping or causing you trouble. has there been a drop in the amount of that out there after it has been out for a while? does it have any replay value?

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I know this game benefits from others going in to your games and leaving notes/helping or causing you trouble. has there been a drop in the amount of that out there after it has been out for a while? does it have any replay value?

Nah highly rated notes stay on the ground.

I've played through the games 3 times, it has a new game plus mode where all your skills/items carry over and enemies get harder. You can't collect/do everything in one play through either.

By the way Atlas just translated it, they didn't create the game, which is why such low expectations always come from them. They tend to take games that sell well in Japan and port them to the West.

3D Dot Heroes is getting brought over by them for example.

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Ah ok ok, makes more sense. I'll need to check on it once I finish FF13(will platinum it in about 2 more days), Resonance of Fate (haven't started it yet)

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