[Official] Medal of Honor


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TBH, wasn't Medal of Honor more known for the single player experience anyway? Like Omaha Beach?

Yep. That particular experience is still in my top 10 gaming moments of all time actually. It looks and plays incredibly dated now but at the time there was truly nothing like it. Minus Airborne I feel the series has been stellar.

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In the mode Coalition forces have to take out five consecutive objectives to win. As your clear an objective the map expands. The mode also has limited respawns, which the game calls reinforcements.

Sounds kinda familiar ...

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I have to say this game is starting to look kick ass! Especially single player. After huge disappointment playing BETA which was lackluster to say the least, single player and even multiplayer is looking to be a lot of fun.

http://www.youtube.com/watch?v=yBLTSPbPDBY?fs=1&hl=en_US&hd=1

http://www.youtube.com/watch?v=1MsM7A-ZxZU?fs=1&hl=en_US&hd=1

Also amazing video and walkthrough of the campaign in GTTV

http://www.gametrailers.com/episode/gametrailers-tv/100

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For those curious what scorechains (killstreaks) look like and what you get.. it's the following (this is directly from DICE):

Now keep in mind.. in Medal of Honor you have an option. Those who have played beta know.. At certain scorechain you can pick between Defensive or Offensive killstreak reward. Offensive gives you stuff like mortar strikes or artillery or similar while defensive give your whole team an advantage. So, at 30 points you can either pick Mortar Strike or Intel/UAV and so forth.

2_1.jpg

MORTAR STRIKE

Laser designated mortar strike

Blast Radius: 7 meters

Damage in Center: 150HP

LEVEL 2: ROCKET ATTACK

Laser designated rocket attack

Blast Radius: 12 meters

Damage in Center: 150HP

MISSILE ATTACK

Player guided missile

Blast Radius: 8 meters

Damage in Center: 1,000HP

ARTILLERY STRIKE

Laser designated Artillery strike

Blast Radius: 12 meters

Damage in Center: 250HP

STRAFING RUN

Laser designated, calls in a Fighter that strafe runs a line of fire

Blast Radius: 12 meters wide in a straight line

Damage in Center: 200HP per bullet

AIR STRIKE

Laser designated, calls in 2 fighter that release a carpet mat of bombs

Blast Radius: 15 meters per bomb

Damage in Center: 250HP per bomb

CRUISE MISSILE

Player guided cruise missile that kills all enemies within radius

Blast Radius: 40 meters

Damage in Center: 1,500HP at center

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STRAFING RUN

Laser designated, calls in a Fighter that strafe runs a line of fire

Blast Radius: 12 meters wide in a straight line

Damage in Center: 200HP per bullet

AIR STRIKE

Laser designated, calls in 2 fighter that release a carpet mat of bombs

Blast Radius: 15 meters per bomb

Damage in Center: 250HP per bomb

CRUISE MISSILE

Player guided cruise missile that kills all enemies within radius

Blast Radius: 40 meters

Damage in Center: 1,500HP at center

Ugh, I was seriously hoping that this whole trend of killstreak rewards was going to die sooner rather than later. They were bearable when CoD4 introduced them, but between MW2 and this game (bearing in mind that I haven't seen these particular killstreak rewards), they're getting a little ridiculous now. A cruise missile that kills all enemies in a 40m radius? Brutal...

I would honestly be fine if all killstreak rewards were removed from every military arcade shooter going forward. They add nothing to the game apart from some cheap thrills.

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I would honestly be fine if all killstreak rewards were removed from every military arcade shooter going forward. They add nothing to the game apart from some cheap thrills.

I disagree.. I do think killstreaks are making the game engaging even more. The problem with MW2 is that they made it so everyone would sit in the corner and try to get killstreaks.

With Medal of Honor though.. I gotta say, if you played BETA.. it's not really easy to camp at all.. plus you have no idea how difficult it is to get that cruise missile. Your scorechain has to be flawless and there's very little chance you will stay alive for that long. If you do, i think it's a great reward for being a good player.

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I still have mine preordered. One thing I'm really digging is the radio chat. Yea, not much but enough to make it feel authentic. Reason I haven't canceled my order, is cause I have yet to see anything that would make me feel like I wouldn't enjoy the SP Campaign. The Mp will be a plus, that's all.

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Well about the sp I'm waiting until I see how long the campaign is. I'm not buying it if it's six hours long. I don't have much faith that they have fixed the multi player so the campaign will have to be decent in length for me to feel like I will be getting my money's worth. With two different teams working on each section of the game they should be able to deliver 10+ hours.

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I hear ya. But it can't be no worse than MW2 was for me. And I paid full retail and attended the midnight launch party for that one...:wacko:

At least I was able to trade it in to Amazon for $33.

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I'm surprised none of you nerds posted this up yet:

I still think I'm going to stick with the pre-order for it.. I mean worst that happens is *gasp* I have a game I only do SP for.

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I've got this pre ordered as there is nothing in black ops that makes me want to buy it, that and I refuse to support Activision.

I only bought MW2 to continue the storyline started in MW other than that i'm not that interested.

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Ugh, I was seriously hoping that this whole trend of killstreak rewards was going to die sooner rather than later. They were bearable when CoD4 introduced them, but between MW2 and this game (bearing in mind that I haven't seen these particular killstreak rewards), they're getting a little ridiculous now. A cruise missile that kills all enemies in a 40m radius? Brutal...

I would honestly be fine if all killstreak rewards were removed from every military arcade shooter going forward. They add nothing to the game apart from some cheap thrills.

The trend is not going to die, so you better get use to it or start playing an entirely new set of different games because it is here to stay as more games are adopting them. You need to start looking at them differently and start using them to your advantage unless you fall in that particular group it sounds like where killstreaks are more used on you than you using them on others. Do not take any offense to this but for all the people that complain about killstreaks, that is usually the case.

If you do not want killstreaks used on you, then you should make sure that the people you are playing against do not get those killstreaks and/or your team, or if you are playing with any friends. It is as easy as that.

I do not know how they were "bearable" in Call of Duty 4. They were actually perfect as it only had UAV, Airstrike and Helicopter. None of which you could control and you could only take down the helicopter. Where as now in Modern Warfare 2, and soon to be released Black Ops you have quite more of a selection to choose from as well as an actual player controlling most of them. At least Black Ops highest killstreak is only 11 now, and no one will be going for the useless Nuke and/or boosting.

I could write almost forever on this.

Boz pretty much nailed it in his post too in reply to you, especially when discussing the killstreaks and how different/harder they are in MOH than MW2. Totally different pace of game and when I played the beta, I would say the same too.

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I disagree.. I do think killstreaks are making the game engaging even more. The problem with MW2 is that they made it so everyone would sit in the corner and try to get killstreaks.

With Medal of Honor though.. I gotta say, if you played BETA.. it's not really easy to camp at all.. plus you have no idea how difficult it is to get that cruise missile. Your scorechain has to be flawless and there's very little chance you will stay alive for that long. If you do, i think it's a great reward for being a good player.

The trend is not going to die, so you better get use to it or start playing an entirely new set of different games because it is here to stay as more games are adopting them. You need to start looking at them differently and start using them to your advantage unless you fall in that particular group it sounds like where killstreaks are more used on you than you using them on others. Do not take any offense to this but for all the people that complain about killstreaks, that is usually the case.

If you do not want killstreaks used on you, then you should make sure that the people you are playing against do not get those killstreaks and/or your team, or if you are playing with any friends. It is as easy as that.

I do not know how they were "bearable" in Call of Duty 4. They were actually perfect as it only had UAV, Airstrike and Helicopter. None of which you could control and you could only take down the helicopter. Where as now in Modern Warfare 2, and soon to be released Black Ops you have quite more of a selection to choose from as well as an actual player controlling most of them. At least Black Ops highest killstreak is only 11 now, and no one will be going for the useless Nuke and/or boosting.

I could write almost forever on this.

Boz pretty much nailed it in his post too in reply to you, especially when discussing the killstreaks and how different/harder they are in MOH than MW2. Totally different pace of game and when I played the beta, I would say the same too.

Referring to CoD4's killstreak rewards as merely "bearable" may have been a bit harsh on my part. If a developer is dead set on putting killstreaks in a game, then CoD4 is probably a good example to follow, since none of the killstreaks caused massive shifts in the momentum of the game.

I suppose that eludes to my biggest problem with Modern Warfare 2's killstreaks: they just seemed to go a little overboard in my humble opinion. Killstreaks like the airstrike or the Pave Low weren't horrible since I found that I could take steps to defend myself against them (i.e. hide or get out of the way). Some of the more powerful killstreaks like the AC130 and the chopper gunner frustrated me to no end, probably due to the fact that they were user-controlled.

I recall a few instances on Afghan and Terminal where I was caught into a loop of dying and respawning repeatedly due to an enemy having the AC130 (and for some strange reason, the game just kept spawning me in the same place over and over again). It's frustrating because it completely decimates my kill-death spread and sucks away all of my motivation for playing. I don't mind getting a crappy kill-death spread if I genuinely play like crap (which happens more often than not ;)), but when it's bad because you're repeatedly getting gunned down with no chance of defending yourself, it just gets a little demoralizing after a while.

I'm looking through some of the killstreaks for Medal of Honor (the ones that Boz posted), and I think I may have overreacted a little in my initial post. There doesn't seem to be anything in the list with the sheer balance-shifting power of an AC130 or a chopper gunner. The cruise missile sounds powerful, but at least it's a one-time event. I'll die, come back, and that'll be the end of it. Same goes for all of the offensive killstreaks, come to think of it.

Admittedly, I've never been a great Call of Duty player (or even a good one for that matter), so I suppose that contributes to the problem, like you said. Perhaps the fact that I come from a Counter-Strike background (i.e. a very "pure" experience with no perks, rewards, or anything fancy) contributes to the problem as well.

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I'm confident that this game will be successful. The graphics look very well done and the Multiplayer looks intense. I'm really liking this game and I think I will be purchasing it in the near future. Really looking forward to the entire reboot of the Medal of Honor series.

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I'm confident that this game will be successful. The graphics look very well done and the Multiplayer looks intense. I'm really liking this game and I think I will be purchasing it in the near future. Really looking forward to the entire reboot of the Medal of Honor series.

I know I keep saying it to people, but did you play in the beta?

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I know I keep saying it to people, but did you play in the beta?

I hate to say it but, what is the "disclaimer" that developers put in beta versions of games?

"Gameplay not representitive of final product" or something similar. Therefore the game will have changed since the beta, hopefully, fixing most if not all of the bugs and issues the beta had.

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I hate to say it but, what is the "disclaimer" that developers put in beta versions of games?

"Gameplay not representitive of final product" or something similar. Therefore the game will have changed since the beta, hopefully, fixing most if not all of the bugs and issues the beta had.

Granted, but we had the same exact hope for the Bad Company 2 beta. And guess what. Issues that were present in the BC2 beta are still present in the game today around 8 months later and support for that game is nil. Why is that relevant you ask? Because DICE is the company responsible for the multiplayer portion of MoH and BC2. They took absolutely nothing away from the feedback that was given to them during the beta of BC2 and in fact made things worse from beta to retail.

Maybe they will do a complete turn around and surprise everyone but with everything that is currently on DICE's plate I wouldn't count on it. So buy the game for it's single player for sure, and be pleasantly surprised if they actually fix the multiplayer.

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I know I keep saying it to people, but did you play in the beta?

No I didn't. I heard a lot of bad stuff and some good stuff about it. What did you think about it?

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Granted, but we had the same exact hope for the Bad Company 2 beta. And guess what. Issues that were present in the BC2 beta are still present in the game today around 8 months later and support for that game is nil. Why is that relevant you ask? Because DICE is the company responsible for the multiplayer portion of MoH and BC2. They took absolutely nothing away from the feedback that was given to them during the beta of BC2 and in fact made things worse from beta to retail.

Maybe they will do a complete turn around and surprise everyone but with everything that is currently on DICE's plate I wouldn't count on it. So buy the game for it's single player for sure, and be pleasantly surprised if they actually fix the multiplayer.

Well the thing to do is report issues and keep reporting them until they listen, even if it means spamming the forums. Developers love feedback, however, they do categorise issues in terms of severity and issues with BC2, in there opinion, might not have been serious enough :blink: to warrant a fix for them (I never actually played BC2 btw).

Anyway, I didn't play the beta so I'll reserve my judgement until I actually play the game. SP should be good though being UE3 powered and developed by EALA.

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